FIFA Editing Tool 21

FIFA Editor Tool

Club Supporter
The first of the 2 biggest features coming in 1.0.4 is a revamp of the Export to Mod window, the mod formats itself, and the mod manager. The first change is a small one, but now you can add unlimited images to a mod that will be displayed in the mod manager, instead of just 4. There is also now a prompt if you import an image bigger than 2 MB.
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The 2nd change is subcategories, and preset categories and sub-categories! There are now subcategories to specify your mod better, and there are presets to ease the experience! But don't worry, you can still use Custom categories and subcategories, as well as no subcategory!
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The 3rd one is a "Out-of-date Mod Website" value, where you can place a link that users will be given the option of visiting with the mod is outdated, like a discord server, twitter, etc!
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4th is very big, it's a social links feature! There are now slots to enter a Discord Server, Patreon, Twitter, YouTube, Instagram, and Custom Website that the users can visit by clicking on the icon in the mod manager!
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FIFA Editor Tool

Club Supporter
And finally, the 5th big feature of the export mod revamp is saving default settings. You can now tick the "Save as default" checkbox when exporting a mod to save all the settings for next time, and you can edit them later via the menu too!
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kezmanomania

Club Supporter
Hi,

I'm trying to export/export the jerseyfonts in order to have different fonts for European cup games. I managed to do this with the number textures but not with the jerseyfonts. Am I doing something wrong or isn't it yet possible? And if it's not possible when do you think this will become part of it?

Thank you in advance! Keep up the good work!
 

FIFA Editor Tool

Club Supporter
Hi,

I'm trying to export/export the jerseyfonts in order to have different fonts for European cup games. I managed to do this with the number textures but not with the jerseyfonts. Am I doing something wrong or isn't it yet possible? And if it's not possible when do you think this will become part of it?

Thank you in advance! Keep up the good work!
Not possible yet
 

FIFA Editor Tool

Club Supporter
The 2nd big added feature is a batch mod exporter! This can import as many .fifaprojects as you want, export with the existing project export settings (that can be customized within the exporter), or if there are none, customize them yourself manually, or use the defaults!
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FIFA Editor Tool

Club Supporter
With 1.0.4's release potentially tonight, we will reveal some of the last changes.

One of the biggest is the ability to export and import HotspotDataAssets as a editable .hotspot file!
 

FIFA Editor Tool

Club Supporter
Another feature we introduced is a settings pannel, which has 3 settings you can change. Includes buttons to reset as well. Many more settings will be added in the future.
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FIFA Editor Tool

Club Supporter
Another feature we added to the Editor and Mod Manager was a UI to help if FIFA 21 itself or it's launcher was open. It can cancel, force close FIFA 21 or the launcher (with a prompt) or retry.
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FIFA Editor Tool

Club Supporter
With release in an hour or so, the last big feature is a hash generator. It automatically generates a hash for whatever's in the string textbox, has a copy and clear button, acts like another window so you can use the editor at the same time, as well as a few other minor things!
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FIFA Editor Tool

