Lagwagon93
Starting XI
Same here!Every time I see a new post here I get excitement about the release and I though it's out![]()
*IMPORTANT! READ THIS*
Hello Guest!
This is a reminder that this forum is English-only.
If you post in other languages, your messages will be deleted.
Please stop by this thread and read our SoccerGaming Forum Rules And Guidelines.
Thank you!
Same here!Every time I see a new post here I get excitement about the release and I though it's out![]()
For those tactics i would check the database of fifa 22 switch :Am I right that those params from teams.txt aren't convertible from fifa22 and it's better to leave it as it is in fifa15/16? However you know for example Arsenal has formation 5-2-2-1 in FIFA15 and in FIFA22 4-4-1-1 so when updating formation but not updating the below params, you know, I worry that the effect won't be realistic. I wonder what patchmakers do here when creating patches, starts some logic machine which draw values or leave them as it is.
Code:std::string busbuildupspeed; //must std::string buspassing; //must std::string buspositioning; //must std::string cccrossing; //must std::string ccpassing; //must std::string ccpositioning; //must std::string ccshooting; //must std::string defaggression; //must std::string defdefenderline; //must std::string defmentality; //must std::string defteamwidth; //must std::string busdribbling; //must
There are also std::string trait1; which probably cannot be updated from fifa22 as well. The rest below probably can be ignored and we can leave as it is in Fifa15/16:
And those ones are pretty well convertible:Code:std::string adboardid; std::string balltype; std::string fancrowdhairskintexturecode; std::string stafftracksuitcolorcode; std::string physioid_primary; std::string matchdayoverallrating; std::string physioid_secondary; std::string bodytypeid; std::string suitvariationid; std::string suittypeid;
Code:void Fifa15TeamsTxtConversion::updateFromFifa22(Team& teamFifa15To, const Team& teamFifa22From) { Team& out = teamFifa15To; const Team& in = teamFifa22From; unsigned temp; if (out.teamid != in.teamid) return; /*Convert some safe (I mean these which seem to be convertable) params and in some cases check/truncate new values if they are out of ranges, */ temp = std::stoul(in.domesticprestige); if (temp <= 10) temp *= 2; out.domesticprestige = std::to_string(temp); temp = std::stoul(in.internationalprestige); if (temp <= 10) temp *= 2; out.internationalprestige = std::to_string(temp); out.rivalteam = in.rivalteam; out.longkicktakerid = in.longkicktakerid; out.penaltytakerid = in.penaltytakerid; out.freekicktakerid = in.freekicktakerid; out.leftcornerkicktakerid = in.leftcornerkicktakerid; out.rightcornerkicktakerid = in.rightcornerkicktakerid; out.captainid = in.captainid; out.leftfreekicktakerid = in.leftfreekicktakerid; out.rightfreekicktakerid = in.rightfreekicktakerid; out.jerseytype = in.jerseytype; out.teamcolor1g = in.teamcolor1g; out.teamcolor1b = in.teamcolor1b; out.teamcolor1r = in.teamcolor1r; out.teamcolor2g = in.teamcolor2g; out.teamcolor2b = in.teamcolor2b; out.teamcolor2r = in.teamcolor2r; out.teamcolor3g = in.teamcolor3g; out.teamcolor3b = in.teamcolor3b; out.teamcolor3r = in.teamcolor3r; out.form = in.form; out.numtransfersin = in.numtransfersin; out.latitude = in.latitude; out.teamname = in.teamname; out.powid = in.powid; out.transferbudget = in.transferbudget; out.midfieldrating = in.midfieldrating; out.matchdaymidfieldrating = in.matchdaymidfieldrating; out.attackrating = in.attackrating; out.matchdayattackrating = in.matchdayattackrating; out.longitude = in.longitude; out.matchdaydefenserating = in.matchdaydefenserating; out.defenserating = in.defenserating; out.overallrating = in.overallrating; out.ethnicity = in.ethnicity; out.personalityid = in.personalityid; out.utcoffset = in.utcoffset; out.genericint2 = in.genericint2; out.genericint1 = in.genericint1; }
Don't bite mate, it's APRIL FOOL'S!!!Take your time guys
So watch out because tomorrow is Prima Aprilis (Aprill Fools day in english). The creators can put on mediafire some 15 GB of data for example movie in rar and release information that patch is ready. Everybody downloads and see it's just movie.
