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Fifa 11 textures editor released

Cesc Fabregas

Senior Squad
jor1980;2944385 said:
Hi, i am going to take a look to those in a few hours when i am free, Coould you try to create a new texture and don´t add alpha layer simply add a vector mask with phtoshop and set in it what you want to be transparent. Please make this and tell me if it works
m8, I also tried to add only the logo, without alpha layer and without new kit
but it is the same, so there is a problem with import of transparency graphics.
We can also see that because only the kit works because it has no transparency.
 

gutymann

Youth Team
Quote:
Originally Posted by jor1980
Fo those having problems with drag and drop there are available version 1.0.1:
with drag and drop and a button to import but maybe what you need is install
Slimdx .NET 2.0 End User Runtime here:

http://slimdx.org/download.php

Thanks I installed this and it worked.


YEAHHHHHHHH esto es la solucion DESCARGUENLO :-)
 

safari

Youth Team
help ! I can't Import file (Texture Editor v 1.0.1)
error log
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
SlimDX.Direct3D9.Direct3DX9NotFoundException: Direct3DX 9 was not found. Please install the latest DirectX end-user redistributable package from Microsoft. ---> System.Runtime.InteropServices.SEHException: External component has thrown an exception.
at D3DXCheckVersion(UInt32 , UInt32 )
at SlimDX.Direct3D9.Direct3D..ctor()
--- End of inner exception stack trace ---
at SlimDX.Direct3D9.Direct3D..ctor()
at FifaTextureEditor.Form1.importTexture(MemoryStream fileMemStream) in C:\Users\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\Form1.cs:line 1166
at FifaTextureEditor.Form1.toolStripButtonImportTexture_Click(Object sender, EventArgs e) in C:\Users\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\Form1.cs:line 1837
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
FifaTextureEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/FIFA%2011%20Texture%20Editor/FifaTextureEditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
SlimDX
Assembly Version: 2.0.10.43
Win32 Version:
CodeBase: file:///C:/FIFA%2011%20Texture%20Editor/SlimDX.DLL
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.4926
Win32 Version: 9.00.30729.4926
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a/msvcm90.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

smf_fede

Youth Team
Cesc Fabregas;2944386 said:
m8, I also tried to add only the logo, without alpha layer and without new kit
but it is the same, so there is a problem with import of transparency graphics.
We can also see that because only the kit works because it has no transparency.

Me too, i'd imported Uruguay and Palermo kits but both have the logo problems, both imported with box "transparency" unchecked.
I'd imported Suraka's uruguayan kit and logo, also the alpha but logo looks like poland kit posted before, both logos (previous and imported) kinda mixed up.

Can u help me on that? Thanx in advance, and BIG thanx for devoloping this tools that allow us to improve the game!

 

G2000

Youth Team
Guys even if Jorge posts a 64bit version there are still some minor issues with the transparent items being imported in. At this point it seems anything imported that is transparent is getting messed up.

@ Outsider 87 - any news on that editor you were working on that allows you to import images into mini kits etc?
 

Omerzz

Youth Team
I can not import kits to the game, i have a strange problem. What can I do?

Sorry for my terrible English..
 

jor1980

Youth Team
Hi, don´t import textures with transparency because i have to decode why in game the result is bad.

I am working on it as soon i solve it will update the program

regards
 

skeptik

Reserve Team
jor1980;2944725 said:
Hi, don´t import textures with transparency because i have to decode why in game the result is bad.

I am working on it as soon i solve it will update the program

regards

I tested your FIFA11texditor 1.01 and testing about transparency matter. Eventhough I export a crest to PNG from kit file and later import back (drag-n-drop) to the said kit, the transparency problem will occur.
DO you think it has to do of how the EXPORT FUNCTION works?
 

mogolos

Starting XI
smf_fede;2944608 said:
Me too, i'd imported Uruguay and Palermo kits but both have the logo problems, both imported with box "transparency" unchecked.
I'd imported Suraka's uruguayan kit and logo, also the alpha but logo looks like poland kit posted before, both logos (previous and imported) kinda mixed up.

Can u help me on that? Thanx in advance, and BIG thanx for devoloping this tools that allow us to improve the game!



the tool is great and many thanks!!! the very big bug is importing logos, it is impossible to import even re-import. the logos are definitely ruined...
 


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