Please visit https://github.com/linuxfreak90/FIFA18-CMMOD for details. 

Last edited:
*IMPORTANT! READ THIS*
Hello Guest!
This is a reminder that this forum is English-only.
If you post in other languages, your messages will be deleted.
Please stop by this thread and read our SoccerGaming Forum Rules And Guidelines.
Thank you!
I will share results, I just don't want to have a public git repo (copyright EA, etc.).Beta, this means you won't share your results here?
If not, give a link please where.
Beta990 I tried to change the teams budget with DB Master but in the game the change does not appear, you did it ne, how can I do?I have finished the first beta version of my mod.
If you want to be a tester, please let me know by sending me a DM.![]()
Beta990 I tried to change the teams budget with DB Master but in the game the change does not appear, you did it ne, how can I do?
My mod tries to keep things realistic, so you have to scout those players.Beta990,
Gtndatareveal doesnt work...
Younger Players overalls are not showing
Also mate cn u make a different patch with players values and wages low to sign in cm easily...
Gtndatareveal does work.Beta990,
Gtndatareveal doesnt work...
Younger Players overalls are not showing
Also mate cn u make a different patch with players values and wages low to sign in cm easily...
Thanks mate...Gtndatareveal does work.
Load this one in your frosty:
http://www27.zippyshare.com/v/qUls9Ef0/file.html
Could you please tell me what you've changed so I can fix it?Gtndatareveal does work.
Load this one in your frosty:
http://www27.zippyshare.com/v/qUls9Ef0/file.html
Hmm, do you mean the player values and wages too high?Beta990,
Gtndatareveal doesnt work...
Younger Players overalls are not showing
Also mate cn u make a different patch with players values and wages low to sign in cm easily...
?? what is that? What does it mean?I just don't want to have a public git repo (copyright EA, etc.).![]()
[MAI_TOTAL_SCORE_1ST_11]
OVR_POS_BIAS = 9.0 // Weighting of Position Suitable and Overall
FORM_BIAS = 1.0 // Weighting of Form
FITNESS_BIAS = 1.0 // Weighting of Fitness
INJURY_BIAS = 1.0 // Weighting of an injury
INTERNATIONAL_BIAS = 1.0 // Weighting of an international call up
SUSPENSION_BIAS = 1.0 // Weighting of a suspension
MATCH_IMPORANCE_BIAS = 4.5 // Weighting of Match Importance
BIAS_BIAS = 1.0 // Weighting of a game driven Bias e.g. for Play As Player
RANDOM_BIAS = 1.0 // Weighting of a random number
[MAI_TOTAL_SCORE_BENCH]
OVR_POS_BIAS = 3.0
FORM_BIAS = 1.0
FITNESS_BIAS = 2.0
INJURY_BIAS = 1.0
INTERNATIONAL_BIAS = 1.0
SUSPENSION_BIAS = 1.0
MATCH_IMPORANCE_BIAS = 2.0
BIAS_BIAS = 10.0
RANDOM_BIAS = 1.0
or
[MAI_TOTAL_SCORE_1ST_11]
OVR_POS_BIAS = 100.0 // Weighting of Position Suitable and Overall
FORM_BIAS = 1.0 // Weighting of Form
FITNESS_BIAS = 1.0 // Weighting of Fitness
INJURY_BIAS = 1.0 // Weighting of an injury
INTERNATIONAL_BIAS = 1.0 // Weighting of an international call up
SUSPENSION_BIAS = 1.0 // Weighting of a suspension
MATCH_IMPORANCE_BIAS = 4.5 // Weighting of Match Importance
BIAS_BIAS = 1.0 // Weighting of a game driven Bias e.g. for Play As Player
RANDOM_BIAS = 1.0 // Weighting of a random number
[MAI_TOTAL_SCORE_BENCH]
OVR_POS_BIAS = 3.0
FORM_BIAS = 1.0
FITNESS_BIAS = 2.0
INJURY_BIAS = 1.0
INTERNATIONAL_BIAS = 1.0
SUSPENSION_BIAS = 1.0
MATCH_IMPORANCE_BIAS = 2.0
BIAS_BIAS = 10.0
RANDOM_BIAS = 1.0
or
[MAI_TOTAL_SCORE_1ST_11]
OVR_POS_BIAS = 9.0 // Weighting of Position Suitable and Overall
FORM_BIAS = 1.0 // Weighting of Form
FITNESS_BIAS = 1.0 // Weighting of Fitness
INJURY_BIAS = 1.0 // Weighting of an injury
INTERNATIONAL_BIAS = 1.0 // Weighting of an international call up
SUSPENSION_BIAS = 1.0 // Weighting of a suspension
MATCH_IMPORANCE_BIAS = 0.0 // Weighting of Match Importance
BIAS_BIAS = 1.0 // Weighting of a game driven Bias e.g. for Play As Player
RANDOM_BIAS = 1.0 // Weighting of a random number
[MAI_TOTAL_SCORE_BENCH]
OVR_POS_BIAS = 3.0
FORM_BIAS = 1.0
FITNESS_BIAS = 2.0
INJURY_BIAS = 1.0
INTERNATIONAL_BIAS = 1.0
SUSPENSION_BIAS = 1.0
MATCH_IMPORANCE_BIAS = 2.0
BIAS_BIAS = 10.0
RANDOM_BIAS = 1.0
I worked on that for a few days in FIFA 17 and finally fixed it in my game with db edits. It has to do with several things. The closer in overall rating the bench players are to the starting 11 players, the more the AI will sub them in. The worst example of this is the AI will very often play the backup GK if he is rated almost as high as the starting GK, which I think is an actual programming glitch. I found the backup GK had to be rated around 20 points lower than the starting GK before the AI would always choose the starting GK.managerai will use a very bad lineup (especially for gks and strikers; like for example Pinamonti in place of Icardi and Pinsoglio in place of Buffon and also before these (low importance) matches I will receive often email from my third line players asking me to let them play). I can't figure out how to solve it