Thanks a lot for sharing your knowledge. I believe that in the forum areas for PC versions, there should be these: attribdb.bin / attribdbgameplay.big from versions 22 or 23, made available even by people who make Mod's to PC.Please could someone post the attribdbgameplay and neuralnett files of FIFA 22 or 23 pc or Switch.
The version I have is the FIFA 21 Switch version however in case you don't know the gameplay is divided into two files attribdb.bin and attribdbgameplay.big
Attribdb.bin which is in charge of the ball physic, shooting, passing, running, emotional engine and others
While attribdbgameplay.big takes care of attributes, reactions and defense, the level of the goalie
The positioning of the defense.
It would be interesting to have the possibility of extracting your animated extension files from these formats (.cbac, nisbac, .big, .bin) and if there is an eventual facility for us to generate their conversions into modifiable file extensions from recognized 3D platforms. Getting it... we can add animations and events from literally current versions.. lol
I'm a little new to FIFA modifications. But I believe that the database is crucial for the correct manipulation in increasing the amount of additional animations and even making a more customizable maintenance of what is new. For example, I think the amount of additional variations for generic players or for changes to specific animation types by special players, all of this should be identified in the lines for generic players or for a player's specific ID. A lot of things may only have functionality if the .DB is fully modifiable and available without bugs.