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FIFA 18 Career Mode Patch (Frosty Mod)

novesori

Club Supporter
Why you don't just release the data for the same Fifa Version as you did Career Patch 1.2? I am sure many would be happy.

Did you managed to fix the problem that CPU teams don't choose best players for important games?
 

JAH

Club Supporter
Hi,

Implaying fifa 18 on computer. is there a way to having those locked historic jerseys like psg, city...?
 

TheAwesomeGem

Youth Team
Right now guys, I am trying to find the best way for the CPU to play the best team. No matter what I do, CPU also bench some good players. It seems like it's hardcoded in the engine.
 

Skillzy768

Club Supporter
Thanks. This is what I asked for. These files work perfectly well using Frosty editor. Just you have to custom import all the files necessary. Appreciate your great work.
 

novesori

Club Supporter
@TheAwesomeGem the manager.ini is located in 2 different locations, dlc->footballcompeng->data and data->teammanagement. There is a slight difference in beginning of the file, see bewlow. Did you changed both files? Because I have problems that CPU doesn't always put best players in starting grid. I managed to get rid of the very weak youth players, but still not what I want. Still many high ovr players sitting on bench, even if the starting 11 could be improved very much from it.

Code:
[MAI_SETTINGS]
ENABLED = 1                // Should AI Team Management actually happen

[MAI_LOGGING]
PREGAME_TEAMMANAGEMENT = 0
PREGAME_TEAMMANAGEMENT_FORTEAM = -1    // Minus one for all teams, or team ID for particular team
PREGAME_TEAMMANAGEMENT_POSITION = 0    // Output the scores for the player selection
 

TheAwesomeGem

Youth Team
@TheAwesomeGem the manager.ini is located in 2 different locations, dlc->footballcompeng->data and data->teammanagement. There is a slight difference in beginning of the file, see bewlow. Did you changed both files? Because I have problems that CPU doesn't always put best players in starting grid. I managed to get rid of the very weak youth players, but still not what I want. Still many high ovr players sitting on bench, even if the starting 11 could be improved very much from it.

Code:
[MAI_SETTINGS]
ENABLED = 1                // Should AI Team Management actually happen

[MAI_LOGGING]
PREGAME_TEAMMANAGEMENT = 0
PREGAME_TEAMMANAGEMENT_FORTEAM = -1    // Minus one for all teams, or team ID for particular team
PREGAME_TEAMMANAGEMENT_POSITION = 0    // Output the scores for the player selection

Team management is hardcoded and cached in the game memory. My career patch picks the best team but not the newly transfered players. Usually CPU uses the newly transfered players in one of the fixed update time where it clear the cache.
 

novesori

Club Supporter
Makes sense, but some players are since beginning at one team, and still sitting on Bench. Salah at Liverpool, for example.

Another thing: You deactivated morale completely and locked it to "normal" ?
 

novesori

Club Supporter
@TheAwesomeGem before I compare the rest files of you with mine. Did you made some major changes?

Dou you have something in regard that other teams are looking to improve positions, and not buying 10 strikers for example.
 

TheAwesomeGem

Youth Team
Makes sense, but some players are since beginning at one team, and still sitting on Bench. Salah at Liverpool, for example.

Another thing: You deactivated morale completely and locked it to "normal" ?


Seems to be fine with me.

Morale is locked to normal because it messes up a lot of other things and introduces scripting heavily. It's yet another thing implemented by EA that is broken.
 


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