This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
If you installed the db from that link, then yes, I think there could be a conflict. This mod requires usage of the included db from its archive, but I think all the kits, balls, and boots should be compatible.PS: Tried to install these and the game now refused to launch:
http://soccergaming.com/index.php?threads/fifa-19-conversions-db-kits-ect.6465940/
is there any conflict?
Thanks for the reply. Also, here's some suggestion: let the selector set fouls yes/no, and the ability to switch between your DB or others in case I wanna go back to normal fifa in a quick way without having to have several installs.
Also, be able to switch players between playing and not playing but on the pitch would be nice
Also, bug report: penalties are completely eff'd up, at least the ones after the extra time
@Supernova, PM for you, please answer)
Nup, no subs in that case.@Madatek
Nice catch -- I'll add this to my todo list. So you're saying that the kickoff sequence bugs out only during pre-season in career mode? If that's the case, were there any substitutions that occurred before this? Sometimes the subbed out player was supposed to take the kickoff. If not, then it could be a bug that I've encountered before but couldn't figure out how to fix: the kickoff sequence freezes for about a minute before the scoreboard appears at the bottom of the screen. Then the game allows you to take the kickoff. Might just have to wait about a minute or enable/disable the mod if this is the case.
Haven't gotten down to testing the mod in Career Mode so I can't offer much support yet if anything arises; however, removing fatigue through the cl.ini will be something I implement for the next update.