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FifaCCitiu gameplay patch

regularcat

Manager
Moderator
fifaCCitiu.com;2817991 said:
I can improve defensive part...and i'll post some commented part of ai.ini in order for you all to fine tune the gameplay based on your requests

make sure you tell them limitations too before their games start crashing.

i like it too, just the only 2 things i dont like are the collisions & slow motion tricks.
 

regularcat

Manager
Moderator
fifaCCitiu.com;2818213 said:
I can fix it in next release (next week)
for explanation value limitations when i'll write some values that prevent a game crashing

good news.

i had started on an ai explanation pdf a while ago, but decided to stop making it.
 

regularcat

Manager
Moderator
Umbrella420;2818225 said:
Nice gameplay however like people are saying a mix of yours and regularcats would be good, i put some of regularcats shooting into FifaCCitiu's gameplay and found it much more enjoyable =] Here's the file if you want it guys
http://www.mediafire.com/?lmmzmzxexlo

umbrellla, id prefer if nothing of mine was uploaded by anyone but me, whether it be some of the file or the entire file.

thanks.
 

fifaCCitiu.com

Senior Squad
me too, i'm writing an ai explanation for you all to tune up my gameplay.
Anyone can edit my gameplay and re post it but not mixing with other gameplay editors, they will request copyright.
Ps when someone repost the gameplay if is possible to put in credits...to play thousand and thousand of time fifa 10 to tune up for community require time and a lot of work
 

regularcat

Manager
Moderator
for the people asking for fifaccitiu to make a combined gameplay, i dont know if it can be done because we like our games to play differently.

that alone makes it hard to make a gameplay together.
 

ExittheLemming

Senior Squad
This is an excellent gameplay patch and I particularly like the increase in intensity towards a game's conclusion plus the ball physics and weight are spot on. The only reservations I have are that the collisions look a bit unrealistic and there are too many free-kicks (but of course that just might be my fondness for lunging slide tackles I guess)
Look forward to trying the updated version in due course.
 

jl18_92

Club Supporter
its really brilliant. but i have the same issue as regularcat, the collisions are getting a lil annoying. they bump into each other and both stay on the ground rolling and moaning even though the ball is still up for grabs. hope you can improve that, thanks :)
 

daniel.ok

Reserve Team
the gameplay is great but 2 thinks are very bad:

1. collisions (regcat' are better)

2. ball psyhics (the time when the ball is in the air in too big (eg: when a keeper clear the ball from his hand), when a player cross the ball into the pitch, speed is toooo damn high, also long passes are affected about this problem)

there are many variables in ai.ini that affects ball psyhics, even collision...

compare this gameplay with cat's ... this has some better ai attacking, and passing skils :)

but firt of all improve the ball psyhics and collisions, take collision from cat' gameplay if he let you, I've done it and it's better but i just can't find all ball psyhics variables (collisions of the ball, air velocity, bouncing ... and so on ...),
cat' if you see this post tell us if you want all the ball psyhics factors pls :)

cheers mates!
 

fifaCCitiu.com

Senior Squad
in next update:

-Revised ball physics (less ball speed in air cross)
-Better contrast (player now are more resistant)
-Improved CPU defensive marking
-More curve on freekick lob and less in freekick shoot
 

daniel.ok

Reserve Team
fifaCCitiu.com;2818494 said:
in next update:

-Revised ball physics (less ball speed in air cross)
-Better contrast (player now are more resistant)
-Improved CPU defensive marking
-More curve on freekick lob and less in freekick shoot

in the carrer.ini the big bad think is this: again EA are amateurs and a lot of players are evaluate very wrong, this have bad results in your upgrade of player values!

ex in manager mode:

1.Balotelli: 35 milions euros + negotiating = almost 47 mil OMG
2.Derdyok: 20 milions euros + negotiating = almost 30 mil OMGGG
3.Renato Augusto: 40 milions + negotiating = 55 mil euros OMGGGGG
4.Toni Kros: 20 milions + neg. = 29 milions again .... OMG

and there are hundreds of examples .... as a conclusion:

1. you did a good job raising player values but this in ok only for a part (65 per % I think) because EA evaluete them wrong! - transfermarket.de it's the world most accurate player evaluation!

