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[FIFA13] - PATCHES and MODS by Doctor+ Productions (Fidel Gameplay)

gabi1

Club Supporter
how do i remove the fast start
i clicked by mistake from the crowd remover tool but now my profile settings are not available and this is really a problem
thanks
 

sygma

Club Supporter
Hello everyone!

I write here because i feel a need for a tool which i can't find since Rinaldo's Manager Master tools. (If i'm wrong really sorry but i couldn't find)

So my aim is to EDIT (make transfers to be updated, change players' best foot you know the bugs..) DURING AN ONGOING CAREER MODE without starting a new one.

Very simple question: Is this possible? Is anyone made this since Manager Master 10?
 

fifajoy

Youth Team
was then a very useful tool MM10 but then not appeared anything like .. just couple of stuff graphics can be imported in the middle of career .. without changing db but you know that ..
 

fifajoy

Youth Team
gabi1;3441492 said:
how do i remove the fast start
i clicked by mistake from the crowd remover tool but now my profile settings are not available and this is really a problem
thanks
i make the same mistake but after that i delete 'the tool' and i regenerated with i68regenerator .. hope this works for you ..
 

sygma

Club Supporter
fifajoy;3441658 said:
was then a very useful tool MM10 but then not appeared anything like .. just couple of stuff graphics can be imported in the middle of career .. without changing db but you know that ..

Yes, that is what i used the last time, and that was fantastic!

Why its not renewed? I think the people would love it. The need is there.

Or fifa's new file structure is that hard, and cannot be edited like this? Or Rinaldo stopped modding?
 

bangus

Starting XI
sygma;3441556 said:
Hello everyone!

I write here because i feel a need for a tool which i can't find since Rinaldo's Manager Master tools. (If i'm wrong really sorry but i couldn't find)

So my aim is to EDIT (make transfers to be updated, change players' best foot you know the bugs..) DURING AN ONGOING CAREER MODE without starting a new one.

Very simple question: Is this possible? Is anyone made this since Manager Master 10?
It can be done with a lot of work. Check threads created by Bubble Gum. He and I discussed all this a few months ago, after which he was able to successfully edit his db that way.
 

Fifamonkey2012

Reserve Team
** More geared towards be a pro/pro player ** although if you play team then the running speed settings may need to be tweaked for user side. These settings are for Ai/User but make changes as you would want too on running speed.

Just thought I would pass by and give my latest sliders, Ive got a good balance now of slower play which tames the high rated teams like barca, so now all games are paced out, better spacing (line width full), much better defending (line height 0) meaning lower goals tally in 20 min a half matches and more in the box drama.

With this combination in Fidels latest DB & using the product ini supplied here in this thread (just minor tweak to iron out the crossing issue):
http://www.soccergaming.com/forums/showpost.php?p=3396799&postcount=982

I also added the corners tweak: NEW_PASS_SEARCH = 1 instead of 0. I also imported the bounding boxes (fieldpositionboundingboxes.txt) http://www.mediafire.com/view/?azb1fcs4cs8xwbh file to the DB via DBM12

The pace is steady, passing more realistic, stretching for balls more, and some nice results in the box now defenders are back at the right time and marking tight, some nice panics in the box moments and some more animation types kick in too.

Infact ive seen far less of the "striker paces past the defender and defender decides to stop for a moment and seem to let them pass" .. now defenders are on their ass in moments. Even some running back to just kick the ball out using stretch anim, some surprising things come from these sliders with everything else.

I tested this on all ranges of stat teams and it works well for all, so no high stat teams feeling like they are still supermen and goals blasted away in the first 10 mins. barca/real madrid no one scored for 20 in game minutes and the marking/low line made for some nice match drama too. If you want to try it then give it a go.

IN bold are the most important the rest is personal taste.

Sprint Speed - 0
Acceleration - 35
Shot Error - 55
Pass Error - 55
Shot Speed - 44
Pass Speed - 43

Injury Frequency - 56
Injury Severity - 53
Goalkeeper Ability - 100
Marking - 100

Run Frequency - 55
Line Height - 0
Line Length - 45
Line Width - 100

Fullback Positioning - 57
First touch - 55

Legendary play for 20 mins halves.

