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FIFA 18 Career Mode Patch (Frosty Mod)

Rtrami18

Club Supporter
I have this error (anyone know how to fix it? thanks):

Access to the path 'F:\Games\FIFA 18\bcrypt.dll' is denied.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at Frosty.ModSupport.FrostyModExecutor.‏‍‮‍‏‮‫‬‏‫‌‮‎‎‫‬‌‍‪‭‫‏‍‬‌‫‮(String , String )
at Frosty.ModSupport.FrostyModExecutor.‍‮‬‮‬‭‎‮‮‏‬‫‍‮‮‍‭‪‏‮.‭‍‬‪‪‏‪‌‌‪‪‬‏‍‌‪‏‮‌‎‮()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.ModSupport.FrostyModExecutor.PL/4V#5m#OJ3zFX4X!nL8 z}(.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 

TheAwesomeGem

Youth Team
I have this error (anyone know how to fix it? thanks):

Access to the path 'F:\Games\FIFA 18\bcrypt.dll' is denied.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at Frosty.ModSupport.FrostyModExecutor.‏‍‮‍‏‮‫‬‏‫‌‮‎‎‫‬‌‍‪‭‫‏‍‬‌‫‮(String , String )
at Frosty.ModSupport.FrostyModExecutor.‍‮‬‮‬‭‎‮‮‏‬‫‍‮‮‍‭‪‏‮.‭‍‬‪‪‏‪‌‌‪‪‬‏‍‌‪‏‮‌‎‮()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.ModSupport.FrostyModExecutor.PL/4V#5m#OJ3zFX4X!nL8 z}(.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Run as admin.
 

Papinho81

Reserves
Hi Gem!

I just managed to launch your mod from Frosty Mod Manager after following the procedure described by AlexSniffles77 in is thread (Player Growth).

Edit: Bummer.... I can launch the game with Frosty Manager but the mod is not active (no new stats added to training drills, no unmasked player overall...)
 
Last edited:

ciuffu

Club Supporter
Hi Gem!

I just managed to launch your mod from Frosty Mod Manager after following the procedure described by AlexSniffles77 in is thread (Player Growth).

Edit: Bummer.... I can launch the game with Frosty Manager but the mod is not active (no new stats added to training drills, no unmasked player overall...)

there is not possibilty to use this mod with frosty mod manager
 

TheAwesomeGem

Youth Team
Hi Gem!

I just managed to launch your mod from Frosty Mod Manager after following the procedure described by AlexSniffles77 in is thread (Player Growth).

Edit: Bummer.... I can launch the game with Frosty Manager but the mod is not active (no new stats added to training drills, no unmasked player overall...)

This is interesting. Do you have UAC enabled? I have a feeling it's due to write permissions of the game. I am playing this game with the Mod Manager as you can see on the video.
 

TheAwesomeGem

Youth Team
New Version 1.2 is up:

  • Fixed some ridiculous transfer from lower rated team. (Augero going to West Ham, Lewandowski going to West Borm, etc).

  • Improved player price tag/value to ensure more realistic values to today's economy.

  • Improved Training a bit. Younger player growth and overall growth modifier.

  • Improved Player Growth rate from training and match performance.

  • Reduced the number of goals scored by the CPU a bit on match sim from the previous patch. (Some teams had 90+ GD after the end of the season so now that should be fixed).

  • Highly realistic and competitive league battles should provide more challenge now.

  • Improved match sim goal scorer.

  • Improved lower league transfer frequency based on neccessity.

  • Improved player growth if they get a lot of match time.

  • More points for the board if you overachieve in the league.
 

ciuffu

Club Supporter
dear friend gem for you work because the project is your the problem ( it's with all mods that modify career files ) befalls when the mod is applied from another with modmanager
for this we have asked to you the file project to load and launch the mod
the same problem befalls with frisgon's mod solved with his fileproject
Nobody that i know has managed to load career's files from mod manger the game starts but the mod doesn't wok
 

TheAwesomeGem

Youth Team
dear friend gem for you work because the project is your the problem ( it's with all mods that modify career files ) befalls when the mod is applied from another with modmanager
for this we have asked to you the file project to load and launch the mod
the same problem befalls with frisgon's mod solved with his fileproject
Nobody that i know has managed to load career's files from mod manger the game starts but the mod doesn't wok

You can already download the project files.
 

ciuffu

Club Supporter
You can already download the project files.

it doesn't work too same error like the other version

Riferimento a un oggetto non impostato su un'istanza di oggetto.

in FrostySdk.Managers.AssetEntry.get_IsIndirectlyModified()
in FrostyEditor.Controls.FrostyDataExplorer.UpdateTreeView()
in System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
in System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
in System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
in System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
in System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
in System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
in FrostyEditor.MainWindow.<openModMenuItem_Click>d__17.MoveNext()
--- Fine traccia dello stack da posizione precedente dove è stata generata l'eccezione ---
in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
in System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
in System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 

