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FIFA 11 new File structure - Analysis, experiments and discussions thread

F4F|Black

Senior Squad
RobbieD_PL;3048416 said:
I'm thinking of releasing my patch with the Millennium Stadium without models.

It´s better for now ´cause the file format is very stupid and hard to decode.
I still try it but it´s will not working well at the moment.
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
davidmende;3048443 said:
Robbie in that patch is included the Bayarema stadium?

Yes Bayarena is in my patch.

I have four stadiums:
the millennium stadium without models/textures
BayArena
FIWC Stadium
Stade de Suisse
 

davidmende

Starting XI
That Stade de Suisse is from the Euro 08 game, if it is what happened to the other playgrounds (St. Jakob-Park, Stade de Genève, Ernst-Happel-Stadion, Hypo-Arena, etc), are they in another format?
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
BTW, I think those trophies are meant to be shown in NG cinematics. Has Fidel given you any information about that?
 

MKDAWUSS

Youth Team
Has there been much success in getting all times of day for the stadiums? Seeing that as in vanilla you can only play in certain stadiums during certain times of day...

It might be a bit late to ask with FIFA 12 just around the corner...
 

Jackrushante

Club Supporter
Hi guys, im new! I was trying to change the transfer limit in the manager mode.. i mean, i want to be able to sell even more than 12 player for seasons (in my same team, obiusvly).. i tried to modify career.ini and try to search something in the creation master, with no success at all.. There is another way, or i missing something?

ps: i already posted this question on the creation master thread, but then i thought this thread was more indicated.. thanks, sorry for double posts
 

RedDevils86

Senior Squad
$ido (F|G);3076944 said:
This is impossible.

Are you 100% sure? Can you convert rx3 to cff then back to .o file for edit.

I want to use the FG boot model in oedit for boot making because 3DSMAX, Blender to too complicated & sh*t.

I want to know what Rinaldo use's in CM11 to preview the 3D models.

If you can help... thanks
 

F4F|Black

Senior Squad
Rinaldo does written a viewer for Boots, Ball and kits not more. Well it´s possible to convert a cff file to o but this is a long way and it´s easy if you try to learn 3ds max ´cause this is not hard to do.
 

regularcat

Manager
Moderator
RedDevils86;3080032 said:
Are you 100% sure? Can you convert rx3 to cff then back to .o file for edit.

I want to use the FG boot model in oedit for boot making because 3DSMAX, Blender to too complicated & sh*t.

I want to know what Rinaldo use's in CM11 to preview the 3D models.

If you can help... thanks

crazy 3ds max is the next best tool to maya for anything 3d pc related.
o edit is ****.
 

F4F|Black

Senior Squad
regularcat;3080311 said:
crazy 3ds max is the next best tool to maya for anything 3d pc related.
o edit is ****.

I don´t agree with you dude ´cause 3ds-Max is great (ok maya is in any points better (Animation and so on)) and O-edit was a tool for the old o-files of the fifa series before FIFA11 and I like this tool ´cause I learned so much about O files.
 

RedDevils86

Senior Squad
$ido (F|G);3080310 said:
Rinaldo does written a viewer for Boots, Ball and kits not more. Well it´s possible to convert a cff file to o but this is a long way and it´s easy if you try to learn 3ds max ´cause this is not hard to do.

I'm not trying to modify 3d files or anything like that. I just need the new boot model to assist in my bootmaking. If you can definetely convert cff to o file please confirm.
Thanks
 


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