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FIFA STREET PS3 (X360) - Console Editing

draconperuvian13

Club Supporter
[QUOTE = "diazjesux, publicación: 6596131, miembro: 211410"] Para que FIFA 12 muestre las cabezas de FIFA de Nintendo Switch
1.Con PES File Explorer abra Head_xxxx_0_0.rx3
2.Importar bloques 1,8,11 https://drive.google.com/open?id=1bvNXhnh4PpBxayfFDVWTrlGGfwCE2it6
3.Guardar

---------
_0 borrado en el nombre del archivo
eliminado _0 en el nombre del archivo de textura del cabello [/ QUOTE]



In fifa street after replacing 1, 8,11 it looks good but the problem is a slight deformation in the eyes and another in the mouth I do not know if you use blender
 

jj88

Club Supporter
@diazjesux please mate share those blocks. i need them.
there is nothing special in those blocks, just extract them from any fifa 12/13 pc or fifa online 3 head model, I warn you that the result is not so good 0 facial mobility and lip deformation, you will also have to reposition them, maybe Dimitri's research may solve some day.
 

Re_coded

Youth Team
Bumping this thread because there's some good news!

Thanks to @tokke001's upcoming FIFA Model Converter, we are now able to convert files to FIFA Street! :D
Here's some results with FIFA 14 faces converted to FIFA Street thanks to this tool:

- David Beckham



* Small note, since the hair was originally from FIFA 16, it's important to convert this hairmodel from that game and not FIFA 14 because that didn't work at all.

- Neymar




- Kaká



- Robin van Persie






For @fifayoun if you're still interested, I've seen that VOLTA textures are now being exported from FIFA 21 by someone on the Evo-Web forums. Might be something to check out that could be useful:

 

jj88

Club Supporter
Bumping this thread because there's some good news!

Thanks to @tokke001's upcoming FIFA Model Converter, we are now able to convert files to FIFA Street! :D
Here's some results with FIFA 14 faces converted to FIFA Street thanks to this tool:

- David Beckham



* Small note, since the hair was originally from FIFA 16, it's important to convert this hairmodel from that game and not FIFA 14 because that didn't work at all.

- Neymar




- Kaká



- Robin van Persie






For @fifayoun if you're still interested, I've seen that VOLTA textures are now being exported from FIFA 21 by someone on the Evo-Web forums. Might be something to check out that could be useful:

Very good friend, I was aware of the @toke001 tool and they have made me want to get back into the game again, at the moment I am trying to update the database I already added new players from id 206626 to 260637 now I have to fix the id of the players' names from the original base and match them with the new base.
 

rambolandperu13

Club Supporter
¡Chocando este hilo porque hay buenas noticias!

Gracias al próximo convertidor de modelos de FIFA de [USER = 171731] @ tokke001 [/ USER], ¡ahora podemos convertir archivos a FIFA Street! :D
Aquí hay algunos resultados con las caras de FIFA 14 convertidas a FIFA Street gracias a esta herramienta:

- David Beckham



* Pequeña nota, dado que el cabello era originalmente de FIFA 16, es importante convertir este modelo de cabello de ese juego y no FIFA 14 porque eso no funcionó en absoluto.

- Neymar




- Kaká



- Robin van Persie






Para [USER = 168576] @fifayoun [/ USER], si todavía estás interesado, he visto que alguien en los foros de Evo-Web está exportando texturas VOLTA desde FIFA 21. Podría ser algo para revisar que podría ser útil:

[URL unfurl = "true"] https://evo-web.co.uk/threads/fifa-...itors-title-update-13-11-3-kit-fonts-database. 81489 / [/ URL]
Amazing
 

fifayoun

Youth Team
Bumping this thread because there's some good news!

Thanks to @tokke001's upcoming FIFA Model Converter, we are now able to convert files to FIFA Street! :D
Here's some results with FIFA 14 faces converted to FIFA Street thanks to this tool:

- David Beckham



* Small note, since the hair was originally from FIFA 16, it's important to convert this hairmodel from that game and not FIFA 14 because that didn't work at all.

