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FIFA Futsal 16

What is your favorite game mode?


  • Total voters
    14

PrinceDiman2018

Club Supporter
This file called "Settings.lua"

His contains in Data_startup.big archive:"Data/fifarna/lua/settings.lua"


Strings:
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail)

as:SetInt(settingTable, "Grass", 0) / This disable grass on high settings, you can change it for medium,low,superlow etc.

Attach file here: https://drive.google.com/open?id=1XpcIozeNl-x9vyXVv3fFOL5pn6prL_MT
 

PrinceDiman2018

Club Supporter
Great! That would definitely improve the immersion. Have you been able to find anything related to grass color? All I've been able to do is play around with various shades of green, but an asphalt or wood-colored pitch for default play would be nice.
I tried, but no results. I have idea about asphalt, wood etc. texture, just add 2d plane in 3d Max with Fifa 15/16 3d Explort plugin, i already did it in Fifa 13 with your mod, this work nice, but one bug, player don't have shadow on the pitch
 
So adding a textured plane would have to be on a stadium-by-stadium basis, right? I'll play around with the lua and pitch files this weekend if I have time.
 

PrinceDiman2018

Club Supporter
Yes, just add plane texture in 3d model stadium 0.1 height above pitch

Hm, do you have FIFA 18? Maybe check what texture files use this arena? This from Hunter Story Mode stadium, maybe this help us?
 

Attachments

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PrinceDiman2018

Club Supporter
I think, maybe we can add a new material on pitch in 3d Max? I haven't tried it, later I will be ready to help with creating own arenas in the game, not just convert from Fifa 13, with unique 3d modele
 
Main directory files updated with 3d grass removal changes.

I do have FIFA 18 but haven't had to time to look into the textures yet.

One of the benefits of having a small field with walls collision geometry along the endlines and sidelines is that players do not lose track of the ball when it bounces off the walls.
I've been able to remove the out of bounds check, so the wall collisions should work fine.

EDIT: My main gripe with the mod currently is that the AI doesn't perform any skills. The attribdb or neuralnet files probably determine skillmove frequency, but no luck yet.
 

PrinceDiman2018

Club Supporter
By the way, i'm a graphical designer and i'll can create new menu, kits, a lot other with graphics design for this mod, of course later, now we must create gameplay part of the mod.

I will be glad to do this work

Example of work for FIFA 15:
 

Attachments

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Awesome stuff. I haven't tried importing any of the balls, boots, or kits from the 13 mod yet since I've been busy with my studies, but those should also be convertible.

I'll look into it when time permits. The next month is going to be hectic for me.
 
Nope, they're EASF encrypted, I think. I've tried blindly editing portions of the gameplayattribdb and attribdb.vlt files, in addition to importing the FIFA 18 neuralnet files. No breakthroughs though. Just some funny glitches, such as slow passing, disappearing players, and jerky animations.
 

PrinceDiman2018

Club Supporter
Nope, they're EASF encrypted, I think. I've tried blindly editing portions of the gameplayattribdb and attribdb.vlt files, in addition to importing the FIFA 18 neuralnet files. No breakthroughs though. Just some funny glitches, such as slow passing, disappearing players, and jerky animations.
EASF encrypted, creator CG Explorer can solve it, Data_startup.big, Data_patch.big EASF encrypted before too, but he can open it.
 

Re_coded

Youth Team
London and New York Stadium from FIFA Street kinda work in 14, but it's goalposts are actually behind the stadium. If those issues can be fixed you have some nice fantasy venues.






 
@PrinceDiman2018
I can try contacting Shawminator, but I think he's moved on to a PES project.

@Re_coded
Yup, those stadiums would be great to have as part of the mod. With FIFA 16, the post mesh moves to match the field length but doesn't change in height (the bounding box changes height but not the mesh). If it can be converted to FIFA 16, it should work even better than with '14.
 

PrinceDiman2018

Club Supporter
London and New York Stadium from FIFA Street kinda work in 14, but it's goalposts are actually behind the stadium. If those issues can be fixed you have some nice fantasy venues.

Hm, do you have fifa_ng_db from FIFA Street 2012? I think if we read database file, this is good help for field size and arena correctly future. I remember one members from this forum in 2013 posting database file, but now file removed unfortunately
 

Re_coded

Youth Team
Hm, do you have fifa_ng_db from FIFA Street 2012? I think if we read database file, this is good help for field size and arena correctly future. I remember one members from this forum in 2013 posting database file, but now file removed unfortunately

I can't find that file in the PS3 files I have, it might be in the Xbox 360 files though.

These are the stadium files from the game:
https://mega.nz/#!UolDyK5A!9T-OQtbOohL7Nmhs6pdPzlep3PjW1aiabhlK99F66ek

It's in a format similar to FIFA 12 and 13, so it needs to be converted from that.
I also sent previews included for the stadium in .dds format, since that's the easiest way to identify them. The only ones I found that weren't crashing are London (ID: 1049) and New York (ID: 1055) which has a pitch that changes colours.


 

PrinceDiman2018

Club Supporter
I can't find that file in the PS3 files I have, it might be in the Xbox 360 files though.

These are the stadium files from the game:
https://mega.nz/#!UolDyK5A!9T-OQtbOohL7Nmhs6pdPzlep3PjW1aiabhlK99F66ek

It's in a format similar to FIFA 12 and 13, so it needs to be converted from that.
I also sent previews included for the stadium in .dds format, since that's the easiest way to identify them. The only ones I found that weren't crashing are London (ID: 1049) and New York (ID: 1055) which has a pitch that changes colours.




WOW! This means that we can change the color of the field in the stadium file, nice)
About file Fifa_ng_db on Xbox360, i did try find it, but no luck too. Thank you anyway)
 

Re_coded

Youth Team
WOW! This means that we can change the color of the field in the stadium file, nice)
About file Fifa_ng_db on Xbox360, i did try find it, but no luck too. Thank you anyway)

I believe it's because it's trying to find something that doesn't work because of a different hex value. Stadiums from 2014 FWC had the same issue with their banners like this Amsterdam ArenA.


 

PrinceDiman2018

Club Supporter
Today i played game and did set "slow" speed on settings in game, and gameplay get better for me

Update: I think zone of goalkeeper too big, it must be reduced, i will try it today
 
Yeah, the goalkeeper zone is a bit big, but since the penalty box is rectangular, if the size is decreased by changing AI_PENALTY_BOX_WIDTH and AI_PENALTY_BOX_LENGTH, there will be no-hand-touch regions between the arc and the box boundary. Try decreasing the length by 1 in the cl.ini.

About ball physics: in the past I've found some constants that seem to deal with air drag and spin, but haven't found values that don't cause the ball to act like a beach ball.

When I have free time in the coming weeks, I'll try to modify the weight and size of the ball.
 


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