• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA 15 3D Model Importer/Exporter

dj_flame

Club Supporter
arianos10;3855399 said:
The relative path should be off
Try again and then resent me the error if any to see what happened.

It's fail again, this is the error:



The file has a vertex colors, its export with relative patch off, stadium in export box on and Object name its crowd. Picture with details of file on blender



Here are the files of crowdplacement, if you want to try in your blender : http://www.mediafire.com/download/s74aa37tor3zjoh/crowdplacement.rar
 

Fakharany

Youth Team
hi arti
hope its not late to ask on this forum
first of all, i realized that blender exports only the backface culling parts for the stadium and not all of it, if u know how i may solve the problem plz inform me :)
*first stadium to export :p
 

Evilboy

Club Supporter
having problem with 3d importer i installed it but the script showing as fifa 14 importer/exporter instead of 15 and also face edition mode is not there
 

NoE

Youth Team
I have the same issue. it says Fifa 15 but I don't have the "face edit mode". Tried with both the zip and exe version of blender 2.71. Also tried with both Windows 8 and 10.
Really frustrating not to be able to export your work...
 

gatohdo

Club Supporter
Hi everyone! i need some help with ball's exporting...how I name the group and mesh?, how I name the material and textures?, I was working on balls but i can't get export well....thank everyone
 

Paulfra

Youth Team
Arianos10, I'm trying to edit a fifa 16 boot model with your tool. Everything is fine, till I try to export the model... I've this error and I don't know how to fix it.

<blockquote class="imgur-embed-pub" lang="en" data-id="woIVAsl"><a href="//imgur.com/woIVAsl">View post on imgur.com</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

If you could help me, It'll be perfect!!!
 

Westham

Youth Team
I imported in blender the Sanderson Park because i don´t like the ballnets behind the goal.
The original file of the model is 2068 KB, the exported only 1 KB.
I exported the file flagging stadium then clicking export.
What did I wrong?
 

gatohdo

Club Supporter
Westham;3890801 said:
I imported in blender the Sanderson Park because i don´t like the ballnets behind the goal.
The original file of the model is 2068 KB, the exported only 1 KB.
I exported the file flagging stadium then clicking export.
What did I wrong?

Dude you need to put all the files in the groups, if the groups are named for example "mainstadium", you need to rename to "stad_mainstadium" same with the all groups, minus PROPS, the textures should be all png...

the outliner should see like this...

stad_Adboard
stad_Alpha
stad_AlphaNoShadowcast
stad_mainstadium.....

do you understand? if you have any more doubt, just tell me
 

Westham

Youth Team
Hi Gatohdo,
Great, thanks for helping me. I did what you said, and it works.
But I have the problem with texture. I do not see them ingame, i even do not see them in blender, altough I imported them.

I took the exported file and assigned it with Stadium Server to a team. I made a copy of Sanderson Park with CM15 for the crowd files. Now I tried the Sanderson Park, I call it english version, without the ballnet and the pilar behind the goal and it works fine. Also crowd is on the right place.
The only problem are the missing texture files, altough I put the original texture files in the folder of stadium Server and renamed them correctly.

Could you explain that with the texture better. What I have to do for the textures to see them also in blender. Sorry. Thanks.
 

gatohdo

Club Supporter
Westham;3890937 said:
Hi Gatohdo,
Great, thanks for helping me. I did what you said, and it works.
But I have the problem with texture. I do not see them ingame, i even do not see them in blender, altough I imported them.

I took the exported file and assigned it with Stadium Server to a team. I made a copy of Sanderson Park with CM15 for the crowd files. Now I tried the Sanderson Park, I call it english version, without the ballnet and the pilar behind the goal and it works fine. Also crowd is on the right place.
The only problem are the missing texture files, altough I put the original texture files in the folder of stadium Server and renamed them correctly.

Could you explain that with the texture better. What I have to do for the textures to see them also in blender. Sorry. Thanks.

Dude, how are you, in the page 25 of this forum, you have the order of textures, and the correct name for each material....slot by slot, then you need to experience importing any licenced stadium of the game to see how much textures have the material, for example glass have 4 textures, and diffuseopaque have just 2, then in the element properties you have the vertex painter, and you have 3 modes, I allways do everything with the mode 1 ... select the mode do you preffer and click in auto paint an it's ready to be exported to the game, I sugest you probe with a diffuseopaque object firts, is the most easiet material to export...remember to check the page 25 in this forum, I learn just with that, cause nobody helps here anymore...If you have another questions, just tell me...
 

