FIFA 14 3D Importer/Exporter

jackslapd234

Youth Team
poliphemus;3630779 said:
It is not the lightmap it is One Part , this One is too big. Devide them Into two parts and bake again.

I didn't need to bake it again, I just split the part apart and used the same lightmap for both parts as I had already baked the lightmap :)
 

kuchjc

Reserve Team


Please help me . I not intalls fifa14 importer/exporter V0.63 of Arianos10 :(
 

foxmulderx

Youth Team
guys. I need help. I have a blender trouble. ( i don't think its a script problem, I guess is a blender issue). When i create the uv for the lightmap sometimes the 3D part shows the oclusion before change the apropiate UV map. Then when asigning the correct in the list the 3Dpart turns white and the lightmap doesn't apears giveing me a corrupt file. This not happens whit every part, but is anoying and i can not finish the ligthmaps for the whole stadium.
 

thekacorp

Club Supporter
I tried to convert .obj to .rx3. And while exporting I get [url=http://postimg.org/image/btl5lp8lp/][img=http://s22.postimg.org/btl5lp8lp/blender_2014_02_27_12_37_52_28.jpg][/url]
 

arianos10

Youth Team
foxmulderx;3633935 said:
guys. I need help. I have a blender trouble. ( i don't think its a script problem, I guess is a blender issue). When i create the uv for the lightmap sometimes the 3D part shows the oclusion before change the apropiate UV map. Then when asigning the correct in the list the 3Dpart turns white and the lightmap doesn't apears giveing me a corrupt file. This not happens whit every part, but is anoying and i can not finish the ligthmaps for the whole stadium.
...

Its surely blender related but i have no idea what may have caused it.
Some things to check:
1) Make sure the object has a material
2) Unpack the packed texture, make it a "real" one
3) Check the selected shader, make sure its set to GLSL.



thekacorp;3634111 said:
I tried to convert .obj to .rx3. And while exporting I get [url=http://postimg.org/image/btl5lp8lp/][img=http://s22.postimg.org/btl5lp8lp/blender_2014_02_27_12_37_52_28.jpg][/url]

Its propably mesh related. Is it a compicated model? Too many vertices or faces?


tinco05;3633410 said:
i have this problem when i export stadium´s texture. any solution?


think its been discussed before its related with the adboard mesh, i have forgot to pack the adboard.dds on the file. For now try to extract the original one yourself, or use your own texture, or simply unparent the object for now until i get a new base model uploaded.
 

anasie10

Senior Squad
Sorry if some asked you here already, but your work in the community is very valuable and I just wanted to ask you if you're still working on updating your tool to fix that hairmaking problem ?
Thank you.
 

thekacorp

Club Supporter
arianos10;3634289 said:
Its propably mesh related. Is it a compicated model? Too many vertices or faces?
I dont think so . Its a model generated from Josue's facegen modelset. I will give you the file if you want to solve it.
 

arianos10

Youth Team
anasie10;3634323 said:
Sorry if some asked you here already, but your work in the community is very valuable and I just wanted to ask you if you're still working on updating your tool to fix that hairmaking problem ?
Thank you.

Unfortunately i have not the time right now to update the tool, and i am so sorry for that.

I have made notes on what things i have to fix, and this is on the top of the list already.

The only thing missing is some time :P

I'll definitely fix those issues, i am not sure though to tell you when that will be.
 

anasie10

Senior Squad
Sure, I totally understand.
Take your time mate, no problems here, I just wanted to know if you're still working on that :)
Thank you for the reply.
 

Centre

Youth Team
hartman;3603460 said:
hello arianos10, congratulations for your work, this excellent, I wanted to know if you can export league logos or export is not possible even with version 0.63

arianos10;3603740 said:
you can tweak them for sure. You cannot add your own ones yet, but you can tweak the currently existing using the general overwriter ;)

Exporting of league logos is possible too.

Difference with trophys and balls exporting is:
1. The model should be named "leaguelogo_metal.FxRenderableSimple".
2. Textures diffuse map should be named "leaguelogo_cm_Raster", normal map should be named "leaguelogo_nm_Raster".

arianos10;3603252 said:
wtf is going on with that brazuca. Everyone wants it :P:P

So i assume that you have the model of the ball in an rx3 format or in some 3d format that can be imported in blender.

Because the Ball exporter actually is the Trophy exporter (the file structure is the same) you should follow these instructions:
http://www.soccergaming.com/forums/showpost.php?p=3598774&postcount=711

These are the instructions you need to follow. Note the last paragraph for the ball exporting. One more addition to that, that i'd not included in those pages: the ball part should be named "ball_.FxRenderable". All other things (groups and stuff) should be exactly the same with the trophy ones.

