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FIFA 20 Nintendo Switch to FIFA 14, 16

ramzidz15

Club Supporter




I'm uploading a pack with few converted faces to let you test it.
It includes faces from both FIFA 20 Switch and FIFA 20 PC.

Please tell me what do you think about head positioning and scaling.
Also, should I use this eyes texture or keep original from FIFA 20?


PC files extracted by @NFS_FM . Eye textures provided by @HarryBullZak .


Not sure what you mean. FIFA 07 uses completely different files (models/textures).

Dmitri I have noticed that you use big eyes why not use small eyes
3.png
 

Dmitri

Reserves
I tried to convert them to FIFA 16 but I got an error when importing them into CM. Do you know what the reason could be?
What's CM? Creation Master?
Maybe it expects the file to be the same size as original ones or have the same vert/tris count?
The only important thing I changed, in compare to original files, is that hair model uses 32-bit floats for position, instead of 16-bit.

I meant you were using the skeleton method to convert hair
Like the FIFA method FIFA 07.
No that method is not used here.
What kind of problem did you have with hair?

DmitriI have noticed that you use big eyes why not use small eyes
I think the size is same. But current textures also include the reflection.
 

Lagwagon93

Starting XI
What's CM? Creation Master?
Maybe it expects the file to be the same size as original ones or have the same vert/tris count?
The only important thing I changed, in compare to original files, is that hair model uses 32-bit floats for position, instead of 16-bit.


No that method is not used here.
What kind of problem did you have with hair?


I think the size is same. But current textures also include the reflection.
Yeap, I honestly don't know what the problem is. This is what I get when converting Suárez

1597965736073.png
 

Dmitri

Reserves
Yeap, I honestly don't know what the problem is. This is what I get when converting Suárez
I think it's not possible to import 14 faces to 16. The skeleton and bones are different.
I can send you fbx/png if needed.

I thought you were using the FIFA 07 method
So you are using a new convert method.
Why would I use FIFA07 methods for FIFA14?

Dmitri You tried eyes and saw that you use big eyes
Do you mean the model or texture?
The model and UV is same as in the source model.
 

Harry BullZak

Club Supporter




I'm uploading a pack with few converted faces to let you test it.
It includes faces from both FIFA 20 Switch and FIFA 20 PC.

Please tell me what do you think about head positioning and scaling.
Also, should I use this eyes texture or keep original from FIFA 20?


PC files extracted by @NFS_FM . Eye textures provided by @HarryBullZak .


Not sure what you mean. FIFA 07 uses completely different files (models/textures).
I'm downloading now and will leave you some feedback.
 

Harry BullZak

Club Supporter
@Dmitri
  1. One thing I have noticed is you can't preview the hair in Creation Master 14/15. This is not the end of the world, but it would be nice if we were able to. It doesn't make sense to me that the hair doesn't preview correctly with the Switch conversions, as it does with the regular conversion methods.
  2. Scaling - Is good generally. Suarez's head is small, but you are right, it is similar to FIFA 14. Is there a manual option for scaling? With all head conversions, I have to scale each individual head and they are not always the same percentage.
  3. Bump file - Is it completely necessary for PC conversions? In the pic below, I have with bump (right) and without bump (left). I personally prefer the left but this does leave a weird grey texture on the hair. Is there any way this can be improved? Also, the file size of the bump is pretty big. Is there a possibility it could be reduced or removed?
  4. Neck and shoulders - Fits perfectly. Not found any issues with any converted models.
  5. Eyes - I think they look fine in terms of size, but on the Switch conversions they do seem to stand out more. I could probably find the PC version of eyes for you.
Other questions:
How long does it take to run a conversion using your method?
Is it a Blender add-on?

suarez-comparison.png
 

Dmitri

Reserves
1) I think it's because I used different vertex format for hairs, to avoid the overlapping problem:

Maybe it will be possible to edit this in Creation Master, but not sure (is Rinaldo still active?).

