• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA 14 3D Importer/Exporter

foxmulderx

Youth Team
Hi Arianos. Everything is working fine, but i don't know how to manage the transparencys like fences or even the backgrounds. Please give me a hint.
 

BFL TEAM

Senior Squad
foxmulderx;3598953 said:
Hi Arianos. Everything is working fine, but i don't know how to manage the transparencys like fences or even de backgrounds. Please give me a hint.
Just tuck Transparency in material settings and put this parts in alpha groups if you dont. Also textures must be DTX5.

Arti, you are a genius! v0.63 works and make the stadiums just like EA. I can`t find a word about your work on the script! Everything works perfect now!
 

kaleso

Club Supporter
mrsnoo86;3598940 said:
ok i'll help you :)

which one the file you want to edit/import?

also i'm using 3ds max :)

Thank you mate, i need firstly cameraman_1_0_1.rx3, and if you want, the rest of rx3 files, i only use blender, and need a file format that can import from blender.
 

mrsnoo86

Club Supporter
kaleso;3598989 said:
Thank you mate, i need firstly cameraman_1_0_1.rx3, and if you want, the rest of rx3 files, i only use blender, and need a file format that can import from blender.

hi kaleso,

i downloaded the cameraman_1_0_1.rx3 file and import it to Blender 3D. and it was just fine. no problemo at all with the UV map. the UV map perfectly match with the cameraman_1_0_0_1_textures.rx3.





but, unfortunately THERE IS NO WAY to save/copy/export the vertex colors! without vertex colors your models will be squashed and broken. :bwtf: :$
 

kaleso

Club Supporter
I not need VERTEX COLORS, if you can, upload the .blend or .3ds and send me please, and thanks for help me.
 

arianos10

Youth Team
mrsnoo86;3599039 said:
hi kaleso,

i downloaded the cameraman_1_0_1.rx3 file and import it to Blender 3D. and it was just fine. no problemo at all with the UV map. the UV map perfectly match with the cameraman_1_0_0_1_textures.rx3.

http://imageshack.us/photo/my-images/59/49p5.jpg/

but, unfortunately THERE IS NO WAY to save/copy/export the vertex colors! without vertex colors your models will be squashed and broken. :bwtf: :$


If saved in a blend file, there wont be a problem with the vertex colors.
 

mrsnoo86

Club Supporter
kaleso;3599048 said:
I not need VERTEX COLORS, if you can, upload the .blend or .3ds and send me please, and thanks for help me.

here :D

arianos10;3599051 said:
If saved in a blend file, there wont be a problem with the vertex colors.

i know that :D. the problem is... if you working/edit/export the model to another 3D software (3ds Max, Maya, Lightwave, etc).

in the previous page, i told that i have successfully importing player's head to CM14. But when in-game FIFA 14, the head models was broken awfully. i notices that there is no Vertex Colors (col0, col1 in Blender 3D) after exporting from 3ds Max. no matter the export file format i choose (.OBJ, .3DS, .DAE, .FBX.. but .DAE just include only one Vertex Colors) :$.
 

Puliciclone

Club Supporter
You're a GENIUS....
I' ve tried this tool and now i can say this is the best tool ever made for FIFA!!!
In particulary for stadium (my hobby) never past tools can enter inside fifa code so deeply!!!
THANK YOU!!! :33vff3o::33vff3o::33vff3o:
 

arianos10

Youth Team
mrsnoo86;3599072 said:
here :D



i know that :D. the problem is... if you working/edit/export the model to another 3D software (3ds Max, Maya, Lightwave, etc).

in the previous page, i told that i have successfully importing player's head to CM14. But when in-game FIFA 14, the head models was broken awfully. i notices that there is no Vertex Colors (col0, col1 in Blender 3D) after exporting from 3ds Max. no matter the export file format i choose (.OBJ, .3DS, .DAE, .FBX.. but .DAE just include only one Vertex Colors) :$.

Thats why i told that. Whatever you do in whatever 3d software you do it, in the end you will end up in Blender... So don't try to export and pass it to a million other formats. Try to use blender on the first place. Give it a bit time. Its a magnificent piece of software.
 

arianos10

Youth Team
Puliciclone;3599099 said:
You're a GENIUS....
I' ve tried this tool and now i can say this is the best tool ever made for FIFA!!!
In particulary for stadium (my hobby) never past tools can enter inside fifa code so deeply!!!
THANK YOU!!! :33vff3o::33vff3o::33vff3o:

You're welcome :D



lth19951021;3599103 said:
The eyelashes issue I reported still exist.:\

Tell me again about the issue please. I forgot about it :P
 

foxmulderx

Youth Team
BFL TEAM;3598964 said:
Just tuck Transparency in material settings and put this parts in alpha groups if you dont. Also textures must be DTX5.

Arti, you are a genius! v0.63 works and make the stadiums just like EA. I can`t find a word about your work on the script! Everything works perfect now!...

Thanks bro. I am nearly a nob in blender. I'll give a try.
 

mrsnoo86

Club Supporter
arianos10;3599113 said:
Thats why i told that. Whatever you do in whatever 3d software you do it, in the end you will end up in Blender... So don't try to export and pass it to a million other formats. Try to use blender on the first place. Give it a bit time. Its a magnificent piece of software.

haha!


but i really noob in Blender 3D
, and i want to do teh editing in 3ds Max


but... yeah i'll keep trying to learn Blender 3D


and i apologize in advance and thank you very much of your awesome add-ons!
 

arianos10

Youth Team
Carlos*slapd234;3599636 said:
am I not looking properly, or is there no crowd generator anymore? :S

There is it has just changed a bit to be even more powerfull.

How it works:

Press the "Create Seats" button only ONCE

Then go to the viewport. DON'T CLICK ANYTHING IN THE VIEWPORT. The crowd creation is still running.

Now while one the viewport press the "T" key to open the tool shelf. In the bottom of that list you will see all the previous features ;), you can tweak them and see the changes applying on the mesh on the fly ;)

When you are happy with that left clikc somewhere in the viewport and the settings will be applied permanently ;)
 

arianos10

Youth Team
robozip;3599645 said:
arianos10, hi. What's the difference between MODE 1 and MODE 2 of Autopainter?

hi mate. If you are creating stadiums, then apply only the 1st mode.

If you are interesting in exporting trophies ball's etc, then you should use both of them. EA uses 2 color maps on heads,props,hairs,balls,trophies and stuff like that so you need them both in order to create an object that will not have rendering problems ingame ;) So the first mode is for the first map and the second for the second map ;)
 


Top