- Neymar




- Kaká



- Robin van Persie






For @fifayoun if you're still interested, I've seen that VOLTA textures are now being exported from FIFA 21 by someone on the Evo-Web forums. Might be something to check out that could be useful:

I have indeed seen the news (have been following the work of @tokke001, @Dmitri and @Beedy) and it's indeed incredible what they have accomplished together for the FIFA community, from the early "next-gen" games on the 360 to the last PS3/360 Fifa games. Thanks to them it's pretty much possible to edit all PS3/360 Fifa games and it indeed has made me want to go back into editing Fifa Street especially.

I already had someone who sent me a few Volta textures (and models), but the textures are in a different format and also of course the models that belong to them are different. However, the textures alone could already be a massive help.

As you know one of the last things I did in FIFA Street was trying to also add women into the game and this was possible thanks to the body files of later FIFA's, although there are some slight errors. I will ask @tokke001 and/or @Dmitri whether they might have the time/possibility to fix those small issues for them to be completely flawless.

We can also add new "modes/challenges" in the game, although making custom challenges outside of the regular stuff (last man standing, futsal, etc.) is difficult as the format in which it is made is hard to figure out. I could change the amount of players on the pitch for example.

It's also possible to add more challenges/countries/regions to the world tour map, but on the other hand they would simply be challenges already in the game but repeated (just like some challenges already are like that in the game).

However, if it was possible to edit the stadiums (FIFA 12/13/Street stadiums can't be opened in Blender with the 3D Importer/Exporter), it would make more sense to add new world tour locations as we could create new stadiums. I will, again, have to ask whether @tokke001 and/or @Dmitri would want to take a look at it, as they are the most knowledgeable.

Stadium textures can already be changed and therefore you could make small variations, although sometimes the .rx3 does not save correctly and causes corruption.

Moral of the story; FIFA Street editing is pretty much back on the menu.
 
Last edited:

Re_coded

Youth Team
I have indeed seen the news (have been following the work of @tokke001, @Dmitri and @Beedy) and it's indeed incredible what they have accomplished together for the FIFA community, from the early "next-gen" games on the 360 to the last PS3/360 Fifa games. Thanks to them it's pretty much possible to edit all PS3/360 Fifa games and it indeed has made me want to go back into editing Fifa Street especially.

I already had someone who sent me a few Volta textures (and models), but the textures are in a different format and also of course the models that belong to them are different. However, the textures alone could already be a massive help.

As you know one of the last things I did in FIFA Street was trying to also add women into the game and this was possible thanks to the body files of later FIFA's, although there are some slight errors. I will ask @tokke001 and/or @Dmitri whether they might have the time/possibility to fix those small issues for them to be completely flawless.

We can also add new "modes/challenges" in the game, although making custom challenges outside of the regular stuff (last man standing, futsal, etc.) is difficult as the format in which it is made is hard to figure out. I could change the amount of players on the pitch for example.

It's also possible to add more challenges/countries/regions to the world tour map, but on the other hand they would simply be challenges already in the game but repeated (just like some challenges already are like that in the game).

However, if it was possible to edit the stadiums (FIFA 12/13/Street stadiums can't be opened in Blender with the 3D Importer/Exporter), it would make more sense to add new world tour locations as we could create new stadiums. I will, again, have to ask whether @tokke001 and/or @Dmitri would want to take a look at it, as they are the most knowledgeable.

Stadium textures can already be changed and therefore you could make small variations, although sometimes the .rx3 does not save correctly and causes corruption.

Moral of the story; FIFA Street editing is pretty much back on the menu.
Would it be an idea to reuse some assets from the FIFA Fan Fest areas in the 2014 FIFA World Cup game to create new venues when this becomes possible? I know there were some generic locations and actual places like Amsterdam (In front of the Centraal Station), Washington D.C. (Near the Capitol), Mexico City and London (Trafalgar Square) for example.

