A curiosity I had while testing the gameplay... It could just be my impression, but matches between Teams that have "rivalteam" with each other, seems to make the game less "stolen" for the CPUAI, in addition to having more difficulties in scoring goals , in most games the shots go wide, on the crossbar or on the goalkeeper, regardless of the quality of the striker. I never noticed this, but matches between rivals seem to have a more playable regardless of difficulty level or its quality, that greatly influences a game. Games between different teams, the score is always more elastic and the goal becomes easy.
ps.: Note for those interested: Actually I was wrong, the rivalry status does not interfere between the teams or if there are influences, it is almost insignificant. What was causing this disparity between the teams' level was the international reputation, it continued to touch the emotional beacons between the clubs and it was just that that really changed the pace of play and the difference between the teams. I reached so much volatility that I even reversed the difficulties, playing with weak teams became more competitive than big teams. lol
In the "players" table, in the Laosiji DB Editor, learn to modify within it and you will have 70% of everything in your hands.
My gameplay is made for the last level (World Class) and for 6 minutes per each 45 of time, being highly based on the emotions of the players, which even with maximum levels, maintains a non-accelerated game pace, but providing the creation of good goal opportunities for both teams, without much appeal or absurd goals for the last CPUAI level. So, it's a very quirky style and out of what you're used to. For you to have an idea, if I play Home or Away, only by field command, I need to change my gameplay files, definitely, it must not be compatible with your tastes, that's for sure.