2. this proble MUST be fix only in 2 ways I think:

a. lower the atributes of players Individually acording transfermarket.de
b. this is the best way but I don't know if can be done ... a variable calculations of player value acording to this formula:

Market Value (manager mode) + negotiating skils (manager mode) = value of the player in transfermarket.de

but I don't know how to to this in carrer.ini

PS: before you release the patch I update the databade with almost all fifa players to a very accurate value, but the only proble is that some player needs to be modify very much:

ex: zambrotta: to reach the value of transfermarket.de without modif. player development (erarly bloomer, late bloomer, etc) have to be modify from a 82 overall to 89 overall, BUT ... when i done that I lower with al least 6 points the speed and acceleration of the player, so he can't be some kind of rocket on the pitch.

and so on ... for thousand of players ...
so ... what is your opinion about my ideea of reaching an accurate value of players in manager mode?

hope you read what i wrote here and answer!

only the best matey! :)
 

fifaCCitiu.com

Senior Squad
i know transfer market.de and you have a good reason to post that...but i think Inter never give Balotelli for minus that 37 million of euros,as Toni Kroos. Maybe Derdyok and Renato Augusto Value are too high.
Valutation is given from age, personal prestige, team prestige, overall and player role.so i can play to obtain good transfer value.In this case i think to lower team prestige in order to have Derdyok and Renato Augusto valutation a bit lower
 

regularcat

Manager
Moderator
daniel.ok;2818449 said:
the gameplay is great but 2 thinks are very bad:

1. collisions (regcat' are better)

2. ball psyhics (the time when the ball is in the air in too big (eg: when a keeper clear the ball from his hand), when a player cross the ball into the pitch, speed is toooo damn high, also long passes are affected about this problem)

there are many variables in ai.ini that affects ball psyhics, even collision...

compare this gameplay with cat's ... this has some better ai attacking, and passing skils :)

but firt of all improve the ball psyhics and collisions, take collision from cat' gameplay if he let you, I've done it and it's better but i just can't find all ball psyhics variables (collisions of the ball, air velocity, bouncing ... and so on ...),
cat' if you see this post tell us if you want all the ball psyhics factors pls :)

cheers mates!

what do you mean all the ball physics factors ?

some people like fifac's ball physics.

its all a matter of opinion.
 

iron_dog

Reserve Team
listen..as regularcat stated a few posts back..both editors like their gameplays different so there will always be contrasting differences in them..choose the one u like and use it...or fuse both based on personal preferences...BUT ITS NOT FOR REUPLOADING...that would b copyright infringement..
 

daniel.ok

Reserve Team
regularcat;2818684 said:
what do you mean all the ball physics factors ?

some people like fifac's ball physics.

its all a matter of opinion.

all day long I look for this ball values and finally made it! i've merged your gameplay and fifac'. in other words, his gameplay with your ball psyhics, with your collisions and parts of your attack. if you want to test it ... I can send it to you, just for improving your v7. trust me ... this "merged gameplay" by me it it's quite good. :)
 

regularcat

Manager
Moderator
ive been working on v.7, i like what i have now.

i have reworked the attack they now attack more.

i will say this though fifac's attacking is immediate, as in no build up, straight attack.
to me thats not very realistic.

in my ai teams play the way they really play, arsenal will pass, pass, pass & attack the box for example.
w/ fabregas really being the main shooter from outside the box.

i try to keep mine more realistic as thats how i like to play, im not the greatest at fifa so it poses as a challenge for me.

fifac's is very good w/ the exceptions of the things i said i didnt like, but thats the way he likes his game to play.

sorry fifac, im not trying to overtake your thread man, much respect & back on topic.
 


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