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FIFA 13 How To Thread

Discussion in 'FIFA 13 PC Editing Forum' started by regularcat, Oct 3, 2012.

  1. regularcat

    regularcat Manager Moderator

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    Tools Needed For Editing FIFA 13

    Database Master 12 - Main Database Editor

    File Master 12 - File Exporter/BH Regenerator
    (requires an empty FIFA 12 folder inside an EA Sports folder in this path - C\Program Files or C\Program Files (x86)

    RX3 Master - Graphic File Importer
    (requires the dlls below in this path - Program Files\Fifa Master\File Master 12\Graph)

    Editing Tools Download
    RX3 Master DLLs Download
    FIFA 12 Registry Files Download

    Main Files For Editing

    We will need to open file master 12 in order to be able to access FIFA 13s files to edit.

    We browse to the files via the tree in the left pane of file master 12, we will need to locate
    data0.big & locale.big in the FIFA 13 install directory.

    Data0.big - C\Program Files\Origin Games\FIFA 13\Game
    Look for the files under Master Database below, highlight them & click the export button.

    Locale.big - C\Program Files\Origin Games\FIFA 13\Game\data\loc
    Look for the files under Language Databases below, highlight them & click the export button.
    Once all the listed language databases are exported, we will highlight them again & click the
    delete button.

    Master Database

    fifa_ng_db.xml
    fifa_ng_db.db

    Language Databases

    ara_sa.db
    ara_sa-meta.xml
    cze_cz.db
    cze_cz-meta.xml
    dan_dk.db
    dan_dk-meta.xml
    dut_nl.db
    dut_nl-meta.xml
    eng_us.db
    eng_us-meta.xml
    fre_fr.db
    fre_fr-meta.xml
    ger_de.db
    ger_de-meta.xml
    hun_hu.db
    hun_hu-meta.xml
    ita_it.db
    ita_it-meta.xml
    jpn_jp.db
    jpn_jp-meta.xml
    kor_kr.db
    kor_kr-meta.xml
    nor_no.db
    nor_no-meta.xml
    pol_pl.db
    pol_pl-meta.xml
    por_br.db
    por_br-meta.xml
    por_pt.db
    por_pt-meta.xml
    rus_ru.db
    rus_ru-meta.xml
    spa_es.db
    spa_es-meta.xml
    spa_mx.db
    spa_mx-meta.xml
    swe_se.db
    swe_se-meta.xml

    We place the databases we exported from the big files to the paths below.
    If the db folder does not exist inside the data folder, you can simply create it.

    Master Database - C\Program Files\Origin Games\FIFA 13\Game\data\db
    Language Databases - C\Program Files\Origin Games\FIFA 13\Game\data\loc

    Now that we have all the databases where they need to be we need to open file master 12
    once again & this time we will need to regenerate the bh files.

    To regenerate the bh files we go to tools/regenerate bh, the left bottom corner will progress
    until it says ready, when you see ready the process has finished.

    Now the databases will be read by the game via the folders they are located in rather than
    the big files we exported them from.
     
  2. regularcat

    regularcat Manager Moderator

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    Database Editing

    In order to edit the databases we will need to open database master 12.

    Load the database you want to edit whether it be the main database or the language database.

    Browse to

    Master Database - C\Program Files\Origin Games\FIFA 13\Game\data\db
    Language Database - C\Program Files\Origin Games\FIFA 13\Game\data\loc

    Now we need to load the .xml file first then the .db file, once the database loads we can
    start to edit.

    In the master database we will see a bunch of tables, dont be intimidated as most you will
    never need to edit.

    You now have 2 options, we can make our edits in database master 12 or we can export tables
    to edit in microsoft excel to edit then import the table back into the database.

    In the language database we will see 1 table titled languagestrings, this contains all types of
    data pertaining to leagues, stadiums, teams, tournaments, etc.

    You have the same 2 options with the language database as you have with the master
    database.

