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FIFA 16 Mobile Conversions

Laosiji

Club Supporter
Some time ago, I remember that I had played a MOD in which the goalkeeper Neuer played with Turtleneck like Fifa 23, after I installed another one, everything changed, I don't know if it has to do with the new database used (Laosiji) or if it would be some specific 3D file for be indicated by some JerseyCode, but I've looked in all the data in the "Players" table and I don't find this option to increase the size of the collar. Does anyone know how to insert this type of turtleneck back into his uniform again??
View attachment 120441

I never looked for modifications to it. I believe this has to do with effects and the physicality of the ball. Look for modification data where there is heiht, power, position, velocity (IG_SHOTANGLE, IG_SHOTELEVATION, IG_SPINPOWER...). Compare the .INI files between the MODs you've played for this location: "Ball Physics" and use the one you like best.
Could it be related to kit rx3?
 

Icsriyan

Club Supporter
Some time ago, I remember that I had played a MOD in which the goalkeeper Neuer played with Turtleneck like Fifa 23, after I installed another one, everything changed, I don't know if it has to do with the new database used (Laosiji) or if it would be some specific 3D file for be indicated by some JerseyCode, but I've looked in all the data in the "Players" table and I don't find this option to increase the size of the collar. Does anyone know how to insert this type of turtleneck back into his uniform again??
View attachment 120441

I never looked for modifications to it. I believe this has to do with effects and the physicality of the ball. Look for modification data where there is heiht, power, position, velocity (IG_SHOTANGLE, IG_SHOTELEVATION, IG_SPINPOWER...). Compare the .INI files between the MODs you've played for this location: "Ball Physics" and use the one you like best.
usually be in player.lua for such collar style suits
 

sebioL_cdz

Club Supporter
Could it be related to kit rx3?
It must probably be some .Rx3 exported from the polygon modeling of some current fifa. But I believe this should also be identifiable in the .DB, if not directly in the Players table, it can be identified in the Kits table, perhaps making the identification directly in kit-2 (goalkeeper) in the item "teamkitid" (I'm not sure ).
usually be in player.lua for such collar style suits
I'm not very familiar with player.lua, I haven't even unpacked it yet. Now.. I know this relates to external 3D model files added to Mobile16. But possibly the file that refers to this change should still exist in this current MOD that I am, but I think that the .DB change may have desynchronized the identification with the Manuel Neuer and created this missing link. lol
Can u share “head_common” with PNG textures. because the one you shared doesn't work on iOS. maybe because the texture is DDS.
Use Paint.Net/GIMP to change .PNG to .DDS. But in Fifa some textures are in .rx3. You will need to use rx3master to edit them.
 

StarbuoyNick

Club Supporter
Some time ago, I remember that I had played a MOD in which the goalkeeper Neuer played with Turtleneck like Fifa 23, after I installed another one, everything changed, I don't know if it has to do with the new database used (Laosiji) or if it would be some specific 3D file for be indicated by some JerseyCode, but I've looked in all the data in the "Players" table and I don't find this option to increase the size of the collar. Does anyone know how to insert this type of turtleneck back into his uniform again??
View attachment 120441

I never looked for modifications to it. I believe this has to do with effects and the physicality of the ball. Look for modification data where there is heiht, power, position, velocity (IG_SHOTANGLE, IG_SHOTELEVATION, IG_SPINPOWER...). Compare the .INI files between the MODs you've played for this location: "Ball Physics" and use the one you like best.
I'm using Laosiji db V3 and it's still there. It has to do with player.lua. That's where you can add undergarments, undernecks or even change sleeve lengths.
 

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Laosiji

Club Supporter
I am working on a new editor for the database, and I don't know what the values of many fields represent. If someone would like to provide some information, I would really appreciate it and contribute to this tool.
1679752570861.png
 

Laosiji

Club Supporter
tell me what is your concern?
Usercaneditname,and the data corresponding to some fields, such as the Jerseysleevelengthcode, contains many values, ranging from 0 to 7. I want to know the specific meaning of these values, and so on....
 

Skoczek

Fan Favourite
Usercaneditname,and the data corresponding to some fields, such as the Jerseysleevelengthcode, contains many values, ranging from 0 to 7. I want to know the specific meaning of these values, and so on....
usercaneditname probably determines exactly what it says, so if you can edit player name and surname from the game
jerseysleevelengthcode determines what type of sleeves player wears, short, long, short with undershirt, short with undershirt and underneck etc.
 