2) Individual scaling is not possible at the moment. I don't think EA used individual scaling per face in FIFA20 (so maybe Suarez face is also smaller in FIFA20?). Also, changing the scale value will require changing of positioning, and then maybe some problems with jersey overlapping will appear. I would like to use the same scaling on all faces. Or maybe there will be 2 versions - original FIFA14 scale and a bigger version.

3) Bump file will work only when Revolution Mod is installed. So it's not really necessary. I add it for PC versions because they have custom normal and specular maps (FIFA20 specular map is multiplied with FIFA14 coeff map). But it's optional.
I think the right version don't have the gray thing because normal map/coeff map is more correct there.

4) I already seen some small problems with Di Maria, maybe because he wears some accessory on the neck. But that's not really noticeable.
1598004304831.png


5) Yes, I think this issue is present even on Switch game:
So maybe additional scaling/positioning will be needed there.

Thank you for the feedback.
I use Blender script to re-export PC FBX (those which generated with FrostyTool have some compatibility issues), and Compressonator to convert DDS to PNG. Everything else is automated.
When files are preprared, Switch > RX3 conversion takes ~1 second per face, PC > RX3 - ~5 seconds per face.
Plus some time to read the database at the start (it's used to get the eye color for eyes texture).
 

ramzidz15

Club Supporter
I think it's not possible to import 14 faces to 16. The skeleton and bones are different.
I can send you fbx/png if needed.


Why would I use FIFA07 methods for FIFA14?


Do you mean the model or texture?
The model and UV is same as in the source model.
I mean texture in relation to the eyes
As for the conversion, do you use such an explanation?
 

Juf

Club Supporter
I think it's not possible to import 14 faces to 16. The skeleton and bones are different.
I can send you fbx/png if needed.


Why would I use FIFA07 methods for FIFA14?


Do you mean the model or texture?
The model and UV is same as in the source model.
Yh, it's not possible but there's a way to "convert" the FIFA 14 head to work. That's the way FIFA 14 faces have also been used in Fifa 15 and FIFA 16.
The problem is the Nintendo switch hairs that've been converted for FIFA 14. Once you use Fifa14>Fifa15 hair converter to convert the hair, and you try to import into CM15, you get a "Object not set to an instance/Unable to read end of stream" Unhandled exception Error.
The hair doesn't show up in game and it sometimes crashes it.
 

Harry BullZak

Club Supporter
1) I think it's because I used different vertex format for hairs, to avoid the overlapping problem:

Maybe it will be possible to edit this in Creation Master, but not sure (is Rinaldo still active?).

2) Individual scaling is not possible at the moment. I don't think EA used individual scaling per face in FIFA20 (so maybe Suarez face is also smaller in FIFA20?). Also, changing the scale value will require changing of positioning, and then maybe some problems with jersey overlapping will appear. I would like to use the same scaling on all faces. Or maybe there will be 2 versions - original FIFA14 scale and a bigger version.

3) Bump file will work only when Revolution Mod is installed. So it's not really necessary. I add it for PC versions because they have custom normal and specular maps (FIFA20 specular map is multiplied with FIFA14 coeff map). But it's optional.
I think the right version don't have the gray thing because normal map/coeff map is more correct there.

4) I already seen some small problems with Di Maria, maybe because he wears some accessory on the neck. But that's not really noticeable.
View attachment 46326

5) Yes, I think this issue is present even on Switch game:
So maybe additional scaling/positioning will be needed there.