Lowe acceleration coupled with a balanced lower passing speed really forces AI to think the passing better and help more with the combination of marking to get to the ball so position gets spread out more. The line height helps with defenders not getting paced out all the time and they are more in the right place at the right time. Width just makes it so much more open too.

It may not be for everyone, but if your always searching for slower pace and a pass game with space and use of full pitch and defender behaving right with decent marking then give this a blast.
 

Fidel Gameplay

Senior Squad
Hello to everyone.
I apologize if lately I don't dedicating time to this fantastic forum.
Unfortunately, like my latest post, this year I am very busy and stressed. Anyway the stressed phase has been successfully passed and "digested"....but still the busy problem.

Into my little free time, I have updated my latest AI file (GP EVO 4.2) and I released GP EVO 4.3, is pubblic into my skydrive shared folder.
I fixed some little problems and adjusted some values.
Just download the product.ini from my skydrive folder, and copy to your Game folder, regenerate data0.bh (not needed if you also have gp evo already installed).
For now no update out for my latest db.
Anyway, for everyone like my new AI, use without any problems on both with others updated db mods out on this forum from other modders.

Direct link to GP EVO AI 4.3 - (Update 21/04/13 - ADV GP EVO AI 4 SERIES - V 4.3)

Bye bye to everyone, see you soon!
Let me know about my new AI mod.

Thanks to everyone help others users into my thread. Big big thanks for all the comments to everyone.
Thanks for all the emails and pms with congratulations for me/my mods).
I will try to reply to all of you.

Thanks to everyone share his experience, sliders settings, tricks and tips for my mods, etc.
 

Fidel Gameplay

Senior Squad
Fifamonkey2012;3445809 said:
** More geared towards be a pro/pro player ** although if you play team then the running speed settings may need to be tweaked for user side. These settings are for Ai/User but make changes as you would want too on running speed.

Just thought I would pass by and give my latest sliders, Ive got a good balance now of slower play which tames the high rated teams like barca, so now all games are paced out, better spacing (line width full), much better defending (line height 0) meaning lower goals tally in 20 min a half matches and more in the box drama.

With this combination in Fidels latest DB & using the product ini supplied here in this thread (just minor tweak to iron out the crossing issue):
http://www.soccergaming.com/forums/showpost.php?p=3396799&postcount=982

I also added the corners tweak: NEW_PASS_SEARCH = 1 instead of 0. I also imported the bounding boxes (fieldpositionboundingboxes.txt) http://www.mediafire.com/view/?azb1fcs4cs8xwbh file to the DB via DBM12

The pace is steady, passing more realistic, stretching for balls more, and some nice results in the box now defenders are back at the right time and marking tight, some nice panics in the box moments and some more animation types kick in too.

Infact ive seen far less of the "striker paces past the defender and defender decides to stop for a moment and seem to let them pass" .. now defenders are on their ass in moments. Even some running back to just kick the ball out using stretch anim, some surprising things come from these sliders with everything else.

I tested this on all ranges of stat teams and it works well for all, so no high stat teams feeling like they are still supermen and goals blasted away in the first 10 mins. barca/real madrid no one scored for 20 in game minutes and the marking/low line made for some nice match drama too. If you want to try it then give it a go.

IN bold are the most important the rest is personal taste.



Legendary play for 20 mins halves.

Lowe acceleration coupled with a balanced lower passing speed really forces AI to think the passing better and help more with the combination of marking to get to the ball so position gets spread out more. The line height helps with defenders not getting paced out all the time and they are more in the right place at the right time. Width just makes it so much more open too.

It may not be for everyone, but if your always searching for slower pace and a pass game with space and use of full pitch and defender behaving right with decent marking then give this a blast.

Hello,
I think this is a very good job...
Also check my latest AI version (4.3) and just update my db with some player trasfers, and you are ok!

I believe that my latest db and ai makes the game very real. Just a personal taste/sensation and on addon some good slider settings.

