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FIFA 14 3D Importer/Exporter

krisaju95

Manager
Administrator
Moderator
Super Moderator
great to hear that a new version will be out. i hope that the hair-turning-black problem will be fixed. thank you for your work :)
 

dissectionalone

Senior Squad
You have probably changed the vertex count without noticing it. You need to repeat the process, or ask a 3d modeler to do that for you. What you are trying to do can be done with the script ;)


I've noticed that the script currently accepts models with either the same or lower vertex count. I've done some edits on the model I'm trying to work on and managed to get the proper number of vertices, but due to some necessary unsubdivision, the amount of edge loops changed a bit and I'm gonna have to remap the UV's and it hasn't been exactly a "peaceful" process lol. But I'm by no means a 3d expert so yeah.

For future reference, if possible would be really nice if the script could append not only coordinates, but the poly count on the models (as some minor changes may easily increase the poly count on a model) Using the shorts as an example, just to make cuts on the sides and avoid having "holes" you can easily need to add 10 vertices on a model that has 884.
 

arianos10

Youth Team
dissectionalone;3721557 said:
I've noticed that the script currently accepts models with either the same or lower vertex count. I've done some edits on the model I'm trying to work on and managed to get the proper number of vertices, but due to some necessary unsubdivision, the amount of edge loops changed a bit and I'm gonna have to remap the UV's and it hasn't been exactly a "peaceful" process lol. But I'm by no means a 3d expert so yeah.

For future reference, if possible would be really nice if the script could append not only coordinates, but the poly count on the models (as some minor changes may easily increase the poly count on a model) Using the shorts as an example, just to make cuts on the sides and avoid having "holes" you can easily need to add 10 vertices on a model that has 884.

That is not so true. The reason why i've chosen not to mess around with stuff like that, is because these files that are meant to be tweaked with the overwriter, contain bone(???) or animation (???) data. Trophies or balls or stadiums do not contain that kind of information.

I am pretty sure that those sections refer to the vertices and need them as they are. In any other case there could be errors ingame, not fatal errors, but probably movement or location errors.

As soon as i figure out how those additional sections work, i'll be able to rewrite them, and do whatever i like with the model. For now even if i can mess around with anything modelwise, i would not like to do that, because i am not sure how the other sections will react.
 

Thiago_Azevedo

Club Supporter
Hi Arianos. First of all, thanks for this great job.

I would like to ask one thing about a possible problem about home and away manager positions in stadiums. The positions are not imported correctly into the game files.

Thanks!
 

arianos10

Youth Team
Thiago_Azevedo;3721673 said:
Hi Arianos. First of all, thanks for this great job.

I would like to ask one thing about a possible problem about home and away manager positions in stadiums. The positions are not imported correctly into the game files.

Thanks!

I'm already aware of that and i will try to find a solution :)
 

dissectionalone

Senior Squad
arianos10;3721654 said:
That is not so true. The reason why i've chosen not to mess around with stuff like that, is because these files that are meant to be tweaked with the overwriter, contain bone(???) or animation (???) data. Trophies or balls or stadiums do not contain that kind of information.

I am pretty sure that those sections refer to the vertices and need them as they are. In any other case there could be errors ingame, not fatal errors, but probably movement or location errors.

As soon as i figure out how those additional sections work, i'll be able to rewrite them, and do whatever i like with the model. For now even if i can mess around with anything modelwise, i would not like to do that, because i am not sure how the other sections will react.

I was actually wondering how much of the vertex count is destined to bone/animation morphs, mainly on the heads because I've done some camparisons between the FO3 new models that have a similar shape to FIFA 14 heads, and by vertex count, the heads I compared (same player) have a 150 vertex difference but shapewise and at a glance, aside from neck seam orientation and distance the difference is hardly noticeable... If you think of it in simple math terms that difference is roughly 4 quads and a triangle (considering the 14 model has 8 extra faces than the FO3 one. I've noticed that by experimenting with the faces conversion from tris to quads as it makes editing simpler, if those faces aren't retriangulated again prior to export, the exported model has holes in the mesh, despite looking ok in the 3d view in object mode. I've still gotten some holes on another shorts model, even in places where the UV was untouched. And even then, the model looks perfectly fine in object mode in blender and also in the CM kit preview.
 

kaleso

Club Supporter
Hi @arianos10 i have a question, please help me...

