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FIFA 14 3D Importer/Exporter

afwan11

Senior Squad
here
son_of_god;3650480 said:
New Model Set - Facegen by sam_red devil and Josue_LMM



Download:
http://adf.ly/5187800/modelsemarch2014-facegen

Tutorial of OBJ to BLENDER
https://www.youtube.com/watch?v=4LuGt_lSbPA&feature=youtu.be
[/QUOTE]
 

MrRonald2796

Youth Team
Just started to learn how to use Blender, followed the tutorial but I have this error when I try to export the textures of the base file

Any solutions?
 

Dennynho

Youth Team
Yeah... is missing,the dds texture file from your adboards. Add the texture and everything will be fine.

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MrRonald2796

Youth Team
Dennynho;3660794 said:
Yeah... is missing,the dds texture file from your adboards. Add the texture and everything will be fine.

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There isn't an adboard.dds in the textures folder that comes with the HELPERS rar file
Where can I find it?
 

Dennynho

Youth Team
You have the Tool in the right Folder of Blender? When you import a Stadium you must tick Import Geometry,Material,Props and Collission. The Rest are unticked.

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decoruiz

Youth Team
Hello Guys! About stadiums, is it possible to create the crowd with Rhino and export them to Blender and then to FIFA? Thx.
 

foxmulderx

Youth Team
decoruiz;3664477 said:
Hello Guys! About stadiums, is it possible to create the crowd with Rhino and export them to Blender and then to FIFA? Thx.
I don't know if its posible with Blender, but what i did was use old FIFA13 crowds and it worked in my new stadiums, so i believe you can use Rhino points, and use the Stadium Worker 13 to make FIFA14 valid crowds
 

decoruiz

Youth Team
foxmulderx;3664639 said:
I don't know if its posible with Blender, but what i did was use old FIFA13 crowds and it worked in my new stadiums, so i believe you can use Rhino points, and use the Stadium Worker 13 to make FIFA14 valid crowds

Thanks for the answer! I tried and it works. :D
 

Raptor44

Club Supporter
I just started working with blender and this tool but everytime I import face,I mean head model I get nothing:
 

jovanu1992

Youth Team
people i have a problem when i convert a stadium from google sketchup to blender, my textures dont work in that stadium. in sketchup it is fine, but in blender it dont load :(
 

dissectionalone

Senior Squad
It would be awesome if arianos10 could add a function to the script to translate the vertex positions from one head model to another, as it would allow us to convert head models for different versions of the game (kinda like what EA does instead of starting from scratch lol)
 

arianos10

Youth Team
dissectionalone;3673881 said:
It would be awesome if arianos10 could add a function to the script to translate the vertex positions from one head model to another, as it would allow us to convert head models for different versions of the game (kinda like what EA does instead of starting from scratch lol)

Its indeed one of my intentions to add converting capabilities form different versions of fifa :P The problem is not as easy as you present it though. This will only work with facegen faces. That is already in the task schedule so be sure to expect it on the upcoming versions (which i do not still know when they are going to be avaiable :/)
 

dissectionalone

Senior Squad
arianos10;3673890 said:
Its indeed one of my intentions to add converting capabilities form different versions of fifa :P The problem is not as easy as you present it though. This will only work with facegen faces. That is already in the task schedule so be sure to expect it on the upcoming versions (which i do not still know when they are going to be avaiable :/)

Even if the goal is aimed at facegen files, it can solve the problem, it's only a matter of converting the face you want to change the format to obj then, export it to the proper rx3 file, so it's a win-win situation I think :)
 

SgtRedPhoenix

Club Supporter
Quote:
Originally Posted by cafurisun View Post


Please help me. This message comes out.
And, it is not overwrite

I'm using Tool
Blender 2.69
FIFA 14 3D Importer/Exporter 0.63
faecgen 3.1
facegen for fifa14 by josuelmm92


ERROR MESSAGE
------------------------
Traceback (most recent call last):
File "fifa_tools\scripts\fifa_operators.py", line 333, in invoke
verts=[];uvs=[];cols=[];indices=[];print(e.mesh_offsets);print(e.indices_offsets);op ts=fifa_func.mesh_descr_convert(e.mesh_descrs);print(opts);verts,uvs,cols,indices=fifa_func.con vert_original_mesh(object);print('Part Description: ',opts,'Part Vertices: ',len(verts),'Part UV maps: ',e.uvcount,'Part Indices: ',len(indices),'Part Color maps: ',e.colcount);e.data.seek(e.mesh_offsets[0]+16);fifa_func.convert_mesh_to_bytes(e.data,opts,l en(verts),verts,uvs,cols);e.data.seek(e.indices_of fsets[0]+16);fifa_func.write_indices(e.data,indices)
File "fifa_tools\scripts\fifa_functions.py", line 116, in convert_mesh_to_bytes
elif o[0]=='n':col=(int(cols[0][0])<<20)+(int(cols[0][1])<<10)+int(cols[0][2]);f.write(struct.pack('<I',col))
IndexError: list index out of range

location: <unknown location>:-1
-------------
You forgot to assign color maps. Use the color panel


Sorry can you clarify that?

I'm following the tutorial here https://www.youtube.com/watch?v=4LuGt_lSbPA&feature=youtu.be step by step to convert from face gen to rx and getting the error message above. This tutorial mentions nothing about colours. Or doing anything in the colour panel. Can you help?
 

dissectionalone

Senior Squad
Arianos,

I can upload a couple models from other versions of Fifa, if you're interested. Maybe you could add those to the scripts library to help with the future conversion feature. There are new models that were adapted to be used in Fifa Online 3 that look like the models in Fifa 14 (the heads and faces) but probably use different coordinate system as the game is based of Fifa 11's engine, so the rx3 files are different (they appear to have extra information upon inspection using a hex editor, looks like they've got a different header within the file before the rx3b part - like the fifa 13 files - or the rx3l as in Fifa 14)
 

aLexBN

Reserve Team
Hi Arianos!
I tried to import and export a facegen face. After I renamed the UVmap in base at both models (face and eyes) I tried to export the face. In that moment this error apears. I don't know how to make it bigger, that's exactly what appears on my screen:

After that I added two lines in Vertex Colors and renamed those lines in col0 and col1 like I saw in head_000000_0.rx3:

Now I was able to export the file, import it again and everything works well, the face appears intact in blender and Creation Master:


but this is the result in game:


Hope you can tell me what I did wrong or help me somehow...
Thanks!
 


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