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FIFA STREET PS3 (X360) - Console Editing

fifayoun

Youth Team
oh friend, this is very good news, with this we can update the game a lot, I suppose you had to make an arrangement for those faces?

I had FIFA Online 3 installed on my old laptop from 4 years ago, I extracted the faces and imported them, they worked without conversion needed.

I will upload a full pack soon. Keep in mind that most of the faces are from 16/17 season (Messi with his blonde hair for example). However, we can change/update the hair, with FIFA 14/Switch models, as the game has no trouble with hair models.
 

fifayoun

Youth Team
hey thanks it worked, i was able to add new kits now the only problem was the logos don't completely overlap. ( https://imgur.com/a/nZszq91) is it possible to remove the old logo?

I will look to find out what causes this issue.

Why not just leave the default streetwear though?
The default streetwear will stay, I only want to find out whether we can expand on it by creating newer streatwear and/or team specific streetwear, to add to the immersion.

For example the default Nike streetwear (in the game only for national teams who wear Nike and Premier League teams who wear Nike) are models from around 2010. We can add a lot more "new" Nike streetwear to the game.
 

jj88

Club Supporter
I had FIFA Online 3 installed on my old laptop from 4 years ago, I extracted the faces and imported them, they worked without conversion needed.

I will upload a full pack soon. Keep in mind that most of the faces are from 16/17 season (Messi with his blonde hair for example). However, we can change/update the hair, with FIFA 14/Switch models, as the game has no trouble with hair models.
yes i think the most important thing is to be able to use those head models the other things can be added from the switch 2020 conversions.
 

fifayoun

Youth Team
hey thanks it worked, i was able to add new kits now the only problem was the logos don't completely overlap. ( https://imgur.com/a/nZszq91) is it possible to remove the old logo?

I've identified the issue, it was because I forgot to add the code to the player.lua (like I said earlier, the .lua files were far from complete, because I started editing them from scratch again).

I will upload the new player.lua now.
 

jj88

Club Supporter
I will look to find out what causes this issue.


The default streetwear will stay, I only want to find out whether we can expand on it by creating newer streatwear and/or team specific streetwear, to add to the immersion.

For example the default Nike streetwear (in the game only for national teams who wear Nike and Premier League teams who wear Nike) are models from around 2010. We can add a lot more "new" Nike streetwear to the game.
That is a theme that I have had in mind since I played the bboy game on ps2 years ago and I really liked the great variety of urban costumes that I had it would be a very good thing to be able to customize the street, but maybe it's a very pretentious thing to do this, lol.
73307-b-boy-playstation-2-front-cover.jpg
 

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fifayoun

Youth Team
I've identified the issue, it was because I forgot to add the code to the player.lua (like I said earlier, the .lua files were far from complete, because I started editing them from scratch again).

I will upload the new player.lua now.

Here is the new player.lua:

http://www.mediafire.com/file/9h9erfx88xbrcbl/player.lua/file

This fixes the issue of the wrong crest being loaded when adding custom kits.

This also adds a new way (for me easier) to add new faces, tattoos, etc.

You can now also add them with these names:

Tattoo texture: data/sceneassets/body/playerskin_PLAYERID.rx3
Face texture: data/sceneassets/faces/face_PLAYERID.rx3
Hair model: data/sceneassets/hair/hair_PLAYERID.rx3
Hair texture: data/sceneassets/hair/hair_PLAYERID_textures.rx3
Hairlod model: data/sceneassets/hairlod/hairlod_PLAYERID.rx3
Head model: data/sceneassets/heads/heads_PLAYERID.rx3
 

fifayoun

Youth Team
That is a theme that I have had in mind since I played the bboy game on ps2 years ago and I really liked the great variety of urban costumes that I had it would be a very good thing to be able to customize the street, but maybe it's a very pretentious thing to do this, lol.View attachment 39463

Here's an example of a test I did trying to add new FC Barcelona "streetwear" to the game:

This is the streetwear:



This is how it looks ingame:



It is possible, but like I said, it's very difficult to make specific colorways, because the game will try to recolour the textures to the kitcolors that are set in the database.

So for example if I want to add blue/red streetwear to Barcelona's home kit, this will generally work well because those are the 2 colours for Barcelona's home kit in the database. But if I also want to add yellow streatwear to Barcelona's home kit, the game will attempt to recolour them to the values in the database (red/blue), this makes it difficult to have colour variations like in real life.

