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[FIFA12] - PATCHES and MODS by Doctor+ Productions (Fidel Gameplay)

gibanica

Youth Team
hey fidel.
after a while playing of your patches for fifa11, Im not so sure I can see the difference for your modded GP for 12 from the original.

on manual-semi settings, 24 minutes game, I still have 1 to 3 fouls per game.
games are tough wich I like but final match statistic is the main problem for me.
I think Im playing a quite long match and I guess I should have more realistic numbers and parameters..

match: scotland - denmark. scotland scored in 87th minute after next kick off I didnt touched the ball after I lossing it until the end of the game.
I went on alt+F4 after preety anoying number of passing of scotland players..
D:
 

Etoiliste

Club Supporter
gibanica;3129731 said:
hey fidel.
after a while playing of your patches for fifa11, Im not so sure I can see the difference for your modded GP for 12 from the original.

on manual-semi settings, 24 minutes game, I still have 1 to 3 fouls per game.
games are tough wich I like but final match statistic is the main problem for me.
I think Im playing a quite long match and I guess I should have more realistic numbers and parameters..

match: scotland - denmark. scotland scored in 87th minute after next kick off I didnt touched the ball after I lossing it until the end of the game.
I went on alt+F4 after preety anoying number of passing of scotland players..
D:

It always was same issue with EA : the AI is cheating.
A 65 speed player controlled by AI can easily outrun a yours who have 80.
After you score a goal, the opponents are playing like gods till they score.
 

bangus

Starting XI
Etoiliste;3129737 said:
It always was same issue with EA : the AI is cheating.
A 65 speed player controlled by AI can easily outrun a yours who have 80.
After you score a goal, the opponents are playing like gods till they score.
Fidel's Gameplay Evolution Tool eliminates all that crap, especially the CPU god-mode nonsense. And sliders are there to help with the rest. Best FIFA offline experience I've ever had.
 

regularcat

Manager
Moderator
bangus;3129697 said:
Again, you think too much. Just post what you know and help people out, simple as that. This is an editing forum, not a Zen school.

i think the way i do, i dont see it your way so i wont do that, i cant do that.

editing forum or zen school, im not about handouts to those who refuse to take time out to figure something out & just want answers.

so we will agree to disagree & move on.
 

Fidel Gameplay

Senior Squad
gibanica;3129731 said:
hey fidel.
after a while playing of your patches for fifa11, Im not so sure I can see the difference for your modded GP for 12 from the original.
on manual-semi settings, 24 minutes game, I still have 1 to 3 fouls per game.
games are tough wich I like but final match statistic is the main problem for me.
I think Im playing a quite long match and I guess I should have more realistic numbers and parameters..

match: scotland - denmark. scotland scored in 87th minute after next kick off I didnt touched the ball after I lossing it until the end of the game.
I went on alt+F4 after preety anoying number of passing of scotland players..
D:

jeffboon97;3129725 said:
But Sometimes,I Was Bored With The Same Goal Range/Power.Maybe You Can Change It To 5-10% Chance To Score Goals Like That?

Etoiliste;3129737 said:
It always was same issue with EA : the AI is cheating.
A 65 speed player controlled by AI can easily outrun a yours who have 80.
After you score a goal, the opponents are playing like gods till they score.

..ok i will try to reduce a bit the robotic AI.......
..because I want to create a realistic patch? the original GP/AI is cheated...
..for me..this year the greatest gaming experience is obtained against a human opponent....so I try to have an AI as close as possible to the human!! it isn't easy but I think something can be done!!


bangus;3129451 said:
I found the file and you can just to edit it yourself, not a big deal or secret or anything. In your FIFA 12 main folder is a Game folder. Inside is a Product file, with a parameter that reads:

//ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.1666

Raise the 0.1666 to whatever works for you. 0.3 seems about right to me.

ok!! ..... now isn't a secret! ...you have my GP EVO's product.ini! if you open the original product.ini (data0.big) you don't see one gameplay strings...
..someone has added them (myself)..
....anyway the //ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.1666
..you must enable (uncomment/delete // for enable)
..and this isn't the friction value but roll spin, anyway try to edit for yourself and put negative value for negative spin, i think it work!!

I want to remember that: if i make support to everyone here for editing tips or any others things about game editing, i don't have free time for make my mods!
...but every users contact me via pm, and when i have free time i answer...

@everyone:
Thanks to everyone for comments and effort!!
 

Fidel Gameplay

Senior Squad
bangus;3129752 said:
Fidel's Gameplay Evolution Tool eliminates all that crap, especially the CPU god-mode nonsense. And sliders are there to help with the rest. Best FIFA offline experience I've ever had.

..this is important feedback for me!! the gap/crap/issue/robo AI are really reduced, and this is good!! ...So we are on the right road!!

bye and wait for GP EVO 2.0........
 

jeffboon97

Reserve Team
Fidel Gameplay;3129760 said:
..ok i will try to reduce a bit the robotic AI.......
..because I want to create a realistic patch? the original GP/AI is cheated...
..for me..this year the greatest gaming experience is obtained against a human opponent....so I try to have an AI as close as possible to the human!! it isn't easy but I think something can be done!!




ok!! ..... now isn't a secret! ...you have my GP EVO's product.ini! if you open the original product.ini (data0.big) you don't see one gameplay strings...
..someone has added them (myself)..
....anyway the //ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.1666
..you must enable (uncomment/delete // for enable)
..and this isn't the friction value but roll spin, anyway try to edit for yourself and put negative value for negative spin, i think it work!!

