• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA 18 Career Mode Patch (Frosty Mod)

TheAwesomeGem

Youth Team
Original Post: https://www.reddit.com/r/FifaCareers/comments/7bj7i8/patched_the_match_sim_to_get_realistic_results/


Here are the changes so far:

  • Improved player growth so that player who performs, trains and play more regularly improves further than player who do not.

  • Ability to train stats such as sprint/acceleration(use the penalty training: https://i.imgur.com/xdechn7.png).

  • Improved training for younger player with higher potential.

  • All player stats/abilities revealed.

  • Match sim is fixed and takes a team's overall into account more.(https://imgur.com/a/Q4DFq)

  • Improved transfer from smaller teams/players(3 times more transfer from smaller clubs: https://i.gyazo.com/189cc00f04f2e3d5f5828b428a74e930.png).

  • Improved chances of getting more offers for your player from another team.

  • Improved job offers.

  • Improved youth generation(fixed mental stats and work rate).

  • Youth player now starts from 14 years old.

  • Improved youth scouting. They are more randomized and realistic.

  • Improved CPU line up selection(they should pick their best team now).

  • Improved player morale(fringe player should whine less not being selected every match).

  • Improved sacking so the board is more lenient.

  • You will be able to use 100% of your current budget on the next season.



  • Lowered the amount of goals from match sim a bit to keep it realistic.

  • Increased the max number of traits a player can have.

  • Increased max youth squad size to 24.

  • Added Composure training from Penalty.

  • Added Strength training from Dribbling.

  • Added Reaction training from Defending.

  • Added Aggression training from Defending.

  • Improved player growth on match performance so that when younger player peforrms they grow faster.

  • Improved player growth on match performance so that when older players performs, they don't lose rating.

  • Reduced the chance for your player to reject contract from another team.

  • Removed scripted derby/rival/cup matches.

  • Removed home match CPU boost/script.


  • Fixed some ridiculous transfer from lower rated team. (Augero going to West Ham, Lewandowski going to West Borm, etc).

  • Improved player price tag/value to ensure more realistic values to today's economy.

  • Improved Training a bit. Younger player growth and overall growth modifier.

  • Improved Player Growth rate from training and match performance.

  • Reduced the number of goals scored by the CPU a bit on match sim from the previous patch. (Some teams had 90+ GD after the end of the season so now that should be fixed).

  • Highly realistic and competitive league battles should provide more challenge now.

  • Improved match sim goal scorer.

  • Improved lower league transfer frequency based on neccessity.

  • Improved player growth if they get a lot of match time.

  • More points for the board if you overachieve in the league.
  • Improved Player Growth System where older player that performs good doesn't drop in overall and young player that outperforms their potential will increase their potential. (Form > 8.0)
  • Removed scripted tournament/cup matches where smaller team will outperform bigger team.
  • Improved training for players on form and young players that have good potential where they will train and get better way faster than average players. So you could get players like Messi and Ronaldo caliber.
  • Improved youth player skills and traits so they are more varied.

  • Always carry over the same budget next season
  • Better realistic and varied job offers.
  • Job offer is based on your league performance as well as how long you were in the club.
  • Increased chance of accepted loan offers.
  • Less chance of loan offers failing.
  • Better personal decision to look for a new club in transfer. If they are in good form/morale the CPU won't sell them all the time.
  • Better Manager AI. CPU will always choose the strongest and the best team against you regardless of other non-important factors.
  • More waiting time before CPU retracts an offer as well as wait for player to make a decision. Less failed transfers.
  • Playergrowth is more depended on form and match rating and will grow above player cap if trained well.
  • Playergrowth have more realistic curve so it's more gradual or exponent based on match rating. Pretty realistic.
  • Improved player growth curetable for older players. If they perform well, they maintain their stats however if not, they lose it. Same with players that have already reached potential.
  • Improved seller acceptance to be less strict and more fluid and dynamic based on manager.
  • Training now does not take account of a player's potential. Player training will take account of player form and morale now. So you can grow a player more than their potential now.
  • Huge changes to transfers now allows every team to be active on the transfer market allowing lesser teams to sign players they need and world class players less interested in moving to a different team if they have high morale.
  • 10x more transfers. Similar to real life.
  • Teams now look at their squad and make the proper transfer. No more man utd singing 10 strikers.
  • Teams also replace players they sold more cleverly.
  • CPU team grows and plays player that have potential. And will then sell them for high price.
  • If a player thinks he is better than the team he is playing, he will request to leave.
  • Older players will sign for clubs that offer high contract.





Download Link(CGFE) for 3.0: https://drive.google.com/file/d/1JwzZz7v8t9Edc8uD0wSNJtDdYWv_8WTF/view?usp=sharing






Download Link(CGFE)[Works for all version] (Credits to @LimitlessGR1)
:http://www.mediafire.com/file/nj76cm5uww6ueh3/CGFE_Awesome_Mod_for_CM.cgp/file



Download Link(2.0 for latest FIFA Frosty Mod Manager) (Credits to @Munross)
2017 version - If you want to start your career in 17-18 Season
Download: http://www.mediafire.com/file/8had9491e1004fh/TheAwesomeGem_Career_Mod_2.0_Correct_2017.zip/file


2018 version - If you want to start your career in 18-19 Season
Download: http://www.mediafire.com/file/8skj4bm4wa785cb/TheAwesomeGem_Career_Mod_2.0_Correct_2018.zip/file

Both versions includes Mod Manager mods & Frosty Editor project files. Tested & Working on v1.0.3.1.
======================================




Download Link(2.0): https://drive.google.com/file/d/1QitEZjxuO0KPaPQ01s3yZR-kbNNmkopx/view?usp=sharing


