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FIFA 16 3D Model Importer/Exporter

Discussion in 'FIFA 16 Editing Software Forum' started by arianos10, Sep 9, 2015.

  1. The Wizard

    The Wizard Reserve Team

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    You must rescale the crowd. X = 10.0, Y = 10.0 and Z = 10.0
     
  2. socaltexan

    socaltexan Club Supporter

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    Thanks for the tip on rescaling the crowd. I suspected that was the issue.

    I've now run into a new problem. This happens when I try to replace vertex groups on a stadium. I remove the existing ones, replace them with my own, but then get this error when I hit export...

    [​IMG]

    I discovered that, even after this error, Blender does actually export a crowd file. But, it's basically empty. When I test the stadium in game, the crowd and seats aren't there.

    I think I must be doing something wrong when I'm adding new vertex groups...
     
  3. The Wizard

    The Wizard Reserve Team

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    Do you also added the crowd groups like home and away fans? That's also necessary if it's not done yet.
     
  4. socaltexan

    socaltexan Club Supporter

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    Yeah. I've done that, basically mirroring how it is shown on Arianos' video tutorials.

    I keep thinking I must have a setting or tool selection wrong, since I'm still learning blender from scratch.

    Or another thought... when I created new groups, I didn't create a group for away fans, and I left some faces empty/ungrouped. My goal is to create a crowd placement with an old school MLS look - big, mostly empty stadium, with little or no traveling support. Like this previous gen stadium. I don't know if using that method would create an error...
     
  5. The Wizard

    The Wizard Reserve Team

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    I think that every seat in the stadium must be connected with a fan group.
     
  6. socaltexan

    socaltexan Club Supporter

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    Success! Finally got it to work. Thanks for the help. I'm probably way more excited than I should be to play in front of a realistically empty stadium.

    [​IMG]
     
  7. ballinham

    ballinham Youth Team

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    Hi, I have this problem while exporting a hair file, does anyone know how to solve it? [​IMG]
     
  8. pao4ever

    pao4ever Starting XI

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    don't know the reason, but always do the checks before export:
    1. the hair ID must always match the head/eyes ID
    2. the images namings must always be correct (p.e. hair_cm)
    3. before click export, make sure that both the two hair images are ticked
     
  9. ballinham

    ballinham Youth Team

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    I checked everything, everything has the same ID, the names were right, but I still had the same error
     
  10. loki307

    loki307 Youth Team

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    A question for those who know how to use blender.

    Long version: I made a face in blender and when I tried to export the files I was able to export everything except the head. A weird error popped out, didn't know what it was, didn't take screencap. I hadn't erase the original file nor moved it, I don't know why it just didn't let me export it. Anyway, got mad, saved and closed it all. So, now that of course I canĀ“t export the file from a saved project, I was wondering if there's a way I can copy the mesh or head, onto another head that I could import? so I don't have to do it all again. I tried using the shrinkwrap modifier but it didn't work. So is there a way to copy the head or export the head made?


    Short version: Is there a way to copy the mesh/vertex/model of a head on another head with a tool in blender?
     
  11. pao4ever

    pao4ever Starting XI

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    Open a new face in blender, then open the face you had started and copy/paste it from the errorous save to the new one. Like moving a file from a folder to another. Just allign it properly, because it might fly away! Let me know of the result

    Στάλθηκε από το SM-N7505 μου χρησιμοποιώντας Tapatalk
     
  12. loki307

    loki307 Youth Team

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    You mean manually connect the dots/vertices? Yeah I coud do that. I was just looking for a more automatic process. Because I remember that using shape keys or modifiers, animation sth like that I was once able to do this. read it on a blog quite hard to find now. If time passes by and nobody else remembers how to do it I'll do it this way.
    Thanks for replying so soon I appreciate it.
     
  13. pao4ever

    pao4ever Starting XI

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    no, I meant ctrl+c - ctrl+v mate, plain and simple. copy the whole head model
     
  14. loki307

    loki307 Youth Team

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    oh, then I don't know what you mean. I tried that, and paste the object on a new head. Delete the other head, changed the name of the pasted one and tried to import it but it didn't work.

    Here's the error box if it helps
    [​IMG]
     
  15. pao4ever

    pao4ever Starting XI

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    would you like to send me the saved blend file?
     
  16. loki307

    loki307 Youth Team

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  17. pao4ever

    pao4ever Starting XI

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    I'm sorry mate, my theory failed :(

    Στάλθηκε από το SM-N7505 μου χρησιμοποιώντας Tapatalk
     
  18. loki307

    loki307 Youth Team

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    hahha don't worry m8, it's not such a great issue, I'll just have to do it again but HUGE thanks for trying
     
  19. pao4ever

    pao4ever Starting XI

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    Anytime ;)

    Στάλθηκε από το SM-N7505 μου χρησιμοποιώντας Tapatalk
     
  20. luiz_fer

    luiz_fer Club Supporter

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