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FIFA 22 - Enhanced Gameplay #0.8

Enhanced Gameplay #0.8
Movements
● Slower player movement, action, and animation
● Slower changing direction, stopping, turning, etc
● [+] Less sprint speed for injured player
● [+] Adjusted player movements, speed, acceleration, and animations
● [+] Fix player sudden turn

Passing
● More errors when in transition
● [+] Able to target further player when aiming to pass the ball
● [+] Adjusted passing mechanics (distance, elevation, height, etc)
● [+] Dynamic passing difficulty based on angle the player is facing
● [+] Slower speed for all type of pass especially ground passes

Shooting
● [+] Adjusted shooting mechanics
● [+] Adjusted shooting errors

Dribbling / Traps
● Ball didn't stick to player feet anymore
● More ball touch and traps error
● Slower when interrupted
● Adjusted ball knock and flick power
● [+] Adjusted dribbling & trapping mechanics to be more realistic

CPU AI
● Less flair passes
● Aggresive dribbling and attacking to space
● Harder turning-shots (180 degree back-to-the-net type of shots)
● More free-kick wall jump and charge
● More throw in range
● [+] Better decision making
● [+] More error at drbbling, shooting, etc
● [+] Less ping pong passes by CPU, more varied passes by CPU
● [+] Adjusted CPU markings, more team press by CPU when losing
● [+] Adjusted CPU tackles (range, intensity, error, etc)
● [+] Player marking tightness is more affected by team pressure style

Physicality / Physique
● More physical battle for the ball
● Contacts are more reliant on player attributes (strength, size, weight, etc)
● Shoulder bumps are more effective
● Fatigue players are more likely to get injured
● [+] Headers generate more power
● [+] Adjusted body and player collision physics, more body collision, stumbles, and falls
● [+] More injury probability
● [+] Slower short term stamina consumption
● [+] Able to dribble around without consuming too much stamina
● [+] Adjusted player balance

Positional
● [+] Adjusted formation width to be more compact
● [+] More attacking runs allowing more creative plays

Defending
● [+] Smarter defender marking and covers
● [+] Players can move more freely from their formation, will make marking better
● [+] Higher defending line when losing possession, defenders doesn't immediately drop the line
● [+] More varied player marking tightness based on team pressure style
● [+] Adjusted blocking & intercept mechanics to be less overpowered
● [+] Midfielders track back

Rules
● [+] Adjusted referee strictness for giving out cards and calling fouls
● [+] Refs allow more handball outside penaltybox

Other
● Slower gameplay pace overall
● More noticeable player animation (gestures, call for pass, etc)
● Removed all pre-match attribute boosts
● [+] Better GK diving coverage
● [+] Player perform more according to their attributes
● [+] Player work rate have more effects on attack and defense
● [+] Adjusted header mechanics


 
Last edited:
Nice job, ty mate.
I really liked the pace of the game, the movement of the players, the general nature of the actions, but it seemed that the ground passes are way too slow. At the same time, some passes, especially through ones (low and lobbed), turn out to be too fast and very inaccurate.
Could you take care of this issue?
 


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