Download Link(26th March update): https://drive.google.com/open?id=12Lru6ZmeLipPzR5q3IdiZ8lkLEbI0lej (Credit to Daniele Lupescu)

Download Link(1.4 for the Feb FIFA update): https://drive.google.com/open?id=1trVqNLUKNFc_ELLNjzxWX15Q8IoJI3dJ (Credit to Daniele Lupescu)

Download Link(1.3 for the latest FIFA update):https://drive.google.com/file/d/1trVqNLUKNFc_ELLNjzxWX15Q8IoJI3dJ/view?usp=sharing (Credit to cescvicious)

Download Link(1.2 for new FIFA update): https://drive.google.com/file/d/1VlT3WF_UrQb_OFPzvxg5pWYz6p2Iasvt/view (Credit to Dumitrel1779)
Download Link(1.2): https://drive.google.com/open?id=1rrhdr-7aJ0FzrlIp2c9mivi4RmDPUJuv
Download Link Project Files(1.2): https://drive.google.com/open?id=1oR1WO1e3fUoGBdFtenQgqTVCzh6KYcEb






Download Link(1.1): https://drive.google.com/open?id=1eWYpjgZdNyGf2ZY1CtzITplsplrRDrtx
Download Link Project Files(1.1): https://drive.google.com/open?id=1Pc7CBNe-esXntjza5LSy-XyzKll2hzhx


Download Link(1.0): https://drive.google.com/open?id=1x3RZFX2TS2RmgNIpxJ31QNHwubdol9O8

Download Link Project Files(1.0):
https://drive.google.com/open?id=1HKFwPsdIezh7ovFbfPv_QwWFrO4C96eR



Source: https://github.com/TheAwesomeGem/fifa18career
Mod tested and working for Official Patch 1.03 (Update 2)
If It doesn't work, follow this guide to get the Mod Manager working: http://www.soccergaming.com/index.p...dwide-mods-tools.6459580/page-30#post-6476306

Note: If you use any of the codes from the project, please give a link to this thread. I just want to improve the career mode just like everyone else.
 
Last edited:

LucaAF

Club Supporter
Great work! I have a question though. I am inside the Frosty Editor, and I am not quite sure how to load your mod within the program. (I cannot open the file as it has a different type, nor can I find an "Import Mod" option)
 

TheAwesomeGem

Youth Team
Great work! I have a question though. I am inside the Frosty Editor, and I am not quite sure how to load your mod within the program. (I cannot open the file as it has a different type, nor can I find an "Import Mod" option)

Added project file download link. Just open it and hit launch. You can also view the edits I made.
 

TheAwesomeGem

Youth Team
New Version 1.1(link to download on the topic) with the following changes:

  • Lowered the amount of goals from match sim a bit to keep it realistic(from the previous version).

  • Increased the max number of traits a player can have.

  • Increased max youth squad size to 24.

  • Added Composure training from Penalty.

  • Added Strength training from Dribbling.

  • Added Reaction training from Defending.

  • Added Aggression training from Defending.

  • Improved player growth on match performance so that when younger player peforrms they grow faster.

  • Improved player growth on match performance so that when older players performs, they don't lose rating.

  • Reduced the chance for your player to reject contract from another team.

  • Removed scripted derby/rival/cup matches.

  • Removed home match CPU boost/script.
 

HuzzUK

Club Supporter
Unfortunately I cannot get either method to work on Frosty Editor or Frosty Mod Manager. Seems to be a compatibility issue at the minute, with some machines & the editing tools.

I'm on Windows 10 64 Bit.

Both encounter crashing :(
 

jvkny

Club Supporter
Hi I am getting error when opening project file in editor:

Object reference not set to an instance of an object.

at FrostySdk.Managers.AssetEntry.get_IsIndirectlyModified()
at FrostyEditor.Controls.FrostyDataExplorer.UpdateTreeView()
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at FrostyEditor.MainWindow.<openModMenuItem_Click>d__17.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 

KMSpade

Club Supporter
I have this error.
Code:
Value cannot be null.
Parameter name: value

   at System.Security.Cryptography.AesCryptoServiceProvider.set_Key(Byte[] value)
   at FrostySdk.FileSystem.‫‭‌‭‫‬‏‭‎‪‎‎‫‏‫‍‍‍‫‫‌‬‍‏‏‌(Byte[] )
   at FrostySdk.FileSystem.Initialize(Byte[] key)
   at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 

TheAwesomeGem

Youth Team
I have this error.
Code:
Value cannot be null.
Parameter name: value

   at System.Security.Cryptography.AesCryptoServiceProvider.set_Key(Byte[] value)
   at FrostySdk.FileSystem.‫‭‌‭‫‬‏‭‎‪‎‎‫‏‫‍‍‍‫‫‌‬‍‏‏‌(Byte[] )
   at FrostySdk.FileSystem.Initialize(Byte[] key)
   at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Install Frosty Mod Manager and FIFA on the C drive and run it as admin. Or you have to wait until Frosty fixes this crash. 90% of people are having the crash.
 

ravezz

Club Supporter
Thanks a lot for your work!

I have the same problem as this user though when I try to open your .fbproject file:

Hi I am getting error when opening project file in editor:

Object reference not set to an instance of an object.

at FrostySdk.Managers.AssetEntry.get_IsIndirectlyModified()
at FrostyEditor.Controls.FrostyDataExplorer.UpdateTreeView()
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at FrostyEditor.MainWindow.<openModMenuItem_Click>d__17.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Does anyone know how to properly access .fbproject files with FrostyEditor that were created by someone else?
 


Top