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FIFA Renaissance 2015: Global Gameplay Package With Specific Addons

Mick-S;3754362 said:
must say although this is probably the best Fifa ever, your script has made it even better, so thanks for all your hard work, much appreciated.

Thanks, man. I lost my old Settings.ini so I have to redo it now. :( Hope to have time more this weekend because I know you all want to customize the script.
 
Last feature being added today is massimuccio63's idea (I have campeador's idea finished but not tweaked). Then the last three steps before release will be writing up the documentation, editing the speed overall slightly, and testing it out on my desktop.

More news later today if everything goes smoothly. :) I've been squeezing whatever freetime I have into adding these features.
 
Last feature was giving me a headache, but it's done! I just need to test it out later today on my desktop and I'll release as long as no bugs are present.

Sorry for the hold up.
 
razvanultra55;3756475 said:
no problem m8...we'll wait.

So now that I've tested it after adding one or two more features, I find that it needs a few more tweaks randomization-wise. I'll have these done by tomorrow and then I'll release. Make sure you have exe version 1.3.0.0 and read the Doc.txt when I do release. It's on the way guys.
 
Still can't find that sweetspot, but I also need to add one more feature. I did not have any time today to tweak the program as hinted last night, and I'll refrain from dishing out preconceived estimates for release. Updates will now come day by day if possible. Got a long day ahead tomorrow, so no guarantees, but I will say that the project is shaping up to be good and ready for customization. Again, apologies for the poor estimates; you'll not see them again.

Extra feature to add when applicable:

Timer freeze interval.

What's left besides the simple addition above:

Finding a good speed: I've gone from too fast to sluggish and need to find a medium before release.
 

x119

Youth Team
AndreaPirlo, are you able to activate the "speedhack" feature of CheatEngine for FIFA15?
Sorry to ask you again it, but in the official forum they told me "no way this year", and without that hack I won't buy the product.

thx
 

campeador

Reserve Team
x119;3757139 said:
AndreaPirlo, are you able to activate the "speedhack" feature of CheatEngine for FIFA15?
Sorry to ask you again it, but in the official forum they told me "no way this year", and without that hack I won't buy the product.

thx

for slow speed or for fast?
 
Not sure, x119. I'll take a look after I get my current project done, but from what I saw, FIFA doesn't allow a lot of CE's routines this year, such as D3D hook, etc.
 
Beta Release

After failing to find a suitable range and realizing I haven't got the time to continue tweaking for a while, here is the beta release:

RGS 1.0 BR4: Being Fixed.
Please read the Doc.txt to get started and leave me feedback if you can't get it to work for some reason. I'll answer when I have the time, but this week I don't have the time to support it much. So PLEASE report issues and try to tweak the script settings to suit your tastes. I may take user edits and implement them as optional configs in future updates.

Change Log:

+ Standalone with GUI
+ Functions to enable, disable, and edit settings.
+ Hotkeys (F3, F4, F5) to perform some of these functions on the fly during matches.
+ Ability so freeze some settings, read the Doc.txt carefully because I've got a workaround in place as of now.
+ Ability to restore settings to the default provided files.
+ Better randomization function than the standard Lua one for these purposes (greater variety).

To come when applicable:

- A better passing system with random ball movement and pass error. I found the sliders inadequate for proper pass error this year, so I'll be trying to edit ball trajectories to compensate for where the in-built sliders fail.
- (Optional) Player ratings editing during memory. No guarantees here, but I hope this ones possible.
- (Optional) Same with team tactics.
- More tweaks to the default files from the script package. Not great to me as of now, but still a fun game.
 
Thanks. Take your time with testing and editing the file. The scheme I have set up right now is not perfect by any means, so I'm just hoping that users will edit and customize on their own and send me their configurations when they find a sweetspot. That's why this project is still in beta.
 

massimuccio63

Youth Team
AndreaPirlo21;3760221 said:
No one has tried and tweaked it so far?

Of course. I modified the Settings_FirstHalf.ini, only sprint and acceleration for cpu and user, with values between 45 and 80 (just to try) but playing I see the values which change randomly (according with your default values, 5-22, 8-27 etc).
Did I miss something in your explanation?
 
massimuccio63;3760223 said:
Of course. I modified the Settings_FirstHalf.ini, only sprint and acceleration for cpu and user, with values between 45 and 80 (just to try) but playing I see the values which change randomly (according with your default values, 5-22, 8-27 etc).
Did I miss something in your explanation?

Are you changing the settings mid-match or with the FIFA process closed?

If mid-match, have you hit refresh? If that does not work, make your changes after the match by editing the file in note pad, start up the script, and then see if everything is randomizing correctly in game.
 

massimuccio63

Youth Team
AndreaPirlo21;3760226 said:
Are you changing the settings mid-match or with the FIFA process closed?

If mid-match, have you hit refresh? If that does not work, make your changes after the match by editing the file in note pad, start up the script, and then see if everything is randomizing correctly in game.