Thank you for the feedback.
I use Blender script to re-export PC FBX (those which generated with FrostyTool have some compatibility issues), and Compressonator to convert DDS to PNG. Everything else is automated.
When files are preprared, Switch > RX3 conversion takes ~1 second per face, PC > RX3 - ~5 seconds per face.
Plus some time to read the database at the start (it's used to get the eye color for eyes texture).
  1. Ah yes, I see. I usually either remove that file or push it under the head model. It's often more of a problem for the short-haired guys.
  2. Scaling is an individual problem I would say. Even FIFA 14 original EA heads are different sizes. For me, it makes no real difference because I would change it myself. So if you can make two, great, if not I guess the non-scale would be the most beneficial overall. Not everyone will agree though.
  3. Ok, that is fair enough.
  4. It could also be the cut of the collar model itself. The collar models have changed in later versions of FIFA and some textures do not fit FIFA 14 as well..
  5. Without a doubt that would be improved with the flatter eye textures. They wouldn't look so bulbous. I will look for alternative textures tonight.
Does your script fix the issue I was having with supplying you with hair?
So for each face converted you will require a db to read from? Are you using the current FIFA 20 db?
I ask as this db format is different to FIFA 14.
Are you planning on releasing these scripts as a beta? It would be interesting to test them out.
 

tokke001

Senior Squad
i have checked the source codes of rinaldos CM in the past:
his vertex readout is a bit limited :
he first checks what the vertexsize is (ex. 20, 32, ...), based on that he locates the position/vu data (ignoring other 'unknown' data like tangent, weights, ....)
--> so if u customize the vertex, CM wont recognise it...

are you guys interested in a 3drender only or the other features of cm are needed?
i can create a simple tool with a 3drender:
i have the source code for rinaldo's render (credits to him), and with my libary it can support all fifas with custom vertexes (i hope)


for eye textures at fifa 14:
fifa 14 uses a specific eye texture for each head or 12 generic ones (assigned in the database, similar to later fifas)
--> if u want the eye textures selection more similar to newer fifas, u can change this in player.lua ...
 

LUISPB

Reserves
Will all conversions be like this from now on? hair is a bit strange compared to previous conversions
I'm not criticizing, I'm just asking a question
 

Juf

Club Supporter
i have checked the source codes of rinaldos CM in the past:
his vertex readout is a bit limited :
he first checks what the vertexsize is (ex. 20, 32, ...), based on that he locates the position/vu data (ignoring other 'unknown' data like tangent, weights, ....)
--> so if u customize the vertex, CM wont recognise it...

are you guys interested in a 3drender only or the other features of cm are needed?
i can create a simple tool with a 3drender:
i have the source code for rinaldo's render (credits to him), and with my libary it can support all fifas with custom vertexes (i hope)


for eye textures at fifa 14:
fifa 14 uses a specific eye texture for each head or 12 generic ones (assigned in the database, similar to later fifas)
--> if u want the eye textures selection more similar to newer fifas, u can change this in player.lua ...
Yes please :)
If it's possible to create something that'll at least by-pass the hair previewing/importing problem, Yes.
Maybe something like face master that deals with just the Face/head parts.
But please if you can make it, let it also be available for Fifa15/Fifa16 :)
 

V.K

Starting XI
When files are preprared, Switch > RX3 conversion takes ~1 second per face, PC > RX3 - ~5 seconds per face.
Wow that's incredible. Thanks so much! Just hoping that we'll be able to get FIFA21 files now.

The eyes do look a bit weird and too big, especially in that Bale screenshot.

@HarryBullZak remember those FIFA20 PSG, Ajax ect updated faces you were offering to upload in case someone was ready to convert them all, maybe now we can do it?

PS
Can we convert women's faces from fifa 16-20 just like that in 5 seconds too?
Would be really cool.
 
Last edited:

franklin

Club Supporter
Fifa 20 Nintendo switch faces don't work in xbox 360 and It seems in ps3 either, Fifa19 Nintendo Switch faces work properly, FIFA20 faces have to be convert, you can fix fifa14 faces uploaded by Rale with blender and adjust the position and that's it.
Send me fifa 20 facpack for fifa19 bro
 

nikolapfc89

Youth Team
@mita996 or anyone have updated switch version?
I saw in my ps4 game that there are some updated balls like Sweden Allsvenskan, Norway Eliteserien etc.
Can anoyone export balls from latest update we have for switch? Thanx.
 


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