I want to remember that: if i make support to everyone here for editing tips or any others things about game editing, i don't have free time for make my mods!
...but every users contact me via pm, and when i have free time i answer...

@everyone:
Thanks to everyone for comments and effort!!

Ok! Great :D :mike:!
 

bangus

Starting XI
Fidel Gameplay;3129762 said:
..this is important feedback for me!!
Well here's some more then. I gave up on this series two years ago, didn't even play FIFA 11. The CPU god-mode nonsense completely ruined the offline experience. Your Gameplay Evolution Tool plus the sliders this year have completely changed and vastly improved the game. It's a remarkable mod, and I sincerely thank you for it. Plus you saved me 40 bucks, because 2 days after getting FIFA 12, I'd about had it with the cheesy default gameplay once again, ha! ;)
 

Fidel Gameplay

Senior Squad
BootRoom;3129766 said:
Anyway to download "FIFA 12 REAL PERFORMANCE OPTIMIZER V. 2.0" separately? i don't want to install whole tool.

..download tool, install on a favorite folder on desktop.
go to this folder desktop\your folder\PERF_OPT\2.0
copy platform.ini and paste on Game folder, regenerate!! that's all!
if you want uninstall tool, but you lose the easy gameplay managements!! bye
 

giopunsalan

Club Supporter
Fidel's gameplay evolution tool is awesome. I loved the Hybrid gameplay series in fifa 11. It was realistic and it definitely made me enjoy fifa 11. In fifa 12, I was so frustrated by the lack of runs made by my AI teammates and as I want to play pass and pass and pass, it was really frustrating. It only changed when I used this gameplay evolution tool by Fidel. That is why I do not buy fifa 12 for consoles. Youll be stuck with the suckish AI teammates and the robotic CPU opponents. Heck they can even read what your next move will be. But thanks to Fidel, it made my fifa 12 enjoyable.

I cant wait for the next gameplay evolution tool as I know it will be awesome. Thanks Fidel.
 

Fidel Gameplay

Senior Squad
FIFA 12 PC - FIFA 12 GAMEPLAY EVOLUTION 2.0 on testing

Hello, really thanks to everyone for outstanding effort/comments/requests!!!

FIFA 12 PC - GAMEPLAY EVOLUTION 2.0 on testing, my first try in public in-game, after editing/study, This is the result! Sorry for low quality video!

Video preview 2 minute full gameplay match: SERIE A DERBY ROMA - LAZIO (TOURMAMENT MODE) Legendary level - semi/manual assistance -slow speed - default slider gameplay customization.
After the big Fifa11 project with Hybrid Gameplay, this year I want the FIFA 12 game to be closer to the real..no robotics AI....
For me this year the greatest gaming experience is obtained against a human opponent....so I try to have an AI as close as possible to the human!! it isn't easy but I think something can be done!!
Unfortunately i lose 0-3, but i'am to try all AI mentality approach....game speed is really incredibles reduced, the game is realisic, and truly fantastic and you have the reality sensation when play a match.....
A lot of new tweaks, adjustments, activations......
...I am convinced that many values ​​are to be reduced rather than increased (not all!!)...

Video preview here:

direct link here: http://www.youtube.com/watch?v=gQ6ImUsYk8M
sorry for low quality video!!!
..bye and stay tuned.
 

VteX

Club Supporter
really amazing ...

when you say it has to be played in tournament mode, is a created by us or can be a tournament from the country we want? and in career mode don't apllys the modifications?

and where do i go to put the game in slower mode? and has to be 10 min itch game am i right?

and what default slider gameplay customization you sugest?

keep the good work i'll wait for that release really.
 

Kragi

Club Supporter
@Fidel i know its unreallistic,but man,im so bored of same goals with no skills .. im not a such a good skiller but i know some of the skills like : roullete,mcgeady spin,chop,rainbow but its very hard to do them in game !! versus Cpu :) Im not nagging u,but if u have sometimes a time :) u can do that with shooting :D for us !!
 

info0

Youth Team
Shut the feck up. We don't want such goals scored on FIFA 12, becuase it's unrealistic!

Plus Fidel patch is ok, but not for me. I don't want every team to play the same. I have seen Stoke players doing backheel passes which is highly unrealistic.

Also seen backheel passes in normal game flow... When team is chasing the result... Messing around. Again unrealistic.

So will probably stick with other gameplay mod this time round. I want teams individuality to be visible and that's not obtainable via GP patch, but DB editing imo :)
 

takis22

Club Supporter
Fidel Gameplay;3129708 said:
...isn't a tool bug! anyway, install the tool on main folder, open manually and edit cmsettings.ini situated here:
FIFA 12\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data
edit with notepad, save file, regenerate!! bye




..check the beta patch sended to you, is only one animation crowd enabled, anyway will try to disable soon!! bye



[/B][/I]


Fidel , maybe you did not understand, or i missunderstand , but crowd animation is still there , even in the file you sent me..:bwtf:

Anywany , looking forward to your new tool!!!
 

Kragi

Club Supporter
info0;3129859 said:
Shut the feck up. We don't want such goals scored on FIFA 12, becuase it's unrealistic!

Plus Fidel patch is ok, but not for me. I don't want every team to play the same. I have seen Stoke players doing backheel passes which is highly unrealistic.

Also seen backheel passes in normal game flow... When team is chasing the result... Messing around. Again unrealistic.

So will probably stick with other gameplay mod this time round. I want teams individuality to be visible and that's not obtainable via GP patch, but DB editing imo :)

Am i said something to u ?? stfu !! :read:
 


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