Club Supporter
**FIFA Editing Toolsuite 1.0.4 Release**

**Changelog**

- Added support for displaying GradingLutAsset texture files, as well as importing and exporting them. Importing displays a UI to assign files to slices
- Added support for displaying and exporting TextureArrayAssets
- Added support for reverting of multiple assets at once, with a warning prompt
- Reverting one or more assets will now close any open tabs for those assets
- Reverting a file now refreshes the asset list automatically (this applies in the data, legacy, and res/chunk explorers)
- Bug fix for failure to extract individual files from the BIG editor
- Added the user interface for regenerating the SDK, which will be shown automatically when starting the program if the SDK is out of date. It can also be accessed from "Regenerate SDK" under the "Tools" menu
- The search filters now ignore accent characters (diacritics) and other nonspacing combining characters
- Added support for more than four images on the Export Mod window
- Added a warning when adding an image greater than 2 MB in size on the Export Mod window
- Enabled high-quality bitmap scaling for images on the Export Mod window as well as the mod manager
- Bug fix for SRGB override toggle button on texture editors not reflecting the current setting
- Bug fix for the texture editor keybindings not being applied correctly when opening assets from the file list
- Added support for subcategories in the Export Mod window, Mod Manager, and the mod format itself
- Added support preset categories and subcategories in the Export Mod window, Mod Manager, and the mod format itself
- Added support for social links in the Export Mod window, Mod Manager, and the mod format itself
- Added support for a website link - shown to users when the mod is outdated - in the Export Mod window, Mod Manager, and the mod format itself
- Improved the project file format for marginally faster loading
- Added full support for non-ASCII data (e.g. supporting non-English languages in the mod export settings that are stored in the project file)
- Improved the behavior when saving a project file to make it less prone to corruption (whenever a project is saved, a backup is kept with the file extension .fifaproject.bak and can be used if your project file does become corrupt)
- Improved the behaviour when saving the configuration file to make it less prone to corruption (whenever the configuration file is saved, a backup is kept with the name FIFA Editor Tool FIFA21.json.bak and can be used if your configuration file does become corrupt)
- Keyboard shortcuts are now disabled when an existing operation (such as saving or importing) is in progress
- Added support for saving the settings on the Export Mod window as defaults, which are used by projects that haven't exported a mod before. Images used in the default settings are copied to a new "FIFA Editor Tool Data" folder next to the .exe. If necessary, the folder can be changed in the configuration file by editing the EditorDataFolder value
- Missing base Data .toc files no longer prevent the game from launching in the Editor or Mod Manager. Any missing files are written to the log file
- Added a "Default Mod Export Settings" menu item beneath the "Tools" menu. The window that is shown allows the user to change the default settings used when exporting a mod (the default settings are used if the project has never exported a mod before), this also includes a "clear" button, and allows saving incomplete/partial settings, where not all fields required for exporting are filled in
- Added a "Batch Mod Exporter" menu item beneath the "Tools" menu. The window that is shown allows exporting of more than one project at a time into a single output folder, with each mod file named after the title of the mod and with the .fifamod extension. If any projects have never been exported before, a prompt will be shown asking if the user wishes to use the default mod settings (if available)
- Specific error messages are now shown when trying to install a mod whose version is either older than the mod manager supports, or newer than the mod manager supports
- Bug fix for double-clicking anywhere on the Available Mods list adding the selected mod to the Active Mods list (e.g. double-clicking the scrollbars would apply the selected mod)
- Added support for multiple selection of mods on the Applied Mods list
- Added two new buttons to allow moving the selected mods on the Applied Mods list directly to the top or the bottom
- Added support for dragging and dropping to reorder the selected mods on the Applied Mods list, using the mouse
- Updated some third-party dependencies
- Search filter tags now have a white "Clear" button when hovered over, to match the look of the main filter's "Clear" button
- Updated DDS conversion to use the extended DX10 header format for more of the DDS types
- Added a new search filter tag "TypeContains", that doesn't require a complete match but only requires the entered text to exist somewhere in the asset's type name
- Added a settings window, accessible from the File menu, with settings for hiding the property grid by default on the texture view, and for the default export format when exporting EBX texture assets or legacy DDS texture assets, as well as clearing all settings or just a tab's
- Improved handling when the FIFAModData-Delete folder fails to be removed in the Editor and Mod Manager
- Added a search filter above the list of installed mods, which supports standard text searches as well as the following tags:
Title, TitleContains, Author, AuthorContains, Description, DescriptionContains, Version, VersionContains, Category, CategoryContains, SubCategory, SubCategoryContains, Discord, DiscordContains, Patreon, PatreonContains, Twitter, TwitterContains, YouTube, YouTubeContains, Instagram, InstagramContains, Facebook, FacebookContains, Website, WebsiteContains
- Added support for importing and exporting of HotspotDataAssets
- Added a window that appears when trying to launch the game, if the game or launcher are already running to the Editor and Mod Manager. The window allows the user to forcefully close the game and/or launcher, as well as canceling or retrying
- The asset type (EBX, CHUNK, LEGACY, RES) is now displayed next to each asset in the file list on the Description tab in the Mod Manager
- The editor now automatically skip re-applying modifications to the game if nothing has changed since the last launch, with info written out to the log file
- Added a Hash Generator window, accessible from the Tools menu. This can be used to generate the hashes needed for editing the language strings in the data/loc path of the legacy explorer, and includes clear and copy buttons

**Download**​

https://www.fifaeditortool.com/download

How To Install:​

Editor:

1. Download the rar from the link provided. https://www.fifaeditortool.com/download
2. Extract the whole folder from the rar somewhere on your PC.
3. Go to the folder and run the exe (preferably as Admin)
4. It will ask you for an encryption key. This will not be provided here, but it is the same as FIFA 19 and FIFA 20. You can copy the fifa19.key/fifa20.key file from your Frosty folder into the Editor folder, then change the name to fifa21.key and restart the program. Otherwise, it can be found on Google.

Mod Manager:

1. Download the rar from the link provided. https://www.fifaeditortool.com/download
2. Extract the whole folder from the rar somewhere on your PC.
3. Go to the folder and run the exe (preferably as Admin)

Or follow the video tutorial here:

 


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