After that simply select the export directory, tick the trophy flag in the exporter and hit export model and then export textures. And boom you are ready :D:D
 

colindegreat

Reserve Team
Hi mate, I need your help, I have the link below which is a Facegen obj file, its a cool hair, I have no problems importing it as a obj in blender with your 0.51 but cannot make a hair file out of it. I have tried everything, rescaling it, renaming it, using a fifa hair model then trying to export the hair file, just gives errors, I also tried, importing a fifa hair file, the file, import and the obj hair file which brings two meshes, I rescale to the fifa size and delete the fifa ones, I rename my hair to what the fifa ones were and hit export, nothing, gives errors, sometimes when I try different ways it doesn't give an error and says file exported but there are no files anywhere. I have blender with 0.50 and blender with 0.51 and another blender folder with 0.63, I have been using 0.51 for this. No success, can you please have a look and see if you can fix or identify the problem Greg, please spent 2 days on this and is annoying me.

Regards

Link
http://www63.zippyshare.com/v/14592770/file.html
 

foxmulderx

Youth Team
Well. After all. I couldn't solve my problem, but now am working the rest of my stadium. Now i need please some help whit the structure of the banners in the file. How can i add flags to the stadium and what is the diference in the structure for the stadium dressing options. PLease help me with this.
One more thing. I have to repeat that this tool is awesome. its incredible what we can do with it.
 

arianos10

Youth Team
colindegreat;3635346 said:
Hi mate, I need your help, I have the link below which is a Facegen obj file, its a cool hair, I have no problems importing it as a obj in blender with your 0.51 but cannot make a hair file out of it. I have tried everything, rescaling it, renaming it, using a fifa hair model then trying to export the hair file, just gives errors, I also tried, importing a fifa hair file, the file, import and the obj hair file which brings two meshes, I rescale to the fifa size and delete the fifa ones, I rename my hair to what the fifa ones were and hit export, nothing, gives errors, sometimes when I try different ways it doesn't give an error and says file exported but there are no files anywhere. I have blender with 0.50 and blender with 0.51 and another blender folder with 0.63, I have been using 0.51 for this. No success, can you please have a look and see if you can fix or identify the problem Greg, please spent 2 days on this and is annoying me.

Regards

Link
http://www63.zippyshare.com/v/14592770/file.html

The nothing on export means that the exported never read the files. So this is propably due to wrong naming of the hair model. Anyway as i have stated before i am really busy with other stuff right now and cannot work on the script for now, so i am also noting this on the list. The hair exporter needs a fix for the black hair that comes up in 0.63 version anyway, so after that i'll see what is going on with the facegen file. Btw all the facegen files i'd made tests with contained only faces, so i should check how the new ones are working.


robozip;3636269 said:
Hi, Arianos. A crowd i made always looks to the right, i dont how to rotate supporters

I have made a simple panel for rotating the seats. Check it on Blender's Object panel. I've added the posibility to align selected faces along any of the axis -X,X,Y,-Y. Its still a bit of WIP, so it may or may not work :P. Blender is really weird when you go that deep on rotating faces and stuff like that :P


foxmulderx;3636909 said:
Well. After all. I couldn't solve my problem, but now am working the rest of my stadium. Now i need please some help whit the structure of the banners in the file. How can i add flags to the stadium and what is the diference in the structure for the stadium dressing options. PLease help me with this.
One more thing. I have to repeat that this tool is awesome. its incredible what we can do with it.

If i've fully understood what you are saying is that you want to add banners. So in order to do that you should make 2 meshes one with the home flags, one with the away flags. Each of them should have the correct material name. You can find those names from the documentation in the Stadium Exporting Guidance section.

As for tournament specific banners, you will have to wait, its something listed to be supported in future versions ;)
 

foxmulderx

Youth Team
arianos10;3637142 said:
If i've fully understood what you are saying is that you want to add banners. So in order to do that you should make 2 meshes one with the home flags, one with the away flags. Each of them should have the correct material name. You can find those names from the documentation in the Stadium Exporting Guidance section.

As for tournament specific banners, you will have to wait, its something listed to be supported in future versions ;)
OK Arti. Thanks. I will check the docs. Very awesome tool.
 

kuchjc

Reserve Team
Why I edit hair & heads on blender finish and export file , next import head & hair but does not show edited with CM14

 

KB1

Club Supporter
Why do the imported hair look so weird (much worse than in-game)? How to fix this issue? And one more question: what about 3ds Max .cff import script for hair?
 


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