    Im not going to go into the tables that arent self explanitory, if you have to read this then you have no business editing them tables anyway, you may if you wish but that is all on you.
     
  3. regularcat

    regularcat Manager Moderator

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    Graphic File Editing

    In order to export graphic files we will need file master 12 open & to import graphics we will
    need rx3 master open which can be found in the file master 12 install directory.

    We need to open file master 12 & browse to data3.big where most of the graphic rx3s are &
    export an rx3 for the graphic we are trying to edit.

    Example - xxxxxx represents the id.

    Adboards for example require 1 rx3 file per set.

    Adboard
    adboard_xxx_0.rx3

    These will require multiple rx3 files per set.

    Kit
    kit_xxxxxx_0_0.rx3 - home kit
    kit_xxxxxx_1_0.rx3 - away kit
    kit_xxxxxx_2_0.rx3 - gk kit
    kit_xxxxxx_3_0.rx3 - 3rd kit

    Face
    face_xxxxxx_0_0_0_0_0_0_0_0_textures.rx3 - face texture
    head_xxxxxx_0.rx3 - head model
    hairlod_xxxxxx_0_0.rx3 - distant hair model
    hair_xxxxxx_0_0.rx3 - hair model
    hair_xxxxxx_0_textures.rx3 - hair texture

    Most files such as adboards, balls, boots, faces, grass, kits, kit numbers, tattoos, are located in
    the sceneassets folder which is full of the folders these rx3s are stored in.

    sceneassets folder - C\Program Files\Origin Games\FIFA 13\Game\data\sceneassets

    When you export an rx3 file file master 12 should export it in the folder it belongs in.

    Now some editors will upload textures already imported to rx3 files, while some may not &
    will only upload textures in png format.

    For those who download png graphic images to import into rx3 files, here is where we open
    rx3 master.

    Once rx3 master is open, file/open & select the rx3 will we be importing textures into.

    All rx3 files will have different amounts of graphic images in them.

    Example

    Adboard rx3s may have 1 or 2 images in them.
    Kit rx3s will have 5 images in them.

    We will need to import our downloaded textures into the correct slots within the rx3 file,
    no need for a description here, they are images im sure you can figure it out.

    Once you have finished importing your textures into the rx3 file you will need to make sure to
    save the rx3 file before closing rx3 master.

    Now comes the database editing for our rx3 files.

    We need to open database master 12 & load the master database, once loaded we need to
    locate the table we need to edit.

    We just imported a graphic png into kit rx3 files & we want to create a new slot for a 3rd kit
    for a team who does not currently have one.

    You need to click on the teamkits table, this table stores data for assigned kit numbers, fonts,
    collar type, etc.

    Example

    kit_48_3_0.rx3 - napoli 3rd kit

    We need to correctly fill in data across the row until its completed, the data is pretty much self explanitory, only a few columns of data need to be filled in the rest you can copy from an existing entry.

    You have the same 2 options of editing the table here that you had in the main database editing section of this thread.

    Without this data our 3rd kit will not show in game for us to select at the kit selection screen.

    After you are all said & done make sure you save the db.

    It is basically the same process for any other rx3 file we have created that does not have a database entry.

    If you need guidance on any other type of rx3/database edit most editors tell you how
    & where in their threads.
     
  4. regularcat

    regularcat Manager Moderator

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    Career Saves & Squads Files

    I see this posted on the forum very frequently, so i will break it down for you.

    Any time you edit the master database after you have started a career the saved career
    becomes corrupted & can no longer be used.

    You can at any time import new graphics into your game without damaging your
    saved careers as long as you are not editing the database.

    Basically you can only import a texture for an already existing texture, any texture that
    requires a new slot in the database will corrupt the saved career.

    If you have made edits to the database such as edited ratings, etc you will need to delete your squads files in the my documents fifa 13 folder or reset your
    squads in game for the changes to be visible.
     
  5. regularcat

    regularcat Manager Moderator

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  6. hashos

    hashos Club Supporter

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    wonderful job .... (creation master was a heaven).
     