For example, in real life Barca have multiple variations as "home" streetwear, that feature different colours. A lot are of course blue/red, but there are also some in grey/light blue or black or even yellow. For those variations I need to find out how we can make the game read different colours and ignore the database values.
 
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jj88

Club Supporter
Here's an example of a test I did trying to add new FC Barcelona "streetwear" to the game:

This is the streetwear:



This is how it looks ingame:



It is possible, but like I said, it's very difficult to make specific colorways, because the game will try to recolour the textures to the kitcolors that are set in the database.

So for example if I want to add blue/red streetwear to Barcelona's home kit, this will generally work well because those are the 2 colours for Barcelona's home kit in the database. But if I also want to add yellow streatwear to Barcelona's home kit, the game will attempt to recolour them to the values in the database (red/blue), this makes it difficult to have colour variations like in real life.

For example, in real life Barca have multiple variations as "home" streetwear, that feature different colours. A lot are of course blue/red, but there are also some in grey/light blue or black or even yellow. For those variations I need to find out how we can make the game read different colours and ignore the database values.
if when I checked the dds that are in data1 I realized that the thing is not going to be as easy as replacing one image with another.
 

fifayoun

Youth Team
if when I checked the dds that are in data1 I realized that the thing is not going to be as easy as replacing one image with another.

I know, I already understand the system EA uses. Like I described earlier.

The "streetwear" textures all have 1 to 3 colours, red, green and blue. All the red parts will be changed by the "primary" kitcolor of a team, all the green parts will be changed by the "secondary" kitcolour of a team and all the blue parts by the "tertiary" kitcolour of a team.

That is how the default system works, which means that the "streetwear" for any team can only consist of the same colours of the kits. So any streetwear assigned to Barcelona's home kit will always be blue and red. Any streetwear assigned to Real Madrid's away kit will always be black and gold. You can not have one Barcelona home kit "streetwear" in orange and black and another home kit streetwear for Barcelona in yellow and red.

This is why I am trying to figure out how we can make the game "ignore" those kitcolour values from the database, to create specific streetwear.
 

fifayoun

Youth Team
Here is the new player.lua:

http://www.mediafire.com/file/9h9erfx88xbrcbl/player.lua/file

This fixes the issue of the wrong crest being loaded when adding custom kits.

This also adds a new way (for me easier) to add new faces, tattoos, etc.

You can now also add them with these names:

Tattoo texture: data/sceneassets/body/playerskin_PLAYERID.rx3
Face texture: data/sceneassets/faces/face_PLAYERID.rx3
Hair model: data/sceneassets/hair/hair_PLAYERID.rx3
Hair texture: data/sceneassets/hair/hair_PLAYERID_textures.rx3
Hairlod model: data/sceneassets/hairlod/hairlod_PLAYERID.rx3
Head model: data/sceneassets/heads/heads_PLAYERID.rx3

Once again, I realised I still forgot some code in this player.lua.

I fixed the crest issue, but the game would still read the old shorts and socks, instead of the new one. This is fixed in the new version here:

https://www.mediafire.com/file/fdhps3eb5l1g9xc/player.lua/file

I also leave you guys with all FIFA Online 3 (2017) faces here:

https://www.mediafire.com/file/bojr...FACES_FOR_FIFA_STREET_BY_FIFAYOUNrar.rar/file

All the files are correctly named to work with the player.lua above, so you simply need to extract them to your FIFA Street game folder and they should be in action.

PS: There are some very high ID's from FIFA Online for which I do not know where the faces belong too (it could be classic players or something) and also there are also faces of players who did not exist in FIFA Street's database (for example De Bruyne), but once they are added to the database, their faces will already be in the game.
 

Frmike

Club Supporter
Once again, I realised I still forgot some code in this player.lua.

I fixed the crest issue, but the game would still read the old shorts and socks, instead of the new one. This is fixed in the new version here:

https://www.mediafire.com/file/fdhps3eb5l1g9xc/player.lua/file

I also leave you guys with all FIFA Online 3 (2017) faces here:

https://www.mediafire.com/file/bojr...FACES_FOR_FIFA_STREET_BY_FIFAYOUNrar.rar/file

All the files are correctly named to work with the player.lua above, so you simply need to extract them to your FIFA Street game folder and they should be in action.

PS: There are some very high ID's from FIFA Online for which I do not know where the faces belong too (it could be classic players or something) and also there are also faces of players who did not exist in FIFA Street's database (for example De Bruyne), but once they are added to the database, their faces will already be in the game.

