• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

[FIFA Immersion Gameplay '13]

regularcat

Manager
Moderator
i am fast, if my first option does not work then you have a value that is not assignable somewhere or you are trying to use a table from 12 in the 13 database.
 

bangus

Starting XI
regularcat;3328121 said:
if my first option does not work then you have a value that is not assignable somewhere.
Good point, assignable values can be viewed and checked in the DBM 12 program itself.
 

bangus

Starting XI
AndreaPirlo21;3328122 said:
I had a lingering number in the CX column.
I thought you didn't have Excel. There is Open Office BTW: free program, has an Excel-like program with it I believe.
 

regularcat

Manager
Moderator
bangus;3328124 said:
Good point, assignable values can be viewed and checked in the DBM 12 program itself.

every header has a range of values you can use, go below or above and you will have problems.
 
Please note that players' overalls will be reduced drastically in order to achieve realism.
I would like someone to give me a list of players who are very skilled in a certain attribute.
 

bangus

Starting XI
AndreaPirlo21;3328263 said:
Please note that players' overalls will be reduced drastically in order to achieve realism.
I would like someone to give me a list of players who are very skilled in a certain attribute.
If you want to create a greater spread between the ratings of average and good players, without having to edit individual players, one option would be to first lower all ratings in a catagory by a set value, then multiply by a set value. Example: Say the ratings spread in one catagory is between 40 and 95. First subtract 35, making the new ratings spread 5 and 60. Now multiply by 1.6. Your new ratings spread for all players is now 8 and 96.
 
bangus;3328281 said:
If you want to create a greater ratings spread between the ratings of average and good players, without having to edit individual players, one option would be to first lower all the ratings in a catagory by a set value, then multiply by a set value. Example: Say the ratings spread in one catagory is between 40 and 95. First subtract 35, making the new ratings spread 5 and 60. Now multiply by 1.6. Your new ratings spread for all players is now 8 and 96.

Nice, I just finished the players table.
 

bangus

Starting XI
AndreaPirlo21;3328283 said:
Nice, I just finished the players table.
Don't forget to edit players according to actual reality! EA rates players according to the league they play for. They make all Tier 1 players fast and strong and powerful shooters. And they make all Tier 2-3 players slow and plodding and as weak as old ladies at passing and shooting.

What I do with my db is I redistribute the ratings so that every league has plenty of fast players and strong shooters, just like actual reality. The problem with Tier 2-3 players isn't that they can't run fast or kick a ball hard. It's that their finesse skills and even mental skills are lacking -- shot accuracy, dribbling, consistency, vision, etc.

BTW, passing power is determined by the shot power rating. If you play using the lower league teams, you'll see how painfully slow the ball moves when players pass it around. Why? Check their shot power ratings: 35 and 40 etc. And that's for FWs! It would be laughable if it wasn't so pathetic. I raised all my shot power ratings to 65 minimum.
 

regularcat

Manager
Moderator
raising shot power just makes the game faster as passes are faster and hit targets more often which is why i have done just the opposite.

slowing the speed of shots and passes keeps the game more build up and midfield relative while making tackles happen less often and interceptions more frequent.
 

bangus

Starting XI
regularcat;3328293 said:
raising shot power just makes the game faster as passes are faster and hit targets more often which is why i have done just the opposite.

slowing the speed of shots and passes keeps the game more build up and midfield relative while making tackles happen less often and interceptions more frequent.
Excellent thoughts, I hadn't looked at it that way. I have to say though, in leagues/games I've played where player shot power averages in the 30s and 40s, the ball moves way too slow IMO. It's just not realistic. Has to be a happy medium somewhere: 50 min, 80 max or something.
 

SEPAKBOLA

Senior Squad
My big question is - for any of the FIFA 12/13 games - how can we achieve more fouls? It just doesn't seem to happen no matter what edits anyone has done. I want a player to be on my FW's hip when he gets into the defensive third; I want there to be a chance my player will get barged off the ball if he's not strong or fast enough to keep up.
 
regularcat;3328293 said:
raising shot power just makes the game faster as passes are faster and hit targets more often which is why i have done just the opposite.

slowing the speed of shots and passes keeps the game more build up and midfield relative while making tackles happen less often and interceptions more frequent.

I have already done this.
Last night, I edited the players table only, and a rough edit at that.
It will need improvement, but that is why I want feeds.
I also found that there is no need to increase the gap between good players and bad players. EA's gap is significant enough when you make all ratings lower.

I'll work on the team tab today.
The goal is to make good teams contrast strongly from weak teams.
 


Top