Laosiji

Club Supporter
usercaneditname probably determines exactly what it says, so if you can edit player name and surname from the game
jerseysleevelengthcode determines what type of sleeves player wears, short, long, short with undershirt, short with undershirt and underneck etc.
oh,this is not the case. the usercaneditname only has two values in the database, 0 and 1, which do not determine their names. the names are determined by another table, playernames, and editplayername
 

Laosiji

Club Supporter
usercaneditname probably determines exactly what it says, so if you can edit player name and surname from the game
jerseysleevelengthcode determines what type of sleeves player wears, short, long, short with undershirt, short with undershirt and underneck etc.
yes,I know he decides the length of the sleeve, but I don't know which values 0-7 correspond to, as well as many fields, colors, and hair types. I actually want to know the meaning of their respective values, not the meaning of the fields.
 

WOLF TATOO

Club Supporter
yes,I know he decides the length of the sleeve, but I don't know which values 0-7 correspond to, as well as many fields, colors, and hair types. I actually want to know the meaning of their respective values, not the meaning of the fields.
Oh, i had these for fifa 14 on an old HDD which currently i don't have access to!
 

Skoczek

Fan Favourite
oh,this is not the case. the usercaneditname only has two values in the database, 0 and 1, which do not determine their names. the names are determined by another table, playernames, and editplayername
It's not about determining the names, but the ability for a player to edit player'sname from the game.
Normally you can't do this to real players, only to created players. That's because created players in suad file have usercaneditname 1, while the rest have 0
 

Laosiji

Club Supporter
It's not about determining the names, but the ability for a player to edit player'sname from the game.
Normally you can't do this to real players, only to created players. That's because created players in suad file have usercaneditname 1, while the rest have 0
is he useless in Fifa 16 Mobile?
 

sebioL_cdz

Club Supporter
I'm using Laosiji db V3 and it's still there. It has to do with player.lua. That's where you can add undergarments, undernecks or even change sleeve lengths.
Thanks friend, now the problem is bigger... It would be to find which player.lua would be more specifically these types of materials, the ones I have here I think are outdated. lol
And so what identifies this type of collar to the player by the .DB, would it just be "jerseysleevelengthcode" of a specific long sleeve?

I am working on a new editor for the database, and I don't know what the values of many fields represent. If someone would like to provide some information, I would really appreciate it and contribute to this tool.
View attachment 120513
Very good Laosiji, congratulations.
I noticed that you don't allow to insert a value in the player's attributes, you could put a number next to the bar to be sure what specific value the bar is representing.
NOTE.: The maximum value of an attribute I believe is 128 points for anyone, it's good to let it reach this limit. Don't stick to 99 or 100, because it's possible to go over and reach the maximum 128 points.

usercaneditname probably determines exactly what it says, so if you can edit player name and surname from the game
jerseysleevelengthcode determines what type of sleeves player wears, short, long, short with undershirt, short with undershirt and underneck etc.
Another similar code that exists would also be "socklengthcode" to specify the socks. I don't know how many values it has, in the MOD I use, I believe the maximum is 3.:
code 0= normal size socks.
code 1= extremely short socks.
code 2= extremely long stockings.
 

Laosiji

Club Supporter
Thanks friend, now the problem is bigger... It would be to find which player.lua would be more specifically these types of materials, the ones I have here I think are outdated. lol
And so what identifies this type of collar to the player by the .DB, would it just be "jerseysleevelengthcode" of a specific long sleeve?


Very good Laosiji, congratulations.
I noticed that you don't allow to insert a value in the player's attributes, you could put a number next to the bar to be sure what specific value the bar is representing.
NOTE.: The maximum value of an attribute I believe is 128 points for anyone, it's good to let it reach this limit. Don't stick to 99 or 100, because it's possible to go over and reach the maximum 128 points.


Another similar code that exists would also be "socklengthcode" to specify the socks. I don't know how many values it has, in the MOD I use, I believe the maximum is 3.:
code 0= normal size socks.
code 1= extremely short socks.
code 2= extremely long stockings.
yes,i know,However, if you want to know the maximum and minimum values of a certain field, you can view them through dbmaster or dbeditor. The player attribute values are displayed from 1 to 99, which is actually a reference given in XML. Currently, there are many things I don't know about the values of some fields, such as hair type, color, running code, shoedesigncode, color and type of access, and so on
 


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