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FIFA Converter (Models & Textures)

lucasnake

Club Supporter
Then extract a ball from Fifa 16 and put it in its template folder
Thanks, but i did that and then it gives an new error.


If it's not hard to convert a ball can someone here please convert just one ball to me? It's a single ball i need for the pollard7545's excellent NASL patch which is just lacking the ball. If someone is willing to help, to not spam the thread please just like this reply then i send the ball files via pm. Thanks.
 

tokke001

Senior Squad
Thanks, but i did that and then it gives an new error.


If it's not hard to convert a ball can someone here please convert just one ball to me? It's a single ball i need for the pollard7545's excellent NASL patch which is just lacking the ball. If someone is willing to help, to not spam the thread please just like this reply then i send the ball files via pm. Thanks.
yes that is true :
latest released version gives a "NullReferenceException" when you try convert ball/throphy models !

annoying error i made,
focusing on faces that i forgot to test simple ball-models :D
but will be fixed at next version...


solution :
1. use previous tool version

OR

2. wait next version


but Ball-models from FIFA 14 to 16 dont need conversion i think ?

only the coeff texture may need edits
 
Last edited:

lucasnake

Club Supporter
yes that is true :
latest released version gives a "NullReferenceException" when you try convert ball/throphy models !

annoying error i made,
focusing on faces that i forgot to test simple ball-models :D
but will be fixed at next version...


solution :
1. use previous tool version

OR

2. wait next version


but Ball-models from FIFA 14 to 16 dont need conversion i think ?

only the coeff texture may need edits
I've tried the previous version and the same problem ocurred. Anyway, yeah, i've tried just importing the ball in CM16 but in game it became shiny and glitched, i think because of the coeff as you said, and i don't know how to create the coeff right :/
1624737330611.png
 
Last edited:

Skoczek

Fan Favourite
I've tried the previous version and the same problem ocurred. Anyway, yeah, i've tried just importing the ball in CM16 but in game it became shiny and glitched, i think because of the coeff as you said, and i don't know how to create the coeff right :/
View attachment 69128
It's not the coeff problem. I have the same problem with faces.
@tokke001 , you told us how to modify 16 modded hairs to 14 with HxD.
Can you tell us how to do the same with FIFA 14 modified hairs and face models as well? Which values we have to edit?
1625074533975.png
 

Skoczek

Fan Favourite
But u edited the face rx3 file ?
U cant just copy the rx3 file from fifa 14 to 16,
because a fifa 16 face rx3 file has a bump/coeff texture...

Try maybe :
* your headmodel + original fifa 16 face-texture
* your face-texture + original fifa 16 head-model
--> and see where u ll get the error from the screen
I converted face from FIFA 14 to 16. It's modified Dmitri's head and hair model.
I thought that this can be modified in a similar way to modified hair in Lagwagon's FIFA 16 faces.
I tried model with vanilla face. The same issue.
I'll just add that head model looks ok in Creation Master 16
 

tokke001

Senior Squad
I deleted my post, because i thought i was wrong about wich game u were talking
U answered quick :D

I converted face from FIFA 14 to 16. It's modified Dmitri's head and hair model.
I thought that this can be modified in a similar way to modified hair in Lagwagon's FIFA 16 faces.
I tried model with vanilla face. The same issue.
I'll just add that head model looks ok in Creation Master 16
If it is the model, i need check (when i find time)
Not sure what it is...
 

Skoczek

Fan Favourite
I did a quick test and the old FaceMaster software (by Rinaldo) fixes the issue with the neck. You need a copy of FIFA 15 to do it though.
I have one, but I don't know if Face Master will work as it should, because sometimes it crashes with an unhandled exception.
 

Skoczek

Fan Favourite
I did a quick test and the old FaceMaster software (by Rinaldo) fixes the issue with the neck. You need a copy of FIFA 15 to do it though.
Not sometimes, ALWAYS sends me unhandled execption when I want to save something to file.
1625998635027.png


************** Tekst wyjątku **************
System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w FaceMaster.mainForm.SavePlayer()
w FaceMaster.mainForm.buttonSaveToFile_Click(Object sender, EventArgs e)
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 

tokke001

Senior Squad
@tokke001
Are gloves treated as shoes in converter?
Gloves are mostly convertable:
U need check if there are errors at the "error/warning" log screen

But u ll probably also need convert arm models then :
Because unlike shoes, where there are no feet models
In gkgloves, there are handmodels
-> if the stand of the gkgloves changes, u also need update the arm-models
-> arm models are difficult to convert for some games...
 

tokke001

Senior Squad
How are you doing with this tool?
Features previously anounced are added,

but not improvements at conversions between FIFA 14 <> 16 (neck problems etc), working on that...


ChangeLog :
[new]
- General (Dll)

* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Models > convert
* New: Convert models from FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from FIFA Online 4 (old version) !
* New: Support for models with more then 65535 vertices

* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143

* Minor design changes

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"
 

ramzidz15

Club Supporter
Features previously anounced are added,

but not improvements at conversions between FIFA 14 <> 16 (neck problems etc), working on that...


ChangeLog :
[new]
- General (Dll)

* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Models > convert
* New: Convert models from FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from FIFA Online 4 (old version) !
* New: Support for models with more then 65535 vertices

* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143

* Minor design changes

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"
great work tokke.
 


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