FIFA Converter (Models & Textures)

adriano

Club Supporter
for example,
if u want move a head from FIFA 14 to 11 :
Move_Y = -2,96
Move_Z = 0,15


note that the values are not the same as from the blender rx3 plugin:
because blender axis is different + a scaling by 100 is used !

Code:
X = X_blender * 100
Y = Z_blender * 100
Z = -Y_blender * 100

there is a X- (for x negative values) and a X+ (for x positive values) :
this is needed,
for example shoes : if u want to move the left and right shoes more closer or away from each other
I switch directly heads from fifa14 to switch fifa22 , and the game crashes on switch
 

adriano

Club Supporter
yes,
the FIFA 16 necks are wider then FIFA 14

u need :
* add neck templates to the converter : See info here
OR
* edit the model with blender


make sure the filenames & locations are oke :
sceneassets\hairlod\hairlod_[playerid]_0_0.rx3

or it could be there is a problem with the vertexformat (similar bug to some hair models) :


FIFA 06 & fifa world cup 2006 have the same rx2 format:
and is different then FIFA 07-09 rx2, and not supported by my tool (sorry :) )
Brother your work is amazing, please tell me how to convert the heads from fia14 to switch fifa22, I directly converted the game always crashed
 

DoradoOroOro

Club Supporter
Hey @tokke001 , do you think in a future will be possible to convert the jersey models from old fifa engine (11 and below) to impact engine and above? Just out of curiosity, thanks for all your work
 

DoradoOroOro

Club Supporter
Hey, I found a little problem with UEFA CL 06-07 stuff

All these files were extracted with a program I found in zenhax that it's supossed to work good
(This one: https://zenhax.com/viewtopic.php?t=11568)

I try to convert a kit and I get this error

Captura de pantalla (58).png


(Translation literal from Spanish: Can't get access to a closed file)
And this error with a face

Captura de pantalla (59).png


(Translation literal from Spanish: The arithmetic operation has caused an overflow)

I'll attach the files used
 

Attachments

  • face.zip
    546.9 KB · Views: 16
  • kit.zip
    594.8 KB · Views: 10

tokke001

Senior Squad
I think for FIFA 16 they should be "reversed". meaning that with these settings I get the pink and blue results, but they should be the other way around, like what gets out as pink should be blue and what gets out as blue should be pink. does it make any sense?
a bit confusing, but u may be right

the pink color is blue and red, so u should look at the red channel?

Hey @tokke001 , do you think in a future will be possible to convert the jersey models from old fifa engine (11 and below) to impact engine and above? Just out of curiosity, thanks for all your work
the skeleton used at FIFA 11 is totally different then later fifas,
so u need make a conversion: difficult, but not impossible

Hey, I found a little problem with UEFA CL 06-07 stuff

All these files were extracted with a program I found in zenhax that it's supossed to work good
(This one: https://zenhax.com/viewtopic.php?t=11568)

I try to convert a kit and I get this error

View attachment 96095

(Translation literal from Spanish: Can't get access to a closed file)
And this error with a face

View attachment 96096

(Translation literal from Spanish: The arithmetic operation has caused an overflow)

I'll attach the files used
for the kit: i think it is an error at decompressing ,the file is in 10FB compression still
-> u tried latest version of my tool ?
-> or an alternate way to decompress 10FB:
* with filemaster11
* create a new .big file
* import/export the kit from the .big file

for the face: it may be the same cause (error at decompressing)
u can click and copy the "details" of the error window maybe?

I don't know how to convert the textures of this ball from FIFA 14 to FIFA 16. Or what is the error? help :(

View attachment 96441
FIFA 16 ball textures has a coeff texture: make sure this is correct
FIFA 14 ball textures has no coeff texture

Check this post also:
 

trashufe

Club Supporter
Does anyone have a tutorial on converting FIFA 14 boots to FIFA 16? I've tried everything doing it myself but it always comes out the same where the boot is too glossy to see any of the textures while in-game for FIFA 16.
 


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