Westham

Youth Team
Hi gatohdo,
thanks again for helping me. Yesterday I came only to page 23. I managed to import all correct and to see the textures in blender. The stadium looks great.
I imported the stadium (model file and texture file) flaging the first two icons in the FIFA Importer section (under Gameversion and were you insert the path for the model). After that I pressed "Fix Settings" and then I choose to see it in "texture" (near the mode selection). Now I see the stadium with textures.
The only missing texture is the texture around the pitch.
I did the renaming of the groups like you explained, then I exported the stadium (export section). Ok, now the file is OK. Great.
But when I reimport the exported stadium, in blender textures are messed up and they look different. Do not know why?
I tried the stadium in FIFA 15 (Stadium Server) but the texture is messed up and I have some problems with lightning.

I know that nobody is helping here, it is a shame, therefore great thanks to you for helping me. There is also no documentation. And in the forum is a great mess. Because there are changes between one release and the other.
In one they say flag the "Create material" and then in the next version it is automatic and you have to press "Fix settings".

Next problem have to understand how to create and how to assign in a stadium build by me, the crowd Would be great if you could give me some link or explain to me how to assign crowd.
The tutorial videos on youtube are not so useful, because they take only the pitch modell and have not the stadium tiers.
How do I insert "crowd" in the groups?
 

Westham

Youth Team
I have read somewhere, that before exporting texture files of a stadium, you have to press the "clean up" botton. But if I do that the export does not work, because all the texture fiels are missing. If I put the texture back in the fifa_tools folder exporting is working, but I have a problem with lighting, when I´m using the stadium in FIFA 15.

What I have to do?
 

gatohdo

Club Supporter
Dude how are you!, remember allways befor export, go to file - external data - make all paths absolute, then click on fix settings, then clean up, and then remove unused meshes, and then export...It will work! ;)....respect to lights...make a point where you want the light, and then go to the properties panel, and play with the values until you like...then export...oh the points need to be all together inside LIGHTS group....if you want two different types of light in the same stadium, just duply the group LIGHTS and rename to LIGHTS_1 and put the values you want, then export...will work!
 

Westham

Youth Team
I´m fine thanks. Merry Christmas to you and thanks.

I did all what you said, but the problem is the same as before. I open the stadium (Sanderson Park), which I saved as a blend file. I see the stadium with all the textures. I rename all in
stad_mainstadium
stad_alpha
stad_jumbtron
ecc.
Then I do all what you said and I receive and error. But when I put all the texutres file in the fifa_tools folder export is working, but I have the lightning problem.
 

gatohdo

Club Supporter
Westham;3893062 said:
I´m fine thanks. Merry Christmas to you and thanks.

I did all what you said, but the problem is the same as before. I open the stadium (Sanderson Park), which I saved as a blend file. I see the stadium with all the textures. I rename all in
stad_mainstadium
stad_alpha
stad_jumbtron
ecc.
Then I do all what you said and I receive and error. But when I put all the texutres file in the fifa_tools folder export is working, but I have the lightning problem.


Remember you need too save the textures .png in a folder do you want, not necesary fifa_tool folder....and then reload the textures from the folder you use...close the imported texture and open the png texture...ALL the textures including the jumbotron and adboards need to be in png format before export....
 

Westham

Youth Team
Remember you need too save the textures .png in a folder do you want, not necesary fifa_tool folder....and then reload the textures from the folder you use...close the imported texture and open the png texture...ALL the textures including the jumbotron and adboards need to be in png format before export....
[/QUOTE

Sorry, but how can I do that.
I converted all dds in png, but how can I assign them? What I have to do?
In the so called tutorials on youtube there´s nothing of this.
 

gatohdo

Club Supporter
Westham;3893799 said:
Remember you need too save the textures .png in a folder do you want, not necesary fifa_tool folder....and then reload the textures from the folder you use...close the imported texture and open the png texture...ALL the textures including the jumbotron and adboards need to be in png format before export....
[/QUOTE

Sorry, but how can I do that.
I converted all dds in png, but how can I assign them? What I have to do?
In the so called tutorials on youtube there´s nothing of this.

Hi, dude, in the blender model, go to textures, you'll see all the textures assigned like .dds, remember the name of the texture you will replace and close the .dds texture and open a new texture, and search the texture where you save the png's with the same name of the .dds texture!....you need to make that one by one, then you shoud export fine...
 


Top