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sakare;3602367 said:how about showing how to export crowd. thx in advance.
written via psvita.
arianos10;3602382 said:already recorded will be in the second video of course included ingame footage
Nazar;3602410 said:Hi! I have only basics knowledges about 3d editing in blender and I don't know very well how it work and which functions it have, but I really want to discover a way to import faces from FIFA 13 to 14 with all animations.
So, what I will say may be absolutely absurd, but here it is:
There is any way to open FIFA 13 face model in blender, copy all coordinates of points that corresponds to position of nose, eyes, ears, etc. and then open FIFA 14 model and copy those coordinates to 14 model (if number of points in 13 and 14 models are the same)? Don't know if it's possible to make in blender, it's only my idea.
willams9991;3602481 said:@Arianos10 is possible to import/export the goalnet FIFA 14?
Here what I doing with importing, exporting and reimporting the exported .inx file. I read that with exporting I must to change the name to LIGHT_name(or whatever I want). Is there something else?arianos10;3602467 said:@bflteam i could not reproduce the issue. Its propably due to wrong importing and reexporting and stuff like that.
arianos10;3602489 said:If you can tell me which file it is i will see what i can do
BFL TEAM;3602500 said:Here what I doing with importing, exporting and reimporting the exported .inx file. I read that with exporting I must to change the name to LIGHT_name(or whatever I want). Is there something else?
This lights are FIFA 14 one.
http://www.youtube.com/watch?v=tQuUAl_m234&feature=youtu.be
willams9991;3602523 said:in data3.big where is is data/sceneassets/goalnet.
files are goalnet_0.rx3 and goalnet_1.rx3, the 2 files have textures + 3d Model.
Carlos*slapd234;3602621 said:
Elevation75;3602978 said:Arti: mate, can you give me a tip for exporting a ball with 0.63 version script?
I used a fifa14 ball nr.91 , importing in blender using script, then change meshes and texture. But how can I exporting it? I try all ( buttons) from your script... I can;t manage to complete the job. Can you tell me if your script is capable to exporting balls or all are in vain now?
Thanks in advance for your answer
arianos10;3603247 said:What do you want to do? Edit a currently existing ball? Or add your own mesh as a ball?
Elevation75;3603248 said:I want to add my own mesh (I want to put brazuca ball for fifa14) and export it from blernder using your script.
How can I acomplish this?
arianos10;3603252 said:wtf is going on with that brazuca. Everyone wants it :P:P
So i assume that you have the model of the ball in an rx3 format or in some 3d format that can be imported in blender.
Because the Ball exporter actually is the Trophy exporter (the file structure is the same) you should follow these instructions:
http://www.soccergaming.com/forums/showpost.php?p=3598774&postcount=711
These are the instructions you need to follow. Note the last paragraph for the ball exporting. One more addition to that, that i'd not included in those pages: the ball part should be named "ball_.FxRenderable". All other things (groups and stuff) should be exactly the same with the trophy ones.
After that simply select the export directory, tick the trophy flag in the exporter and hit export model and then export textures. And boom you are ready