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FIFA 11 new File structure - Analysis, experiments and discussions thread

Discussion in 'FIFA 11 PC Editing Forum' started by bruno167, Sep 15, 2010.

  1. bruno167

    bruno167 Senior Squad

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    Hi.
    I decided to create a thread where the editors can share their experiments and thoughts about the new FIFA file system.


    Please if some mod can make this sticky i think it would be useful.

    I have take a look and everything seems different but we still have .big files:innocent_smile_1:

    They can be opened with FileMaster10 but when i try to edit the files inside it can´t save the changes.

    We still have some ini files like carreer.ini

    In data0.big i found fifa_ng_db.db which might be the main db of the game.
    Together there is a .xml with it´s structure.

    Code:
     <table name="player_stats" shortname="bwUj" updateshortname="SiQR" insertshortname="jXDc" deleteshortname="Mtxe" maxupdate="-1" maxinsert="4000" maxdelete="4000" difflistproperty="ENABLED" savegroups="common_tournament">
        <fields>
          <field name="playerid" shortname="ykFq" type="DBOFIELDTYPE_INTEGER" depth="19" null="False" rangehigh="300000" rangelow="0" key="True" />
          <field name="teamid" shortname="mCXg" type="DBOFIELDTYPE_INTEGER" depth="18" null="False" rangehigh="200000" rangelow="-1" update="True" />
          <field name="appearances" shortname="nVWT" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="127" rangelow="0" update="True" />
          <field name="morale" shortname="Jpps" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="100" rangelow="-1" update="True" />
          <field name="momentum_value" shortname="JVjA" type="DBOFIELDTYPE_INTEGER" depth="20" null="False" rangehigh="699050" rangelow="0" update="True" />
          <field name="suspended" shortname="OQWU" type="DBOFIELDTYPE_INTEGER" depth="4" null="False" rangehigh="10" rangelow="0" update="True" />
          <field name="red_cards_international" shortname="QeOF" type="DBOFIELDTYPE_INTEGER" depth="1" null="False" rangehigh="1" rangelow="0" update="True" />
          <field name="goals_conceded" shortname="UVqb" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="255" rangelow="0" update="True" />
          <field name="total_reds" shortname="XlPH" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
          <field name="injury_end_date" shortname="hvCT" type="DBOFIELDTYPE_INTEGER" depth="17" null="False" rangehigh="99999" rangelow="0" update="True" />
          <field name="red_cards" shortname="rHJT" type="DBOFIELDTYPE_INTEGER" depth="1" null="False" rangehigh="1" rangelow="0" update="True" />
          <field name="saves" shortname="xsVB" type="DBOFIELDTYPE_INTEGER" depth="9" null="False" rangehigh="511" rangelow="0" update="True" />
          <field name="match_rating" shortname="KGbK" type="DBOFIELDTYPE_INTEGER" depth="13" null="False" rangehigh="5000" rangelow="0" update="True" />
          <field name="total_yellows" shortname="RiMj" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
          <field name="yellow_cards" shortname="WAsh" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
          <field name="shots_on_goal" shortname="YwIV" type="DBOFIELDTYPE_INTEGER" depth="9" null="False" rangehigh="511" rangelow="0" update="True" />
          <field name="fatigue" shortname="uVSv" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="100" rangelow="0" update="True" />
          <field name="games_played_at_position" shortname="QkkH" type="DBOFIELDTYPE_INTEGER" depth="14" null="False" rangehigh="9900" rangelow="0" update="True" />
          <field name="rating" shortname="Xxmh" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="100" rangelow="0" update="True" />
          <field name="frmcode" shortname="kgpp" type="DBOFIELDTYPE_INTEGER" depth="16" null="False" rangehigh="43690" rangelow="0" update="True" />
          <field name="man_of_the_match" shortname="vPpb" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="127" rangelow="0" update="True" />
          <field name="appearances_cup" shortname="wuQG" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
          <field name="assists" shortname="xEsZ" type="DBOFIELDTYPE_INTEGER" depth="9" null="False" rangehigh="511" rangelow="0" update="True" />
          <field name="transfer_done" shortname="KHlo" type="DBOFIELDTYPE_INTEGER" depth="1" null="False" rangehigh="1" rangelow="0" update="True" />
          <field name="injury_type" shortname="PJOq" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
          <field name="yellow_cards_international" shortname="PeMu" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
          <field name="clean_sheets" shortname="hycs" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="127" rangelow="0" update="True" />
          <field name="goals_cup" shortname="sodQ" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="255" rangelow="0" update="True" />
          <field name="rt" shortname="uJoh" type="DBOFIELDTYPE_INTEGER" depth="32" null="False" rangehigh="2147483647" rangelow="0" />
          <field name="suspended_international" shortname="CDGX" type="DBOFIELDTYPE_INTEGER" depth="4" null="False" rangehigh="10" rangelow="0" update="True" />
          <field name="frm" shortname="KNJH" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="100" rangelow="0" update="True" />
          <field name="goals" shortname="MERA" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="255" rangelow="0" update="True" />
          <field name="injury_duration" shortname="OhOh" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="255" rangelow="0" update="True" />
          <field name="gk_shots_on_target" shortname="RFyF" type="DBOFIELDTYPE_INTEGER" depth="9" null="False" rangehigh="511" rangelow="0" update="True" />
        </fields>
      </table>
    

    So keep using this thread when you found something about the file structure.
     
