i am fast, if my first option does not work then you have a value that is not assignable somewhere or you are trying to use a table from 12 in the 13 database.
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Good point, assignable values can be viewed and checked in the DBM 12 program itself.regularcat;3328121 said:if my first option does not work then you have a value that is not assignable somewhere.
I thought you didn't have Excel. There is Open Office BTW: free program, has an Excel-like program with it I believe.AndreaPirlo21;3328122 said:I had a lingering number in the CX column.
bangus;3328124 said:Good point, assignable values can be viewed and checked in the DBM 12 program itself.
bangus;3328126 said:I thought you didn't have Excel. There is Open Office BTW: free program, has an Excel-like program with it I believe.
bangus;3328126 said:I thought you didn't have Excel. There is Open Office BTW: free program, has an Excel-like program with it I believe.
If you want to create a greater spread between the ratings of average and good players, without having to edit individual players, one option would be to first lower all ratings in a catagory by a set value, then multiply by a set value. Example: Say the ratings spread in one catagory is between 40 and 95. First subtract 35, making the new ratings spread 5 and 60. Now multiply by 1.6. Your new ratings spread for all players is now 8 and 96.AndreaPirlo21;3328263 said:Please note that players' overalls will be reduced drastically in order to achieve realism.
I would like someone to give me a list of players who are very skilled in a certain attribute.
bangus;3328281 said:If you want to create a greater ratings spread between the ratings of average and good players, without having to edit individual players, one option would be to first lower all the ratings in a catagory by a set value, then multiply by a set value. Example: Say the ratings spread in one catagory is between 40 and 95. First subtract 35, making the new ratings spread 5 and 60. Now multiply by 1.6. Your new ratings spread for all players is now 8 and 96.
Don't forget to edit players according to actual reality! EA rates players according to the league they play for. They make all Tier 1 players fast and strong and powerful shooters. And they make all Tier 2-3 players slow and plodding and as weak as old ladies at passing and shooting.AndreaPirlo21;3328283 said:Nice, I just finished the players table.
Excellent thoughts, I hadn't looked at it that way. I have to say though, in leagues/games I've played where player shot power averages in the 30s and 40s, the ball moves way too slow IMO. It's just not realistic. Has to be a happy medium somewhere: 50 min, 80 max or something.regularcat;3328293 said:raising shot power just makes the game faster as passes are faster and hit targets more often which is why i have done just the opposite.
slowing the speed of shots and passes keeps the game more build up and midfield relative while making tackles happen less often and interceptions more frequent.
Ars88;3328492 said:how to install?
xNAPx;3328398 said:Is your gameplay patch just based on database change? or it will be a product.ini file?
regularcat;3328293 said:raising shot power just makes the game faster as passes are faster and hit targets more often which is why i have done just the opposite.
slowing the speed of shots and passes keeps the game more build up and midfield relative while making tackles happen less often and interceptions more frequent.