With FIFA closed.
Here my Settings_FirstHalf.ini (just the initial part):



//It is recommended to read the "Doc.txt" before attempting to edit this file so that you can get a feel for the structure of the script
*********************************************************************
DF_NP_CPUSprint 45 62 // [DF starts here] DF = Defensive Fifth -- Left-most fifth on the field. (Home team, first half)
DF_NP_CPUAccel 42 51 // [NP = not in possession] Remember, defensive fifth here is for the USER, not the AI. This is the attacking fifth for the AI.
DF_NP_CPUShotErr 45 99 // The scheme is right to left, with the rightmost fifth being the attacking fifth and the leftmost fifth being the defensive fifth.
DF_NP_CPUPassErr 85 99 // If that still doesn't make too much sense, feel free to read the Doc.txt for a more detailed and lucid explanation.
DF_NP_CPUShotSpeed 45 53
DF_NP_CPUPassSpeed 1 99
DF_NP_CPUInjFreq 35 65
DF_NP_CPUInjSev 35 65
DF_NP_CPUGkAbility 1 99
DF_NP_CPUMarking 65 99
DF_NP_CPURunFreq 1 50
DF_NP_CPULineHeight 35 99
DF_NP_CPULineLength 1 65
DF_NP_CPULineWidth 1 65
DF_NP_CPUFullbackPos 1 99
DF_NP_CPUFirstTouchErr 65 99
---------------------------------------------------------------------
DF_P_UserSprint 48 77 //[P = in possession] The user is now in possession in the defensive fifth.
DF_P_UserAccel 41 51
DF_P_UserShotErr 1 99
DF_P_UserPassErr 50 90
DF_P_UserShotSpeed 45 53
DF_P_UserPassSpeed 25 80
DF_P_UserInjFreq 35 65
DF_P_UserInjSev 35 65
DF_P_UserGkAbility 1 99
DF_P_UserMarking 1 99
DF_P_UserRunFreq 65 99
DF_P_UserLineHeight 1 99
DF_P_UserLineLength 1 99
DF_P_UserLineWidth 1 99
DF_P_UserFullbackPos 1 99
DF_P_UserFirstTouchErr 45 99
---------------------------------------------------------------------
DF_P_B_UserSprint 50 69 //[B = Boost] Offensive boost due to poor defensive shape. Used for initiating counters
DF_P_B_UserAccel 43 54
 
massimuccio63;3760248 said:
With FIFA closed.
Here my Settings_FirstHalf.ini (just the initial part):



//It is recommended to read the "Doc.txt" before attempting to edit this file so that you can get a feel for the structure of the script
*********************************************************************
DF_NP_CPUSprint 45 62 // [DF starts here] DF = Defensive Fifth -- Left-most fifth on the field. (Home team, first half)
DF_NP_CPUAccel 42 51 // [NP = not in possession] Remember, defensive fifth here is for the USER, not the AI. This is the attacking fifth for the AI.
DF_NP_CPUShotErr 45 99 // The scheme is right to left, with the rightmost fifth being the attacking fifth and the leftmost fifth being the defensive fifth.
DF_NP_CPUPassErr 85 99 // If that still doesn't make too much sense, feel free to read the Doc.txt for a more detailed and lucid explanation.
DF_NP_CPUShotSpeed 45 53
DF_NP_CPUPassSpeed 1 99
DF_NP_CPUInjFreq 35 65
DF_NP_CPUInjSev 35 65
DF_NP_CPUGkAbility 1 99
DF_NP_CPUMarking 65 99
DF_NP_CPURunFreq 1 50
DF_NP_CPULineHeight 35 99
DF_NP_CPULineLength 1 65
DF_NP_CPULineWidth 1 65
DF_NP_CPUFullbackPos 1 99
DF_NP_CPUFirstTouchErr 65 99
---------------------------------------------------------------------
DF_P_UserSprint 48 77 //[P = in possession] The user is now in possession in the defensive fifth.
DF_P_UserAccel 41 51
DF_P_UserShotErr 1 99
DF_P_UserPassErr 50 90
DF_P_UserShotSpeed 45 53
DF_P_UserPassSpeed 25 80
DF_P_UserInjFreq 35 65
DF_P_UserInjSev 35 65
DF_P_UserGkAbility 1 99
DF_P_UserMarking 1 99
DF_P_UserRunFreq 65 99
DF_P_UserLineHeight 1 99
DF_P_UserLineLength 1 99
DF_P_UserLineWidth 1 99
DF_P_UserFullbackPos 1 99
DF_P_UserFirstTouchErr 45 99
---------------------------------------------------------------------
DF_P_B_UserSprint 50 69 //[B = Boost] Offensive boost due to poor defensive shape. Used for initiating counters
DF_P_B_UserAccel 43 54

You've run the script, opened FIFA, and the values are not changing in the right ranges? Have you hit refresh?

I'll look at it again when I have time, but last time I checked it worked fine.
 


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