Thanks man this helped me alot B)
 

Frmike

Club Supporter
Once again, I realised I still forgot some code in this player.lua.

I fixed the crest issue, but the game would still read the old shorts and socks, instead of the new one. This is fixed in the new version here:

https://www.mediafire.com/file/fdhps3eb5l1g9xc/player.lua/file

I also leave you guys with all FIFA Online 3 (2017) faces here:

https://www.mediafire.com/file/bojr...FACES_FOR_FIFA_STREET_BY_FIFAYOUNrar.rar/file

All the files are correctly named to work with the player.lua above, so you simply need to extract them to your FIFA Street game folder and they should be in action.

PS: There are some very high ID's from FIFA Online for which I do not know where the faces belong too (it could be classic players or something) and also there are also faces of players who did not exist in FIFA Street's database (for example De Bruyne), but once they are added to the database, their faces will already be in the game.

you may be able to open some high id players in fifa file explorer and then see if you recognize their face texture, so you know which player it is.
 

fifayoun

Youth Team
you may be able to open some high id players in fifa file explorer and then see if you recognize their face texture, so you know which player it is.

True, but I have now extracted FIFA Online's database and will look inside it to know who these players are.

In case they are legends, we could add them to Classic XI or we can make a new team inside the database for legends/icons.
 

Frmike

Club Supporter
True, but I have now extracted FIFA Online's database and will look inside it to know who these players are.

In case they are legends, we could add them to Classic XI or we can make a new team inside the database for legends/icons.

I already added Ronaldo Nazario, Ronaldinho, Yashin, Zidane and Maldini to my game a few days ago. I'm just looking for a cool kit that will suit the classic xi team. do you have a cool kit for me?
 

fifayoun

Youth Team
I already added Ronaldo Nazario, Ronaldinho, Yashin, Zidane and Maldini to my game a few days ago. I'm just looking for a cool kit that will suit the classic xi team. do you have a cool kit for me?

What do you think of the original Icons kits from EA?

FIFA 18:


FIFA 19:


FIFA 20:


They must be somewhere in the threads here.
 
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Frmike

Club Supporter
Once again, I realised I still forgot some code in this player.lua.

I fixed the crest issue, but the game would still read the old shorts and socks, instead of the new one. This is fixed in the new version here:

https://www.mediafire.com/file/fdhps3eb5l1g9xc/player.lua/file

I also leave you guys with all FIFA Online 3 (2017) faces here:

https://www.mediafire.com/file/bojr...FACES_FOR_FIFA_STREET_BY_FIFAYOUNrar.rar/file

All the files are correctly named to work with the player.lua above, so you simply need to extract them to your FIFA Street game folder and they should be in action.

PS: There are some very high ID's from FIFA Online for which I do not know where the faces belong too (it could be classic players or something) and also there are also faces of players who did not exist in FIFA Street's database (for example De Bruyne), but once they are added to the database, their faces will already be in the game.


the kits and faces work great. I only want to add tattoos to a few players, only their arms turn black. does anyone know what causes this and how to fix it?
 

fifayoun

Youth Team
the kits and faces work great. I only want to add tattoos to a few players, only their arms turn black. does anyone know what causes this and how to fix it?

I've had these issues before, both on FIFA Street and FIFA 19 on the PS3, but I don't remember how I fixed this issue. I will take a look again.
 

fifayoun

Youth Team
I've had these issues before, both on FIFA Street and FIFA 19 on the PS3, but I don't remember how I fixed this issue. I will take a look again.

I don't really know what the issue exactly is, so instead I send you a FIFA Street .rx3 file with a (very bad) Messi tattoo as the "template", use this .rx3 and import your tattoo textures in this one and save it for the player who'se tattoos you have imported.

Just so you know, I can see that you used regular FIFA style tattoos, these will not work with FIFA Street, because FIFA Street skintexture files are different.

The reason for this is because in default FIFA players will always wear atleast a shirt with sleeves, therefore the upper arm and shoulders are not included in the body model/skintextures (they will never be visible). However, because in FIFA Street players can also wear tanktops, these are included and therefore the layout for tattoos is completely different. Which makes it very hard to make tattoos (also because the skintextures by EA are a mess).

https://www.mediafire.com/file/w92yg6s5uwbz6wj/playerskin_158023.rx3/file
 


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