I try to import crowd files (crowd 3d model) and OK, only import 3d model, but...

I need the bones files for the 3d model (motion files of 3d model), and i cant do with 3DI/E, but i check the bones square...

What im doing wrong???

An example of the file that i want to import to Blender ---> https://www.youtube.com/watch?v=cgcEXLg0_Eo
 

arianos10

Youth Team
kaleso;3722695 said:
Hi @arianos10 i have a question, please help me...

I try to import crowd files (crowd 3d model) and OK, only import 3d model, but...

I need the bones files for the 3d model (motion files of 3d model), and i cant do with 3DI/E, but i check the bones square...

What im doing wrong???

An example of the file that i want to import to Blender ---> https://www.youtube.com/watch?v=cgcEXLg0_Eo

You are doing nothing wrong, there is no support for bones yet, i am still investigating them
 

saeedavril

Senior Squad
I have a problem when i click Assign Created Materials. I'm using Blender 2.71 & 2.68 and this message appeared:

Traceback (most recent call last):
File "fifa_tools\scripts\fifa_operators.py", line 418, in invoke
obj.data.materials.append(bpy.data.materials[obj.name.split(sep='_')[0]+'_'+obj.name.split(sep='_')[1]])
IndexError: list index out of range

location: <unknown location>:-1



plz help me
tnx
 

vishal_india

Youth Team
I am having this prblm. Like I am able to export head file only if I have set vertex color (col0 , col1) but if i remove the vertex color , then I am getting this error.

my blender version is 2.71 , i guess blender version is not an issue here ?

 

dissectionalone

Senior Squad
vishal_india;3723222 said:
I am having this prblm. Like I am able to export head file only if I have set vertex color (col0 , col1) but if i remove the vertex color , then I am getting this error.

my blender version is 2.71 , i guess blender version is not an issue here ?


You're not supposed to remove the vertex colors. The files should keep the original names (map0 for the uvmap and the 2 vertex colors for the mesh col0 and col1)
 

vishal_india

Youth Team
dissectionalone;3723284 said:
You're not supposed to remove the vertex colors. The files should keep the original names (map0 for the uvmap and the 2 vertex colors for the mesh col0 and col1)

but ingame the player look like a white ghost , there he have all white on his face. btw this is the facegen face , using son_of_god method.
 

Foxyf76

Senior Squad
vishal_india;3723330 said:
but ingame the player look like a white ghost , there he have all white on his face. btw this is the facegen face , using son_of_god method.
I had this problem too. You need to set the material to shadless. Then faces wont appear white in-game.
 

dissectionalone

Senior Squad
Whenever you export or import something into blender in .obj format the file has materials assigned, even for files that originally didn't have them, like shorts, socks and shirt 3d models. Usually, if you delete the material that issue is solved. I don't remember very well what happens to the head models, but for the other models, if you delete it it works normally
 

saeedavril

Senior Squad
saeedavril;3723190 said:
I have a problem when i click Assign Created Materials. I'm using Blender 2.71 & 2.68 and this message appeared:

Traceback (most recent call last):
File "fifa_tools\scripts\fifa_operators.py", line 418, in invoke
obj.data.materials.append(bpy.data.materials[obj.name.split(sep='_')[0]+'_'+obj.name.split(sep='_')[1]])
IndexError: list index out of range

location: <unknown location>:-1



plz help me
tnx



is there anybody facing this error here?
 

saeedavril

Senior Squad
script error line 418 in blnder 2.68 2.71 !!!

dissectionalone;3726333 said:
What was the file you tried to import when you got that error?


rx3
I'd already done it
But I changed my Windows widows 8 change with 8.1
now This problem !!

Watch the video :

 

dissectionalone

Senior Squad
That's strange. Only time I've gotten anything remotely similar to that was after importing quite a few models and after having blender working for quite a while, so it was more of a memory issue than a script error in that case. Have you checked if anyhthing changed in your python directory after you updated windows or if the permissions/ownership of the folders were altered?
 


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