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FIFA Boots converter (FIFA 2005 - FIFA 10)

Dmitri

Reserves
untitled.png
This tool converts different FIFA/PES boots textures into:
- FIFA 2005/FIFA 06/FIFA 07
- FIFA 08
- FIFA 09/FIFA 10

boots_pes2018_512.PNG boots_fifa10_512.PNG

How to install & requirements:
- this tool can be installed on Windows 7/8/10, 32-bit or 64-bit
- install Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022 (if you have 64-bit system, install both x64 and x86 versions)
- install DirectX 9.0c End-User Runtimes (June 2010)
- unzip the folder with the tool, open BootsConverter.exe file to launch the tool

Adding new conversion models
New conversion models can be added in data/models.xml file.

Using BootsConverter for batch conversion
If you add -from and -to command-line parameters, the tool will run in batch mode.
Possible commands:
Code:
-from X - input layout. X is an ID of the model
-to X - target game. Ppossible values are: fifa2005, fifa06, fifa07, fifa08, fifa09, fifa10
-res X - output resolution. Possible values are: 64x64, 128x128, 256x256, 512x512. If not set, default resolution is used
-format X - output format. 0 for PNG, 1 for TGA
-i X - input path
-o X - output path
-batchMessage - show message at the end of batch process
Code:
BootsConverter.exe -i "C:\boots" -o out -from pes6 -to fifa10

Download v0.51: https://www.dropbox.com/s/5e9pn48w4zng3qt/FIFA Boots Converter by Dmitri.zip?dl=1
 
Last edited:

MisterThiaguinho

Club Supporter
Hello Dmitri, I'm trying to convert some pes 6 boots to FIFA 08, but when I try to do that, the program closes, how can I solve this problem?
 

jrrp95

Youth Team
This tool converts different FIFA/PES boots textures into:
- FIFA 2005/FIFA 06/FIFA 07
- FIFA 08
- FIFA 09/FIFA 10

View attachment 110120 View attachment 110119

How to install & requirements:
- this tool can be installed on Windows 7/8/10, 32-bit or 64-bit
- install Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022
- install DirectX 9.0c End-User Runtimes (June 2010)
- unzip the folder with the tool, open BootsConverter.exe file to launch the tool

Adding new conversion models
New conversion models can be added in data/models.xml file.

Using BootsConverter for batch conversion
If you add -from and -to command-line parameters, the tool will run in batch mode.
Possible commands:
Code:
-from X - input layout. X is an ID of the model
-to X - target game. Ppossible values are: fifa2005, fifa06, fifa07, fifa08, fifa09, fifa10
-res X - output resolution. Possible values are: 64x64, 128x128, 256x256, 512x512. If not set, default resolution is used
-format X - output format. 0 for PNG, 1 for TGA
-i X - input path
-o X - output path
-batchMessage - show message at the end of batch process
Code:
BootsConverter.exe -i "C:\boots" -o out -from pes6 -to fifa10

Download v0.51: https://www.dropbox.com/s/5e9pn48w4zng
3qt/FIFA Boots Converter by Dmitri.zip?dl=1
Thanks very much for the tool!

Could you add support for input image to be in FIFA 05-07 format?

I am working on 2006 WC patch for FIFA 11, and need to convert some boots from FIFA 05-07 to FIFA 09-10 format.

Sample input:
1680141917796.png


Desired output:

sample.png
 
Last edited:

Dmitri

Reserves
Thanks very much for the tool!

Could you add support for input image to be in FIFA 05-07 format?

I am working on 2006 WC patch for FIFA 11, and need to convert some boots from FIFA 05-07 to FIFA 09-10 format.

Sample input:
View attachment 120898

Desired output:

View attachment 120906
You can create a new conversion model. You can open existing model (for example in data/model/fifa23) and looks how it works.
I have no time to work on this.
 

jrrp95

Youth Team
You can create a new conversion model. You can open existing model (for example in data/model/fifa23) and looks how it works.
I have no time to work on this.
I have tried to add model from FIFA 2006 game which I exported as .obj using Noesis, however I receive this error when opening program

1680248022247.png

1680247983821.png
 

Dmitri

Reserves
I have tried to add model from FIFA 2006 game which I exported as .obj using Noesis, however I receive this error when opening program

View attachment 120926
View attachment 120925
I didn't say you need to copy model from FIFA 2006.
I said you need to look how existing models look. The new model must be created. It must be a FIFA 10 PC model (because you want to convert to FIFA 10 PC format) but with FIFA 2006 texture on it.
So in the end it will be FIFA 10 PC model but with modified texture coordinates.
 

jrrp95

Youth Team
I didn't say you need to copy model from FIFA 2006.
I said you need to look how existing models look. The new model must be created. It must be a FIFA 10 PC model (because you want to convert to FIFA 10 PC format) but with FIFA 2006 texture on it.
So in the end it will be FIFA 10 PC model but with modified texture coordinates.
for modifying the texture coordinates I need a 3D program such as Blender?
 

Dmitri

Reserves
can you suggest such tool to do that?
Data Transfer modifier in Blender. But the result still must be edited, especially on UV seams:
1680279896509.png

Fixing it requires even more skills than just moving UVs... So if you're not experienced in Blender, I would recommend to create new UV layout manually.

There's also this interesting tool in Houdini:
https://www.sidefx.com/docs/houdini/nodes/sop/labs--uv_transfer.html
But it also produces artifacts.
1680280275464.png


Also, you can achieve much better result with these automation tools if you split both source and target boot model into parts (upper, sole, cleats) and transfer UVs for each part separately.
 
Last edited:

jrrp95

Youth Team
Data Transfer modifier in Blender. But the result still must be edited, especially on UV seams:
View attachment 120953
Fixing it requires even more skills than just moving UVs... So if you're not experienced in Blender, I would recommend to create new UV layout manually.

There's also this interesting tool in Houdini:
https://www.sidefx.com/docs/houdini/nodes/sop/labs--uv_transfer.html
But it also produces artifacts.
View attachment 120954

Also, you can achieve much better result with these automation tools if you split both source and target boot model into parts (upper, sole, cleats) and transfer UVs for each part separately.
Thanks for taking the time to provide feedback. Unfortunately it looks a bit beyond my skillset, I appreciate it nonetheless.
 


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