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FIFA 14 3D Importer/Exporter

mrsnoo86

Club Supporter
arianos10,

as you say, i'm using 0.62 and it is great success!! :D :33vff3o:

teh hair is is not black again :D

pic:


thank you :D

and i'll wait for your video tutorial :D
 

Nazar

Youth Team
Hi! I have only basics knowledges about 3d editing in blender and I don't know very well how it work and which functions it have, but I really want to discover a way to import faces from FIFA 13 to 14 with all animations.
So, what I will say may be absolutely absurd, but here it is:
There is any way to open FIFA 13 face model in blender, copy all coordinates of points that corresponds to position of nose, eyes, ears, etc. and then open FIFA 14 model and copy those coordinates to 14 model (if number of points in 13 and 14 models are the same)? Don't know if it's possible to make in blender, it's only my idea.
 

arianos10

Youth Team
Nazar;3602410 said:
Hi! I have only basics knowledges about 3d editing in blender and I don't know very well how it work and which functions it have, but I really want to discover a way to import faces from FIFA 13 to 14 with all animations.
So, what I will say may be absolutely absurd, but here it is:
There is any way to open FIFA 13 face model in blender, copy all coordinates of points that corresponds to position of nose, eyes, ears, etc. and then open FIFA 14 model and copy those coordinates to 14 model (if number of points in 13 and 14 models are the same)? Don't know if it's possible to make in blender, it's only my idea.

What you describe requires not only equal point number, but also the same order of the points. I doubt that you could find any that fullfils these requirements. If you do find any though, its very simple to do that.


@bflteam i could not reproduce the issue. Its propably due to wrong importing and reexporting and stuff like that.
 

willams9991

Youth Team
arianos10;3602489 said:
If you can tell me which file it is i will see what i can do :D

in data3.big where is is data/sceneassets/goalnet.
files are goalnet_0.rx3 and goalnet_1.rx3, the 2 files have textures + 3d Model.
 

arianos10

Youth Team
BFL TEAM;3602500 said:
Here what I doing with importing, exporting and reimporting the exported .inx file. I read that with exporting I must to change the name to LIGHT_name(or whatever I want). Is there something else?
This lights are FIFA 14 one.
http://www.youtube.com/watch?v=tQuUAl_m234&feature=youtu.be

That was what i was thinking too. That is wrong. Basically that should not work at the time being. I should fix it though because for the lights its really important.

willams9991;3602523 said:
in data3.big where is is data/sceneassets/goalnet.
files are goalnet_0.rx3 and goalnet_1.rx3, the 2 files have textures + 3d Model.

I'll check them thanks :D


So stadium video is ready :D

A bit quick job though could be much better, but i think you'll get the basic idea behind all the aspects:

So here are the 2 first videos:



 

arianos10

Youth Team
@willam i just checked the files in the goalnet folder in data3.big. The goalnets are nothing else but textures. No model in there.

The only models in there are some goalposts that are propably being used in the training grounds.
 

arianos10

Youth Team
Carlos*slapd234;3602621 said:
I seem to be having the same problem with the lights as BFL by the looks of things
blender model :

blender import:

in game :

See what i posted few posts above, DON'T use imported lights. Create them from scratch.

The problem is that the light group you are using has the 90 degree rotation instead of the lights themselves. When you export that group rotation is not taken in mind but in order to make the correct convertions for fifa, a 90 degree rotation should be added, thats why you end up in messed up lights ingame.

What you can do is to make sure that the group rotation is set to 0 to all axes of course. And then work on all the lights inside and rotate them to bring them back to position.

In future versions i will try to fix that. But for now you should be very careful.
 

Elevation75

Youth Team
Arti: mate, can you give me a tip for exporting a ball with 0.63 version script? ;)
I used a fifa14 ball nr.91 , importing in blender using script, then change meshes and texture. But how can I exporting it? I try all ( buttons) ;) from your script... I can;t manage to complete the job. Can you tell me if your script is capable to exporting balls or all are in vain now?:)

Thanks in advance for your answer
 

arianos10

Youth Team
Elevation75;3602978 said:
Arti: mate, can you give me a tip for exporting a ball with 0.63 version script? ;)
I used a fifa14 ball nr.91 , importing in blender using script, then change meshes and texture. But how can I exporting it? I try all ( buttons) ;) from your script... I can;t manage to complete the job. Can you tell me if your script is capable to exporting balls or all are in vain now?:)

Thanks in advance for your answer

What do you want to do? Edit a currently existing ball? Or add your own mesh as a ball?
 

Elevation75

Youth Team
arianos10;3603247 said:
What do you want to do? Edit a currently existing ball? Or add your own mesh as a ball?

I want to add my own mesh (I want to put brazuca ball for fifa14) and export it from blernder using your script.
How can I acomplish this?
 

arianos10

Youth Team
Elevation75;3603248 said:
I want to add my own mesh (I want to put brazuca ball for fifa14) and export it from blernder using your script.
How can I acomplish this?

wtf is going on with that brazuca. Everyone wants it :P:P

So i assume that you have the model of the ball in an rx3 format or in some 3d format that can be imported in blender.

Because the Ball exporter actually is the Trophy exporter (the file structure is the same) you should follow these instructions:
http://www.soccergaming.com/forums/showpost.php?p=3598774&postcount=711

These are the instructions you need to follow. Note the last paragraph for the ball exporting. One more addition to that, that i'd not included in those pages: the ball part should be named "ball_.FxRenderable". All other things (groups and stuff) should be exactly the same with the trophy ones.

After that simply select the export directory, tick the trophy flag in the exporter and hit export model and then export textures. And boom you are ready :D:D
 

Elevation75

Youth Team
arianos10;3603252 said:
wtf is going on with that brazuca. Everyone wants it :P:P

So i assume that you have the model of the ball in an rx3 format or in some 3d format that can be imported in blender.

Because the Ball exporter actually is the Trophy exporter (the file structure is the same) you should follow these instructions:
http://www.soccergaming.com/forums/showpost.php?p=3598774&postcount=711

These are the instructions you need to follow. Note the last paragraph for the ball exporting. One more addition to that, that i'd not included in those pages: the ball part should be named "ball_.FxRenderable". All other things (groups and stuff) should be exactly the same with the trophy ones.

After that simply select the export directory, tick the trophy flag in the exporter and hit export model and then export textures. And boom you are ready :D:D

I don;t know what is going on with that brazuca.. i saw a post in a thread that brazuca is needed in fifa ;0And try it to make it..as I'm not a stadium guru (yet). make my hand with blender + script 0.63.
I will try to follow your instructions. I will tell you what I manage to do with.
Thanks again mate!
 

hartman

Club Supporter
hello arianos10, congratulations for your work, this excellent, I wanted to know if you can export league logos or export is not possible even with version 0.63
 


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