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FIFA Converter (Models & Textures)

Swarnava Roy

Club Supporter
man can you help me in converting in fifa convertor
i am trying to convert some adboard balls faces hair flags to fifa 15 but not working
i have 21.05.08 built of the app
it only says error
after showing done and it has no output in the specific folder
 

Skoczek

Fan Favourite
I have errors, when I want to export textures from kitnumbers and specifickitnumbers and I can't create such specifickitnumbers file. I could with previous versions of this program
1639991986643.png
 
Last edited:

tokke001

Senior Squad
I have errors, when I want to export textures from kitnumbers and specifickitnumbers and I can't create such specifickitnumbers file. I could with previous versions of this program
View attachment 82793
Those are edited kitnumbers, or from the original game ?

I have noticed edited kitnumbers (ex. FIP 16) have wrong characters in the texture name stored :
Wich may cause the error, because that texturename is now saved in the png filename...
 

Skoczek

Fan Favourite
Those are edited kitnumbers, or from the original game ?

I have noticed edited kitnumbers (ex. FIP 16) have wrong characters in the texture name stored :
Wich may cause the error, because that texturename is now saved in the png filename...
probably edited ones, but it didn't matter before
 

Skoczek

Fan Favourite
i dont have this problem,
at that error message, can u click & show the "details"?
and send the file maybe?
Szczegółowe informacje na temat wywoływania debugowania w trybie JIT (just in time)
zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.

************** Tekst wyjątku **************
System.ArgumentException: Niedozwolone znaki w ścieżce.
w System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
w System.IO.Path.GetFileName(String path)
w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
w FIFALibrary20.DdsFile.Save(String fileName) w E:\Tom\Documents\Visual Studio 2022\Projects\FIFA_Library\FIFALibrary\FifaLibrary\Dds\DdsFile.vb:wiersz 238
w FIFAConverter.Form1.CmdExportTex_Click(Object sender, EventArgs e) w E:\Tom\Documents\Visual Studio 2022\Projects\FIFA_Library\FifaConverter\Form1.vb:wiersz 1897
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
sample file
 

Attachments

  • specifickitnumbers_1360_0_0_1.zip
    44.2 KB · Views: 89

tokke001

Senior Squad
Szczegółowe informacje na temat wywoływania debugowania w trybie JIT (just in time)
zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.

************** Tekst wyjątku **************
System.ArgumentException: Niedozwolone znaki w ścieżce.
w System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
w System.IO.Path.GetFileName(String path)
w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
w FIFALibrary20.DdsFile.Save(String fileName) w E:\Tom\Documents\Visual Studio 2022\Projects\FIFA_Library\FIFALibrary\FifaLibrary\Dds\DdsFile.vb:wiersz 238
w FIFAConverter.Form1.CmdExportTex_Click(Object sender, EventArgs e) w E:\Tom\Documents\Visual Studio 2022\Projects\FIFA_Library\FifaConverter\Form1.vb:wiersz 1897
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
sample file
yes, like described in previous post there is an error with the texturenames

i ll bring a solution in my next tool version,
but the cause is actually (i think) a bug in the software u previously edited the kitnumber file with :)
 

Blds11

Reserves
How i can convert the hair from FO4 to Fifa 14 ? The head the face the eyes work perfectely only the hair
 

SAYAN

Club Supporter
It will be a great help if the converter supports convert from old fifa's(like fifa 14,15)to newer fifa s (like 21 220 specially ta faces.
 

ovide

Club Supporter
tokke your tool can export rx2 textures?, other user and I are trying to export the kits of fifa 07 but they are in rx2, Im trying in your tool but it give me error
if so can you help me
 

tokke001

Senior Squad
tokke your tool can export rx2 textures?, other user and I are trying to export the kits of fifa 07 but they are in rx2, Im trying in your tool but it give me error
if so can you help me
yes, FIFA 07 rx2 kits should work

what error u get ?
make sure u have latest tool version !

for kits u may notice the kitlogo is bugged :
i would recommend the @Beedy noessis plugin actually
 


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