I had a heart attack mate, we don't have April Fools' day here, today was a normal workday for me hahahaDon't bite mate, it's APRIL FOOL'S!!!
@scouser09
I would like to highlight a few problems with some players in the dB that are a little bit spoiling the career mode in fip4.
First there is all the fake South American internationals (Uruguay ones like fake Cavani and fake Suarez) that ends up in the free agent.
Then there is something like a dozen of players with "badly" made stats in the free agents. They can be recognised by their extremely high potential (86+) and their unrealistic stats at some of their attributes considering their position. For instance, world class goalkeeping stats for a field player and vice et versa.
I can edit/remove them from myself, but I just wanted to point it out.
On a different topic, I made extensive research a year or two ago on the simsettings.ini. I have managed to have a version that gives realistic points (+-85 points to win a league, +-32 points to avoid relegation), average goal scored by match (+-2.7), realistic goal scorer charts (in terms of number of goal scored, and who scored), and the same with passing.
I am offering to share it, if you want to include it in the mod.
I have attached a zip with the simsettings.ini. There is 3 versions inside. I recommend using the V2.
Hi guys! I have got 2 question.
1. How can i change number of players on the bench? I would like change the 5 player to higher, than in real life.
2. How can i change the substitute players 3-to 5? Thanks for your help, and sorry for my english!
@scouser09
I have one question (maybe already explained but I don't find proper explanation)
why are the additional leagues like Cyprus, Northern Ireland, Uruguay only available via the switcher?
Is this because of a compdata and dlc limit? (not clear because fip basic career compdata shows size ok and free space, so basically there's space for them)
Is this because of playername table limit? (ok the playernames db table is almost at his limits, but again here, additional names can be pasted on dcplayernamestable )
Is this because of amount of formations? (again there's almost 100 free formations ids on main fip so I can't see clearly this reason neither)
I ask this because some other leagues not present on original fifa 16 game are added in main fip (and quite some even) so if it's only a playernames table limit, then one or more of those leagues in switcher could be added to main db with full leagues on career then..)
I appreciate your effort and the time you put into it even though it's free. I don't have a problem with this and can't be. but the point that I tried to explain from the very beginning was waiting for the final stage instead of sharing something.
As for the issue of hopelessness; I said what I felt. The thing that made me feel this was the points I didn't like that I already mentioned.
Finally, thank you for not spoiling your style and for being respectful (unlike some users). Rest assured, I can't wait to see your work.
Hey, I hope the great scouser and other FIP contributors will take it into consideration for the next update.
- Add new wallpapers (menus), highlighting FIP 2022.
- Have current songs, perhaps, converted from FIFA 22.
Because, it's horrible to see the original FIFA 16 from the year 2015. But updated to a new patch. Does not make sense. There's no thrill in playing with that excitement of (wow), how new, different, etc.
Something Ariel Santarelli from ModdingWay did. Very nice editing mods.
Therefore, it would be nice to have the FIP, with a great graphic structural finish. That highlighted, the art that was made!My God in heaven, how I miss that damn Argentine.
Eternal considerations because they were magical years that brought me joy. Since FIFA 13. I always love, all the people who go beyond, just like you here, proud to be registered since 2008.
View attachment 90549View attachment 90550View attachment 90551View attachment 90552
There are geniuses on this forum, with absurd talent, they can help with this part. I am sure.
That's all I ask, for the new version 5.0. that will someday be released.
Thanks.