great to hear that a new version will be out. i hope that the hair-turning-black problem will be fixed. thank you for your work
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You have probably changed the vertex count without noticing it. You need to repeat the process, or ask a 3d modeler to do that for you. What you are trying to do can be done with the script
dissectionalone;3721557 said:I've noticed that the script currently accepts models with either the same or lower vertex count. I've done some edits on the model I'm trying to work on and managed to get the proper number of vertices, but due to some necessary unsubdivision, the amount of edge loops changed a bit and I'm gonna have to remap the UV's and it hasn't been exactly a "peaceful" process lol. But I'm by no means a 3d expert so yeah.
For future reference, if possible would be really nice if the script could append not only coordinates, but the poly count on the models (as some minor changes may easily increase the poly count on a model) Using the shorts as an example, just to make cuts on the sides and avoid having "holes" you can easily need to add 10 vertices on a model that has 884.
Thiago_Azevedo;3721673 said:Hi Arianos. First of all, thanks for this great job.
I would like to ask one thing about a possible problem about home and away manager positions in stadiums. The positions are not imported correctly into the game files.
arianos10;3721654 said:That is not so true. The reason why i've chosen not to mess around with stuff like that, is because these files that are meant to be tweaked with the overwriter, contain bone(???) or animation (???) data. Trophies or balls or stadiums do not contain that kind of information.
I am pretty sure that those sections refer to the vertices and need them as they are. In any other case there could be errors ingame, not fatal errors, but probably movement or location errors.
As soon as i figure out how those additional sections work, i'll be able to rewrite them, and do whatever i like with the model. For now even if i can mess around with anything modelwise, i would not like to do that, because i am not sure how the other sections will react.
kaleso;3722695 said:Hi @arianos10 i have a question, please help me...
I try to import crowd files (crowd 3d model) and OK, only import 3d model, but...
I need the bones files for the 3d model (motion files of 3d model), and i cant do with 3DI/E, but i check the bones square...
What im doing wrong???
An example of the file that i want to import to Blender ---> https://www.youtube.com/watch?v=cgcEXLg0_Eo
arianos10;3722725 said:You are doing nothing wrong, there is no support for bones yet, i am still investigating them
vishal_india;3723222 said:I am having this prblm. Like I am able to export head file only if I have set vertex color (col0 , col1) but if i remove the vertex color , then I am getting this error.
my blender version is 2.71 , i guess blender version is not an issue here ?
dissectionalone;3723284 said:You're not supposed to remove the vertex colors. The files should keep the original names (map0 for the uvmap and the 2 vertex colors for the mesh col0 and col1)
I had this problem too. You need to set the material to shadless. Then faces wont appear white in-game.vishal_india;3723330 said:but ingame the player look like a white ghost , there he have all white on his face. btw this is the facegen face , using son_of_god method.
saeedavril;3723190 said:I have a problem when i click Assign Created Materials. I'm using Blender 2.71 & 2.68 and this message appeared:
Traceback (most recent call last):
File "fifa_tools\scripts\fifa_operators.py", line 418, in invoke
IndexError: list index out of range
location: <unknown location>:-1
plz help me