FIFA 16 Faces - General Discussion/Tutorials/Tools

Discussion in 'FIFA 16 Faces Forum' started by krisaju95, Sep 11, 2015.

  1. MarMid

    MarMid Youth Team

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    I tried it, but I still get some strange brown and black lines in my textures.
     
  2. the ivo

    the ivo Reserve Team

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    i think we search Tangent map
     
  3. chicha14

    chicha14 Youth Team

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    [​IMG]

    how to export face....
    pleae help me:(
     
  4. krisaju95

    krisaju95 Manager Staff Member Administrator Moderator

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  5. krisaju95

    krisaju95 Manager Staff Member Administrator Moderator

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  6. the ivo

    the ivo Reserve Team

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    if you looked my Video would you know how to create a blue map ;)
     
  7. krisaju95

    krisaju95 Manager Staff Member Administrator Moderator

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    I watched your video. But I found this easier to do.
     
  8. pyroita

    pyroita Club Supporter

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    Export to another directory
     
  9. the ivo

    the ivo Reserve Team

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  10. lth19951021

    lth19951021 Senior Squad

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    I use the same method with krisaju95 to make bump map. But I have a slightly different one for the illumination map and I think it is more accurate. Maybe I will post a video later.

    Update: I just watched ivo's video. No need to make my version:-D
     
  11. krisaju95

    krisaju95 Manager Staff Member Administrator Moderator

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    Nice tutorial for the lighting map ivo. Pretty accurate.
     
  12. EmanuelRP

    EmanuelRP Club Supporter

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    Hi guys.
    In FIFA 15 I made my first faces, with good results. I tried to start making faces for FIFA16 in the same way, but this is not working.

    First I use FaceGen to create the Head and the base texture.
    Then I use blender for export and edit these files. I tried to use the "head_1_0" Generic FIFA15, but does not work (which should be used?). Within the game the body is deformed.

    I could give some advice to make faces for FIFA16 or some tutorial?
    Thank you.
     
  13. krisaju95

    krisaju95 Manager Staff Member Administrator Moderator

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    the facegen modelset is not compatible with fifa16, and the fifa15 default models are not compatible either. You'll have to edit the models without facegen. There are tutorials in the fifa 15 faces discussion thread. Just use fifa16 head models instead of fifa15 head models. Everything else is the same.
     
  14. EmanuelRP

    EmanuelRP Club Supporter

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    Thank you very much for answering.
     
  15. tonyporros

    tonyporros Club Supporter

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    Hi! Could anyone explain to me how to install faces? I am a begineer in fifa 16 pc version and i do not know how to do it at all.

    Thanks!!
     
  16. chicha14

    chicha14 Youth Team

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    [​IMG]

    i can't export face...
    how to export face.
    please help me.
    (In fact, the face is to be exported, the edit does not apply.)
     
  17. EmreKaya

    EmreKaya Youth Team

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    Problem solved by myself.No question.Delete comment if you want :)
     
  18. HoppyJoe

    HoppyJoe Senior Squad

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    Tip for you guys if you did not know it already:

    If you want your head to be less shiny in-game edit the texture like this:


    [​IMG]
     
  19. dAntEb1

    dAntEb1 Reserve Team

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    How export the textures in blender?
    When I export the texture in blender, the game is broken, I use RX3 master for fix it, but I can't import black and white mask texture, only in Blender.
    Sorry for my fucking english

    ________________________________

    El problema que tengo es que al exportar la textura en Blender, cuando entro al juego, este deja de funcionar, si la importo con el RX3 master, anda bien, pero con este programa no puedo importar el textura Black and White Mask, y la face no queda completamente bien...
    Alguién sabe que puedo estar haciendo mal???
     
  20. krisaju95

    krisaju95 Manager Staff Member Administrator Moderator

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    This year there is no black and white mask. The face rx3 structure has changed. You have 3 textures now, the actual face texture, a new yellow and blue map (you can check ivo's or my tutorial to find out how to make that) and a bump map, you can check my tutorial for that. You export/impoert the textures same as last year in blender. Or you can use CG File Explorer
     
      

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