nikolapfc89
Youth Team
Cry in some other place.
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We are testing the new build and it will be out soon. But feel free to wait for next year.probably won't. The season is ending in 2 months already. I am looking forward to next year.
This is "One of the greatest comebacks in football history" )))We are testing the new build and it will be out soon. But feel free to wait for next year.
Honestly, even your statement didn't give me hope. It wasn't even "beta" after all. no matter how much you test, it's a "patch" and there will be problems. It will take more time to fix them. It was too late due to the "desire to add more leagues". I think a v1 could have been released for at least the top 15 country leagues in the world rankings.We are testing the new build and it will be out soon. But feel free to wait for next year.
We add more leagues because we feel it makes the game better and more complete. It also encourages others to try modding, to see their favorite teams and leagues in game. If we have to sacrifice a little time in order to add another league that someone wants, so be it. I worked on the USL Championship last year, because I wanted to add more American teams. It started because I played the Infinity Patch and wanted to build on it.Honestly, even your statement didn't give me hope. It wasn't even "beta" after all. no matter how much you test, it's a "patch" and there will be problems. It will take more time to fix them. It was too late due to the "desire to add more leagues". I think a v1 could have been released for at least the top 15 country leagues in the world rankings.
I am not a mod maker. Do you need to be a barber to interpret whether you cut your hair well or not when you go to the barbershop? no not. You don't need to be doing something to criticize something. deny it in as many forums as you want. Doesn't change the fact that the patch is delayed, not beta or v1. really, how do you not take into account the fact that the "season is almost over"? I'm right. I have no doubt the patch will be nice and I will be grateful for making this patch. But there are also some facts. I'm not saying these things to insult or humiliate you. I'm just saying this because I want something to be done more accurately while this study is being carried out next year.We add more leagues because we feel it makes the game better and more complete. It also encourages others to try modding, to see their favorite teams and leagues in game. If we have to sacrifice a little time in order to add another league that someone wants, so be it. I worked on the USL Championship last year, because I wanted to add more American teams. It started because I played the Infinity Patch and wanted to build on it.
If you want a quick 15 top leagues, what's stopping you from installing the FIFA 22 Conversion Scouser does? It's essentially that, just a quick little redress of FIFA 16. Quick satisfaction. But this is something much bigger and better, that keeps people playing a seven year old game. I find that astounding.
But I will leave you with this elfuu, modding is never "complete". Sure we put out a new version, but there's always the next season, the next league, the next game. You will always find ways to improve your craft. The fact that you think there's a finish line shows how little you actually know about modding this wonderful game. I encourage you, build a mod. What do you want? Build a mod which focuses on Oceanic Island leagues like Fiji, American Samoa, and Tahiti. Or maybe Africa. Or make a fantasy mod! Just build! The more modders we have, the better this community truly is! You just have to start somewhere.
And let me quote you from "Pain": "If you don't share someone's pain, you can never understand them. But just because you understand them doesn't mean you can come to an agreement. That's the truth."Dude just got his account banned for 2 weeks and start doing his routine all over again. Consistency at it's finest.
You make a point, but a barber is paid. We do this in our free time. We have to juggle this mod with time with family, school, and work. We are not EA either with a bottomless budget to work with and state of the art facilities. Feel free to ask questions about the status of the mod, that is appreciated. What I don't appreciate is you telling other users how you have given up hope and are waiting for next year or how disappointed you are because we aren't quick enough. Because of that I feel you have no right to say you do not wish to insult or humiliate us.I am not a mod maker. Do you need to be a barber to interpret whether you cut your hair well or not when you go to the barbershop? no not. You don't need to be doing something to criticize something. deny it in as many forums as you want. Doesn't change the fact that the patch is delayed, not beta or v1. really, how do you not take into account the fact that the "season is almost over"? I'm right. I have no doubt the patch will be nice and I will be grateful for making this patch. But there are also some facts. I'm not saying these things to insult or humiliate you. I'm just saying this because I want something to be done more accurately while this study is being carried out next year.
I appreciate your effort and the time you put into it even though it's free. I don't have a problem with this and can't be. but the point that I tried to explain from the very beginning was waiting for the final stage instead of sharing something.You make a point, but a barber is paid. We do this in our free time. We have to juggle this mod with time with family, school, and work. We are not EA either with a bottomless budget to work with and state of the art facilities. Feel free to ask questions about the status of the mod, that is appreciated. What I don't appreciate is you telling other users how you have given up hope and are waiting for next year or how disappointed you are because we aren't quick enough. Because of that I feel you have no right to say you do not wish to insult or humiliate us.
I know you are not a mod maker, neither was I. You just need a starting point, like right now. I'm not saying those words to try and one-up you, I'm saying them to get you started on making something YOU WANT.
I am open to questions and concerns, as are the others on this team. We acknowledge the season is almost over. We are working as hard and as fast as we can.
Thank you so much for demonstrating this brilliant technique to minimize playernames entries, it worked like charm!I am using a modified dbmaster by @tokke001. With its help, I extend the database. Then I load all the converted tables from fifa 22. I will add that I am merging playernames and dlcplayenames. I then open this database in Creation Master 16. I'm creating a cmp patch with all the players. Then I open this database again in dbmaster and remove all entries from the player and playernames tables. I only leave the first player and the playernames entries for him. I save the database creating a backup before saving. Then I open the database with one player in Creation Master 16 and load the cmp file with players. After uploading, I save. I open DBMaster with the database converted from fifa 22 and the database after uploading the cmp file with players. I save the tables from the second database containing players and playernames and upload them to the converted database from fifa 22. This way I minimize the list of playernames entries with values that are not present in the game.
Hello. I share with you the converted database from FIFA 22. The file is compatible only with FIFA 16. ..... I borrowed from the database from @scouser09 on October 21. I converted the other most important tables from the squads update file from @Fifero del Norte
FIFA 16 DB 3rd February 2022 from FIFA 22
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I use FIFA 22 squadfiles to obtain updated tables, I convert them using Excel with the help of some codes...I am doing update of squads for fifa 15 on top of Moddingway18,19,20+NSP3.0,3.1.
I will copy some interesting me numbers from teamplayerslinks.txt and players.txt fifa22 to fifa15 teamplayerslinks.txt and players.txt in order to speed up work. So far I have manually made about 20 teams what took me about 5h So it's better to implement some tool in c++ which do some work for me.
I am going to takethe below database as input of teamplayerslinks.txt and players.txt.
However maybe it is better to look at fifa 22 scene patches (maybe there are more fresh database) and with the aid of rdbm22 generate teamplayerslinks.txt and players.txt directly from fifa 22? However I don't have fifa 22, do You think I still have a chance generate those files. Because in fifa21 at least patches were in form of .fifamod, .fbmod files not like in <= fifas16 in direct db, loc dirs.