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FIFA 14: Cyberface anatomy

Dmitri

Reserves
Files

In FIFA 14, we have these RX3 files for custom cyberfaces (* - player ID):

head_*_0.rx3 - the head model, shader "head"
hair_*_0_0.rx3 - hair high-detail model, shaders "player_hair_kk_alphaA" (hair cap), "player_hair_kk_alphaB" (hair strand)
hairlod_*_0_0.rx3 - hair low-detail model (displayed on far distance), shader "player_hair_kk_alphaA_lod"
face_*_0_0_0_0_0_0_0_0_textures.rx3 - face texture, color: 512x512 DXT1
head_cm.Raster.png
hair_*_0_textures.rx3 - hair textures, color: 512x512 DXT5 (RGB - color, A - shininess map), transparency: 256x256 DXT1 (R - transparency for haircap, G - not hair (used for generic hairs)?, B - transparency for hair)

hair_cm.Raster.png hair_coeff.Raster.png
eyes_*_0_textures.rx3 - eyes texture, color: 128x128 DXT1
eyes_158023_0_cm.Raster.png

It's also possible to assign custom body texture to a player.

Shaders

Code:
(Name)                    (Vertex declaration)
eyes                      p0:00:00:0001:3f32 n0:0C:00:0001:3s10n g0:10:00:0001:3s10n t0:14:00:0001:2f16 i0:18:00:0001:4u8 w0:1C:00:0001:4u8n
head                      p0:00:00:0001:3f32 n0:0C:00:0001:3s10n g0:10:00:0001:3s10n t0:14:00:0001:2f16 i0:18:00:0001:4u8 w0:1C:00:0001:4u8n
player_hair_kk_alphaA     p0:00:00:0001:4f16 n0:08:00:0001:3s10n g0:0C:00:0001:3s10n t0:10:00:0001:2f16 t1:14:00:0001:2f16 i0:18:00:0001:4u8 w0:1C:00:0001:4u8n
player_hair_kk_alphaB     p0:00:00:0001:4f16 n0:08:00:0001:3s10n g0:0C:00:0001:3s10n t0:10:00:0001:2f16 t1:14:00:0001:2f16 i0:18:00:0001:4u8 w0:1C:00:0001:4u8n
player_hair_kk_alphaA_lod p0:00:00:0001:3f32 n0:0C:00:0001:3s10n g0:10:00:0001:3s10n t0:14:00:0001:2f16 t1:18:00:0001:2f16 i0:1C:00:0001:4u8 w0:20:00:0001:4u8n

Skeleton

There are 255 bones in the skeleton.
upload_2020-5-22_21-39-25.png
 
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