TheAwesomeGem

Youth Team
it doesn't work too same error like the other version

Riferimento a un oggetto non impostato su un'istanza di oggetto.

in FrostySdk.Managers.AssetEntry.get_IsIndirectlyModified()
in FrostyEditor.Controls.FrostyDataExplorer.UpdateTreeView()
in System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
in System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
in System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
in System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
in System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
in System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
in FrostyEditor.MainWindow.<openModMenuItem_Click>d__17.MoveNext()
--- Fine traccia dello stack da posizione precedente dove è stata generata l'eccezione ---
in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
in System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
in System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

What game version are you running?
 

ciuffu

Club Supporter
What game version are you running?
it's the version before this last patch
this can be the reason it seems that you use a different version
unfortunately i cannot use your mod
i would like to try your mod but only if you send me the files i can do this
but thanks the same for your work
 

TheAwesomeGem

Youth Team
it's the version before this last patch
this can be the reason it seems that you use a different version
unfortunately i cannot use your mod
i would like to try your mod but only if you send me the files i can do this
but thanks the same for your work

I have changed a lot of different files so I don't know how to send all the files that I have modified. However I am still running on version 1.02.
 

KMSpade

Club Supporter
I managed to get your mod working, so far so good, except a few things here and there that annoys me but so far so good. cheers
 

Ronkult

Club Supporter
Hi - new guy here.

I seem to be having some trouble opening the mod. Here's the log:

Value cannot be null.
Parameter name: value

at System.Security.Cryptography.AesCryptoServiceProvider.set_Key(Byte[] value)
at FrostySdk.FileSystem.‫‭‌‭‫‬‏‭‎‪‎‎‫‏‫‍‍‍‫‫‌‬‍‏‏‌‮(Byte[] )
at FrostySdk.FileSystem.Initialize(Byte[] key)
at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

I tried opening FMM with admin rights, also deleted ReShade. Don't know what else. Oh, and updated FIFA18 to latest version.
 

Dextro

Club Supporter
Reduced the number of goals scored by the CPU a bit on match sim from the previous patch. (Some teams had 90+ GD after the end of the season so now that should be fixed).
I have started your mod with Frosty Mod Manager but the match sim dont work? I proofed if the game has load the mod and it has because i can train penaltys. But the match sim dont work because the amount of goals it sumulates is the same than without the mod. Do i something wrong?
 

TheAwesomeGem

Youth Team
I have started your mod with Frosty Mod Manager but the match sim dont work? I proofed if the game has load the mod and it has because i can train penaltys. But the match sim dont work because the amount of goals it sumulates is the same than without the mod. Do i something wrong?

Try v1.1 or v1.0 if you want a lot of goals scored by CPU(at the end of the season, some teams have 100 GD which is a bit unrealistic). Right now, If for example on sim, if Man City plays against Fulham or the worst team, they will win 8-0. However if it's a match between Man City vs Watford, it will be close like 2-0, 3-0.
 

bangus

Starting XI
Try v1.1 or v1.0 if you want a lot of goals scored by CPU(at the end of the season, some teams have 100 GD which is a bit unrealistic). Right now, If for example on sim, if Man City plays against Fulham or the worst team, they will win 8-0. However if it's a match between Man City vs Watford, it will be close like 2-0, 3-0.
FYI I spent a few hours last year testing player/team ratings, and the way they interact with the sim engine. I wanted to create a stat-sim model where Messi/Ronaldo would score 60 goals and outscore all others by 20-30 goals. And where Barca/Real would run away with the league title. I was successful, but it required lowering all players' ratings far lower than Messi/Ronaldo's, and all teams' overalls far lower than Barca/Real. Like 40-50 points lower type thing. Also had to fix the issue of the CPU not playing its best lineup every game, Ronaldo was only playing in 20 games a season.

It worked but what a mess the sim engine is.
 
Last edited:

TheAwesomeGem

Youth Team
FYI I spent a few hours last year testing player/team ratings, and the way they interact with the sim engine. I wanted to create a stat-sim model where Messi/Ronaldo would score 60 goals and outscore all others by 20-30 goals. And where Barca/Real would run away with the league title. I was successful, but it required lowering all players' ratings far lower than Messi/Ronaldo's, and all teams' overalls far lower than Barca/Real. Like 40-50 points lower type thing. Also had to fix the issue of the CPU not playing its best lineup every game, Ronaldo was only playing in 20 games a season.

It worked but what a mess the sim engine is.

This year, sim engine works a lot better. However the default config is a mess. Right now, a season is finished with Barca on 96 points and Real Madrid on 92 points with Messi scoring 35 goals and Ronaldo scoring 32 goals in 38 matches. All of that without changing the stats.
 

KMSpade

Club Supporter
I found something weird, i use your mod with legends mod, I found something weird, every season for 6 straight seasons my midfield are the only ones scoring goals, i have 442 formation and my 2 strikers combined scored about 30 goals in all 6 seasons and they played 90% of the games. while my midfield Zico alone scores 35+ goals per season + 15+ assists. its very weird.
 


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