I wanted to unlock all stadiums in the game through the database but I'm unfortunately unable to open the db files that you posted here in DB Master because it couldn't read past the end of a string :/
Is there another way to do this, except for going through the World Tour mode again? Or do you conveniently happen to have a database lying around with all venues enabled?
 

fifayoun

Youth Team
Would it be an idea to reuse some assets from the FIFA Fan Fest areas in the 2014 FIFA World Cup game to create new venues when this becomes possible? I know there were some generic locations and actual places like Amsterdam (In front of the Centraal Station), Washington D.C. (Near the Capitol), Mexico City and London (Trafalgar Square) for example.

The Fan Fest idea is one I also had, as they are basically stadiums and they can be opened with FIFA 3D Importer/Exporter. I also thought about making new fan fest areas for the 2014 FIFA World Cup, however I seem to have problems with Blender because no matter what, it won't export my stadium edits (even when naming everything correctly) and not changing the model.

I wanted to unlock all stadiums in the game through the database but I'm unfortunately unable to open the db files that you posted here in DB Master because it couldn't read past the end of a string :/
Is there another way to do this, except for going through the World Tour mode again? Or do you conveniently happen to have a database lying around with all venues enabled?

I will look for the db. Which DB Master do you use by the way? It works for me with DB Master 11 and 15.
 

Re_coded

Youth Team
The Fan Fest idea is one I also had, as they are basically stadiums and they can be opened with FIFA 3D Importer/Exporter. I also thought about making new fan fest areas for the 2014 FIFA World Cup, however I seem to have problems with Blender because no matter what, it won't export my stadium edits (even when naming everything correctly) and not changing the model.



I will look for the db. Which DB Master do you use by the way? It works for me with DB Master 11 and 15.
I tried it with both, it loads pretty fast but when it gets to around 99% I keep getting the following error message:


Zie het einde van dit bericht voor meer informatie over het aanroepen
van JIT-foutopsporing (Just In Time) in plaats van dit dialoogvenster.

************** Tekst van uitzondering **************
System.IO.EndOfStreamException: Kan niet voorbij het einde van de stroom lezen.
bij System.IO.__Error.EndOfFile()
bij System.IO.BinaryReader.ReadByte()
bij FifaLibrary11.DbReader.PopIntegerXbox(FieldDescriptor fieldDescriptor)
bij FifaLibrary11.Record.Load(DbReader r)
bij FifaLibrary11.Table.Load(DbReader r, Int64 offset)
bij FifaLibrary11.DbFile.LoadDb(DbReader r)
bij FifaLibrary11.DbFile.LoadDb(String fileName)
bij FifaLibrary11.DbFile.LoadDb()
bij FifaLibrary11.DbFile.Load()
bij FifaLibrary11.DbFile..ctor(String dbFileName, String xmlFileName, ToolStripProgressBar toolStripProgressBar)
bij DbMaster.DbMaster.OpenXmlAndDb()
bij DbMaster.DbMaster.buttonOpen_Click(Object sender, EventArgs e)
bij System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
bij System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
bij System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
bij System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
bij System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
bij System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
bij System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bij System.Windows.Forms.Control.WndProc(Message& m)
bij System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bij System.Windows.Forms.ToolStrip.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladen assembly's **************
mscorlib
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DbMaster11
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/DB%20Master%2011/DbMaster11.exe
----------------------------------------
System.Windows.Forms
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaLibrary11
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/DB%20Master%2011/FifaLibrary11.DLL
----------------------------------------
FifaControls
Assembly-versie: 0.0.0.0
Win32-versie: 0.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/DB%20Master%2011/FifaControls.DLL
----------------------------------------
System.Data
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9156 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Configuration
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9153 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
Accessibility
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
mscorlib.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.

Bijvoorbeeld:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.

It's weird, since I'm able to open database files from other FIFA games with no issues at all. It's only this one that keeps getting an error message.
 


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