  2. Hrvoje Bajlo

    Hrvoje Bajlo Fan Favourite

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    Editing, new file formats.. encoding, exporting, importing - post your resources here

    So.. we've got replacement for fsh fileformat and as i can see, impbig and biggui are not working with .big files.

    only eagraph 104 version is working and with extra hexadecimal editing you can export files, which, seems to me are uncompressed!?!?

    so far, i've exported some files and investigating them.. will try importing back to .big, but we will need new rebuilder for .bh files too..

    alot of work is ahead of us if we want to edit this game in the same way we did in past years..

    feel free to post your experience's here

    UPDATE:
    just to let you all know that Ariel and myself are in the middle of investigating new fileformat .rx3 which we believe is modified .fsh So far, we've managed to export any file from .big, but they all remain UNCOMPRESSED, so there has to be a way to find algorithm to decompress .rx3... I'm sure Ariel will crack it very soon :D
     
  3. regularcat

    regularcat Manager Moderator

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    sit tight, $ido has gotten all texture loose from their archives.
    hes writing a tut for you guys.
     
  4. G2000

    G2000 Youth Team

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    None of the old "conventional" utilities can read the .rx3 files :( We need another means of reading these files and import/export files into them
     
  5. G2000

    G2000 Youth Team

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    So what happens if you dump the files into the folder the belong in (or use the path shown in the big file)?
     
  6. victorelessar

    victorelessar Reserve Team

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    :33vff3o:
     
  7. nentautako

    nentautako Starting XI

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    relax.... sido, ariel, and some modders are working overtime for it. beside, what i know RX3 is this,

    MAZDA RX3 - the old conventional Japanese car... :innocent_smile_1:

    [​IMG][​IMG]
     
  8. Hrvoje Bajlo

    Hrvoje Bajlo Fan Favourite

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    .rx3 has been cracked and decompresse by ariel :) soon more info. yey!!
     
  9. ledatcr2

    ledatcr2 Starting XI

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    EA encrypted files(*.fsh;*.o;...v.v..) --> file (*.rx3)
     
  10. SCUser

    SCUser Club Supporter

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    Hi there!! after exploring the .big files , i noticed data4.big has the songs files. There are 5 of them. But i dont know how to edit them, since there are .sns format.

    Also the same audio format which is used in Burnout Paradise. Anyone knows something about .sns editor?
     
  11. Hrvoje Bajlo

    Hrvoje Bajlo Fan Favourite

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    .rx3 stands for Raw for Xbox 360
     
  12. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    i don't think that in fifa 08 and 09 ng the files had *.rx2 extension.
    Btw... the menu asset have the same big compression (10FB)...and are dxt5 texture... while the kits are compressed in zip like archive...(chunkzip header).
    Database is t3db database... now editer work!

    lua files are something like programming script...one of this, settings.lua you can use it to edit graphics setting like a cfg_pc_h.ini so you can enable disable bloom, depth of field and other things
     
  13. SCUser

    SCUser Club Supporter

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    ANYONE OF YOU BIG MODDERS around here have a clue or a tool to edit .sns sound files??
     
  14. amifla

    amifla Reserve Team

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    Great!!! How to open .lua for example?
     
  15. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    lua are simply text files...:D
     
  16. amifla

    amifla Reserve Team

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    Yeah. Thanks Mate, Solved. Open this file with Notepad(Y)
     
  17. Cristi_Romania

    Cristi_Romania Fan Favourite

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    is any way to make file master 10 to work withouth fifa 10 in computer?i want to look at fifa 11 demo files,but i cant because file master 10 didnt work :|,i delete fifa 10

    sorry for off
     
  18. 67tazmany

    67tazmany Reserve Team

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    hi cristi !!! (Y)
    please check http://www.bigdownload.com/games/texmod/pc/texmod/
     
  19. Luces

    Luces Senior Squad

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    How does the TexMod works?
     
  20. 67tazmany

    67tazmany Reserve Team

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    I still can not get my work but it is seen that program and recommended. I do not remember who it was, but leave the link.:biggrinx:
     
      

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