Bye bye
 

fidoulou

Club Supporter
nice to see you again fidel ;) and i'm testing GP EVO 4.3 for the moment i need more speed in game, for the rest the touch ball system during pass and attack are impressive and the defense of strong team awesome ;)

thank you again for your job and time .
 

he scores goals

Club Supporter
Fifamonkey2012;3445809 said:
** More geared towards be a pro/pro player ** although if you play team then the running speed settings may need to be tweaked for user side. These settings are for Ai/User but make changes as you would want too on running speed.

Just thought I would pass by and give my latest sliders, Ive got a good balance now of slower play which tames the high rated teams like barca, so now all games are paced out, better spacing (line width full), much better defending (line height 0) meaning lower goals tally in 20 min a half matches and more in the box drama.

With this combination in Fidels latest DB & using the product ini supplied here in this thread (just minor tweak to iron out the crossing issue):
http://www.soccergaming.com/forums/showpost.php?p=3396799&postcount=982

I also added the corners tweak: NEW_PASS_SEARCH = 1 instead of 0. I also imported the bounding boxes (fieldpositionboundingboxes.txt) http://www.mediafire.com/view/?azb1fcs4cs8xwbh file to the DB via DBM12

The pace is steady, passing more realistic, stretching for balls more, and some nice results in the box now defenders are back at the right time and marking tight, some nice panics in the box moments and some more animation types kick in too.

Infact ive seen far less of the "striker paces past the defender and defender decides to stop for a moment and seem to let them pass" .. now defenders are on their ass in moments. Even some running back to just kick the ball out using stretch anim, some surprising things come from these sliders with everything else.

I tested this on all ranges of stat teams and it works well for all, so no high stat teams feeling like they are still supermen and goals blasted away in the first 10 mins. barca/real madrid no one scored for 20 in game minutes and the marking/low line made for some nice match drama too. If you want to try it then give it a go.

IN bold are the most important the rest is personal taste.



Legendary play for 20 mins halves.

Lowe acceleration coupled with a balanced lower passing speed really forces AI to think the passing better and help more with the combination of marking to get to the ball so position gets spread out more. The line height helps with defenders not getting paced out all the time and they are more in the right place at the right time. Width just makes it so much more open too.

It may not be for everyone, but if your always searching for slower pace and a pass game with space and use of full pitch and defender behaving right with decent marking then give this a blast.


Thank you for this! How do I update the bounding boxes in DBM12?
 

torpedo007

Youth Team
@UP : Open the FIFA 13 db using DB Master 12. Select Import Single from Edit/some menu. Select fieldpositionboundingboxes.txt. Save the DB.
 

fifajoy

Youth Team
this update gameplay has the highest accuracy ever for CPU .. !almost every pass is perfect,almost every shot means goal .. !!probably i'm so noob on professional level with almost manual settings(except shot&pass) .. anyway was just a remark ..
 

bangus

Starting XI
fifajoy;3478508 said:
this update gameplay has the highest accuracy ever for CPU .. !almost every pass is perfect,almost every shot means goal .. !
Pass and Shot Error Sliders. Use them.
 

Fifamonkey2012

Reserve Team
Yep I posted my sliders a few posts above, read it, as you will see pass & shot error are 55.

Well, I tested this with my sliders as posted before, its perfect for tight marking and defence getting back. I notice more cheeky chip lobs over the defence now, as I have line Height nearly fully back and 100 marking, this makes sure that any shots or counter attack can get shut down pretty fast. Also notice more anims for dribble when thinking next moves mid field, and more drama with headers and attempt to dive in the box.

I wish I had a YT page and fraps to grab some of the moments so far, very nice. I also notice (and this maybe placebo) that the ping pong defence pass back is lesser for lower stat teams, not completely gone, but not so many times of this happened when playing.

VERY happy with the changes, seems that build play up the field on lower teams is less scrappy too.

Chelsea V Arenal (CPU/CPU) 2-1 20 min halves. Bournemouth V Reading 0 - 0 20 min halves, in fact I tried a few test matches and no one was scoring for at least 20 mins, so the poster who said perfect goals and passes needs to "tweak" things.
 


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