• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA 14 Perfect Hair Textures Tutorial

gabelogan

Youth Team
How do you guys use that exported head.rx3 as hair texture??

i dont understand the tutorial...it exports a head.rx3, that file doesnt contain any texture. there was a conversation about this on the 3rd page but led to nothing i would understand.

For hair model use 0.51 version and for hair texture use 0.63 version.........

what?

Just followed video the tutorial but havent got my new texture with the export, so how can i get it with 0.63?

Sepak;3611768 said:
Short but I hope it's understandable enough

Sepak;3603004 said:
Don't use the texture editor, the problem with it is that it ruins the alpha layer and ingame the glossiness will look squared, better use blender, it's perfect.


how, how? please someone explain it :)
 

gabelogan

Youth Team
even if i check the "hair" and the "texture" boxes to get the "hair_xxxx_0_textures.rx3" file, ingame doesnt show a change, it still has the "old" hair texture


IS THIS METHOD BY SEPAK EVEN WORK for someone?
 

donhede

Youth Team
dshift;3602933 said:
thx mate,very needed!Hair is something only few guys can edit fine(i'm not included on them haha)!
Hey master,can you make Cleverley by world cup'sversion?It looktoo dark and a bit red.It,s not similar,
 

Simonetos

Youth Team
ixvitesse;3602931 said:
I deceide to make a tutorial of making hair textures without weird and shinny colors (ingame)...
Hello my friend!!! I am trying your example but when I load my rx3 file and try to import any of my images I get this error bellow... Do you have any idea what is this? Thank you for your time!!!

Code:
Ανατρέξτε στο τέλος αυτού του μηνύματος για περισσότερες πληροφορίες σχετικά με την κλήση του 
εντοπισμού σφαλμάτων just-in-time (JIT) αντί για αυτό το παράθυρο διαλόγου.

************** Κείμενο εξαίρεσης **************
System.IndexOutOfRangeException: Ο δείκτης ήταν εκτός των ορίων του πίνακα.
   σε FifaTextureEditor.Form1.ce8ea874e2df598fafd47b441571ac727(MemoryStream cf22a123b569a027612f597137157f698) στο File7:γραμμή 1413
   σε FifaTextureEditor.Form1.c462d2a88a9701261c22697dea9a9211c(Object ceb20b2d7f181c6c2cc033fcad8dfa27e, EventArgs cf6ec23958117ecdda3842469c178257b) στο File7:γραμμή 2085
   σε System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   σε System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   σε System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   σε System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   σε System.Windows.Forms.Control.WndProc(Message& m)
   σε System.Windows.Forms.ToolStrip.WndProc(Message& m)
   σε System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Συγκροτήσεις που έχουν φορτωθεί **************
mscorlib
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
FifaTextureEditor
    Έκδοση συγκρότησης: 1.0.0.0
    Έκδοση Win32: 1.0.0.0
    CodeBase: file:///D:/ModdingWay/FIFA%2012%20Texture%20Editor%200.5%20-%2064%20bits/FifaTextureEditor.exe
----------------------------------------
System
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ResourceAssembly
    Έκδοση συγκρότησης: 1.0.0.0
    Έκδοση Win32: 1.0.0.0
    CodeBase: file:///D:/ModdingWay/FIFA%2012%20Texture%20Editor%200.5%20-%2064%20bits/FifaTextureEditor.exe
----------------------------------------
System.Windows.Forms
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
SlimDX
    Έκδοση συγκρότησης: 4.0.11.43
    Έκδοση Win32: 
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/SlimDX/v4.0_4.0.11.43__b1b0c32fd1ffe4f9/SlimDX.dll
----------------------------------------
System.Windows.Forms.resources
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_el_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Accessibility
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_el_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
MiscUtil
    Έκδοση συγκρότησης: 1.0.0.0
    Έκδοση Win32: 1.0.0.285
    CodeBase: file:///D:/ModdingWay/FIFA%2012%20Texture%20Editor%200.5%20-%2064%20bits/MiscUtil.DLL
----------------------------------------
System.Core
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** Εντοπισμός σφαλμάτων JIT **************
Για να ενεργοποιήσετε τον εντοπισμό σφαλμάτων just-in-time (JIT), το αρχείο .config
για αυτή την εφαρμογή ή για τον υπολογιστή (machine.config)
πρέπει να έχει για το jitDebugging την τιμή που έχει οριστεί στην ενότητα system.windows.forms.
Η εφαρμογή πρέπει επίσης να μεταγλωττιστεί
με ενεργοποιημένο τον εντοπισμό σφαλμάτων.

Για παράδειγμα:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

&#908;&#964;&#945;&#957; &#949;&#943;&#957;&#945;&#953; &#949;&#957;&#949;&#961;&#947;&#959;&#960;&#959;&#953;&#951;&#956;&#941;&#957;&#959;&#962; &#959; &#949;&#957;&#964;&#959;&#960;&#953;&#963;&#956;&#972;&#962; &#963;&#966;&#945;&#955;&#956;&#940;&#964;&#969;&#957; JIT, &#959;&#960;&#959;&#953;&#945;&#948;&#942;&#960;&#959;&#964;&#949; &#949;&#958;&#945;&#943;&#961;&#949;&#963;&#951;
&#960;&#959;&#965; &#948;&#949;&#957; &#949;&#943;&#957;&#945;&#953; &#948;&#965;&#957;&#945;&#964;&#972; &#957;&#945; &#945;&#957;&#964;&#953;&#956;&#949;&#964;&#969;&#960;&#953;&#963;&#964;&#949;&#943; &#952;&#945; &#963;&#964;&#941;&#955;&#957;&#949;&#964;&#945;&#953; &#963;&#964;&#959; &#960;&#961;&#972;&#947;&#961;&#945;&#956;&#956;&#945; &#949;&#957;&#964;&#959;&#960;&#953;&#963;&#956;&#959;&#973; &#963;&#966;&#945;&#955;&#956;&#940;&#964;&#969;&#957; JIT &#960;&#959;&#965; &#949;&#943;&#957;&#945;&#953; &#954;&#945;&#964;&#945;&#967;&#969;&#961;&#951;&#956;&#941;&#957;&#959; &#963;&#964;&#959;&#957; &#965;&#960;&#959;&#955;&#959;&#947;&#953;&#963;&#964;&#942;
&#945;&#957;&#964;&#943; &#957;&#945; &#945;&#957;&#964;&#953;&#956;&#949;&#964;&#969;&#960;&#943;&#950;&#949;&#964;&#945;&#953; &#956;&#941;&#963;&#969; &#945;&#965;&#964;&#959;&#973; &#964;&#959;&#965; &#960;&#945;&#961;&#945;&#952;&#973;&#961;&#959;&#965; &#948;&#953;&#945;&#955;&#972;&#947;&#959;&#965;.
 

rufraph

Youth Team
Hi,

I deceide to make a tutorial of making hair textures without weird and shinny colors (ingame).



























Thanks to du_oro, he inspired me for this methode.

NOTE:
USE A RX3 FILE OF FIFA 13 AND USE THE FIFA 12/13 TEXTURE EDITOR OF JOR.
ALSO DON'T FORGET TO ASSIGN THE FACE STATEMENT IN RM.

Good day, does somebody still have access to this tutorial and is it still viable when editing hair textures for fifa 14 right now?
 


Top