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FIFA 13 - User and CPU Sliders

kaicooper

Reserve Team
Originally Posted by goldfinger

Legendary, manual, slow:
Player/CPU:
Sprint Speed - 44/44
Acceleration - 47/46
Shot Error - 53/53
Pass Error - 55/57
Shot Speed - 50/50
Pass Speed - 56/56
Injury Frequency - 80/80
Injury Severity - 50/50
Goalkeeper Ability - 50/46
Positioning: Marking - 90/90
Positioning: Run Frequency - 60/60
Positioning: Line Height - 50/50
Positioning: Line Length - 40/40
Positioning: Line Width - 40/40
Positioning: Fullback Positioning - 60/60
Power Bar - 56/-

Still experimenting...

=========

i havnt seen anything better then this..really the best
 

kaicooper

Reserve Team
here's mine fixed with Goldenfinger one

Sprint Speed - 48/48 (if i used 44/44 i'll just be Turtle)
Acceleration - 49/48 ( i did this to feel the challenge )
Shot Error - 52/52 ( 52 or 51 is enough..53 will make us blind shooting i think )
Pass Error - 53/56 ( i think this's good )
Shot Speed - 50/50
Pass Speed - 56/56
Injury Frequency - 80/80
Injury Severity - 50/50
Goalkeeper Ability - 50/46
Positioning: Marking - 90/90
Positioning: Run Frequency - 60/60
Positioning: Line Height - 50/50
Positioning: Line Length - 40/40
Positioning: Line Width - 40/40
Positioning: Fullback Positioning - 60/60
Power Bar - 56/-
 

xNAPx

Club Supporter
kaicooper;3324305 said:
xNAPx

i hope u do it now bro..really need it
Mine


Hard difficulty, manual (shoot on Semi), slow:

Player/CPU:

Sprint Speed - 10/10
Acceleration - 50/55
Shot Error - 50/55
Pass Error - 58/58
Shot Speed - 46/46
Pass Speed - 46/45
Injury Frequency - 85/80
Injury Severity - 20/20
Goalkeeper Ability - 40/35
Positioning: Marking - 85/80
Positioning: Run Frequency - 50/50
Positioning: Line Height - 50/50
Positioning: Line Length - 65/65
Positioning: Line Width - 45/45
Positioning: Fullback Positioning - 50/50
Power Bar - 60/-
First Touch - 75/78
 

info0

Youth Team
Because there is not enough injuries for user/ai.

Even on 80 injury frequency and 60 severity, I did do 3 seasons with let me count... 6 injuries (more than 2 weeks) and 4-5 minor knocks (3-7 days).

So yeah... It doesn't affect game that much. Just more realistic ;).

And CPU players do get injured more often, which doesn't happen a lot on default sliders. :P
 

info0

Youth Team


Was nailing down sliders for Regularcat DB and GP mod, but decided to see them in action on unpatched, unedited game.

The game was played between AI on Legendary, slow, 5 min halves (it will work on longer periods even better).

My dear Lord this is splendid stuff :D.

If someone is interested, PM me for settings.
 

jeffboon97

Reserve Team
info0;3327625 said:


Was nailing down sliders for Regularcat DB and GP mod, but decided to see them in action on unpatched, unedited game.

The game was played between AI on Legendary, slow, 5 min halves (it will work on longer periods even better).

My dear Lord this is splendid stuff :D.

If someone is interested, PM me for settings.

Not bad! But,will this work if I play against Ai instead of AI Vs AI?
 

info0

Youth Team
It will. Like I said, I played it for over 30 games on various difficulties and watched over 50 AI vs AI games.

The FUN factor is immense.
 

info0

Youth Team
I made video this time, me actually playing vs World Class AI.



Played rubbish and well got what I deserved in the end...
 

Ivsa

Youth Team
info0;3327784 said:
I made video this time, me actually playing vs World Class AI.

.....video..........

Played rubbish and well got what I deserved in the end...

Post the setting, so we can try, on video it looks good!?
 

info0

Youth Team
Sure thing.

Wanted others opinion before I did this though...

User/CPU
Sprint 0/0
Acceleration 41/41
Shot Error 25/25
Pass Error 44/44
Shot Speed 48/48
Pass Speed 39/39
Injury Frequency 80/80
Injury Severity 41/41
GK Ability 75/75
Marking 20/85
Run Frequency 25/25
Line Height 48/48
Line Length 42/42
Line Width 46/46
Fullbacks Positioning 52/52
First Touch Error 25/25
Power Bar - user can decide on his own ;)


Before going wow, this is crazy dude, it won't work, you'll get crushed, etc.

Tested those on Pro, World Class and Legendary. Yes, it's hard, it's a challenge, but not impossible.

The name WORLD CLASS and LEGENDARY are there to challenge you. It's a good balance of FUN factor and realism.

I lose more than I win at the moment, but wouldn't change anything. I find others do exaggerated editing pushing the sliders high and thinking it will make game more realistic. It's not the way. Balance is key.

And I feel I have nailed it. :)
 

Ivsa

Youth Team
info0;3328033 said:
Sure thing.

Wanted others opinion before I did this though...

......

And I feel I have nailed it. :)

It looks pretty much like some other suggestion, except the 0/0 top speed, and 0 marking for user, must test it to see, with marking you make the CPU easier to score, witch i dont like, cause i want them to play some action and then score, not just go around my player, and CPU marking you can set on 100 because it does not do much, i still can get the ball with my back to goal, turn around, go around the defender easily and score, try lowering line height below 30 and width between 30-40, you will get even tighter defence, pass speed is to high for my, shot error is OK (its effect is that when CPU and CPU play, the better team will score 3-4 goals from 10-15 shots a worst team will score 0-2, in the same way it will affect USER vs CPU), rest is OK, i have similar settings, but i will test it more before post!?
 


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