  7. V.K

    V.K Starting XI

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    RC, do you know if Jor is going to create fifa13 texture editor?
     
  8. BlackEmperor

    BlackEmperor Youth Team

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    If I may add to it, editing the language DBs does not seem to corrupt the career saves. At least renaming leagues, teams or editing the news texts doesn't.
     
  9. hashos

    hashos Club Supporter

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    Editing Tools Download content deleted
     
  10. fooqyb

    fooqyb Club Supporter

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    Is File Master Compatible with windows 7 64bit version? I've been trying to open File Master 12 it opens fine but some elements aren't working and I get the following unhandled exception message:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at FileMaster.FileMasterForm.DescribeExtension(String fileName)
    at FileMaster.FileMasterForm.FillBigListItem(ListViewItem item, FifaFile fifaFile)
    at FileMaster.FileMasterForm.ListBig(FifaBigFile bigFile)
    at FileMaster.FileMasterForm.RefreshTree()
    at FileMaster.FileMasterForm.treeDir_AfterSelect(Object sender, TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
    at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
    at System.Windows.Forms.TreeView.WmNotify(Message& m)
    at System.Windows.Forms.TreeView.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    FileMaster12
    Assembly Version: 1.0.4417.28285
    Win32 Version: 1.0.4417.28285
    CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/File%20Master%2012/FileMaster12.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FifaLibrary12
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/File%20Master%2012/FifaLibrary12.DLL
    ----------------------------------------
    System.Data
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    FifaControls
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/File%20Master%2012/FifaControls.DLL
    ----------------------------------------
    System.Data.DataSetExtensions
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.5420 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Data.DataSetExtensions/3.5.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
    ----------------------------------------
    System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.5420 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
  11. NikQ

    NikQ Youth Team

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    Great thread, thank you!
     
  12. regularcat

    regularcat Manager Moderator

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    editing tools link updated.
     
  13. YRM007

    YRM007 Youth Team

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    Can you please upload FIFA 13 registry files for 64bit. Thanks
     
  14. jmmontoro

    jmmontoro Youth Team

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    Hint, if you change the folder of FIFA 12 to the actual folder of FIFA 13 it will become the default folder for the tools.
     
  15. Keoland

    Keoland Youth Team

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    So will that enable us to use CM 12 to really edit FIFA 13 all in all if that is done?
     
  16. oknzl

    oknzl Club Supporter

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    This is a really good step by step explanation. Even a beginner should understand it. I would just like to add that the database can be downloaded. For removing the language databases from the big file there are other tools like Dragon UnPACKer, FinalBigEditor. I had to do it this way because after installing File Master 12 and adding the Regystry Key my File Master didn&#8217;t even start up. For regeneration I use FHL-BH-Editor un-check the specified two files in data0.big and regenerate.

    I have used DBMaster before so that is not a problem but I can&#8217;t find any info how to modify tournaments, what software can modify the file and where to start with this. The best that I found searching the forums it is that by modifying the FootballCompEngzf.dll we can change teams participating in existing tournaments. Tournament modifying is really what I want to do so can you please regularcat write a similar how to do it explanation for tournaments.
     
  17. hendianson

    hendianson Club Supporter

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    any chance of recovering overwritten files on Fifa 13 - my son has just overwritten 20+ matches and is distraught
     
  18. KTN981

    KTN981 Club Supporter

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    is it possible to add new boots id's in the database with the tools that we have so far?
     
  19. KTN981

    KTN981 Club Supporter

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    got it. the answer is revolution mod.
     
  20. Bamboocha

    Bamboocha Club Supporter

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    Everytime I'd like to regenerate FIFA with the i68 Regenerator 3.0.2 there appears the following message:
    "Errore nel caricamento!
    Il file di inizializzazione non é stato trovato......and so on..."
    ...This means in English that the Programm couldn't find the Main Folder, allthough i put the i68regenerator.exe into the fifa main folder?!
    What's wrong? :/
     
      

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