..:: First FIFA11 exports!! ::..

HazaelMx

Club Supporter
Outsider 87;2936407 said:
Great job but, if you have some patience, Rinaldo and Krystian are opening it ;)
Maybe you can help them given that the most difficult part is to find the right CRC to use to save changes :)

How long approximately? :bouncy:
 

nentautako

Starting XI
this TEXTMOD thing have drag me back to Tombrider game as when you want to change Lara's outfit. i don't really expect i'm doing it now for my favorite game (fifa 11) :innocent_smile_1:
 

myfifa2005

Club Supporter
bassio;2936362 said:
I was able to open the database, but still needs more work ;)






Well done!! Could you tell more detail about this? How can open the ng db with xml file, how can you find the offset for ng db with Hex view?

Thanks a lot~
 

Luces

Senior Squad
Any news about models? I heard we have to work with 3Ds Max Studio probably for faces? I hope there will be some news about it soon (Y)
 

Stevi G

Senior Squad
mns;2934230 said:
They started developing the new game engine back in 2006 for Fifa 07 on the Xbox 360, I'm sure that making things harder for the PC modders in 2010 was the first thing they had in mind.

mate i think you took it too personally there ;). Anyways the reason that they did such a thing comes in my mind is that this was just bull**** (forgive me for usng such a wrd after being back a long time later) for the demo but i think that the reason is that ea might unable the option to select kits with logos, without them and in simple words all the four types of that there are in demo (i dnt have the demo so i cant say anything for sure) for the full version. Its just a possibilty and a suggestion

Outsider 87;2934210 said:
Next-gen Db Opener by Krystian82:



Cannot share because there is no option to save :(
But I'm sure Rinaldo will come soon with his db master :)
nice i would definetly want that since i want to mod my fifa 11 for xbox when it comes out

moddingway;2934329 said:
Talking with friends Sido, Hrvoje and MonkeyDragon and helped by our friendo Jorge we found that xbox raw files are dds textures. So soon we will be able to export / import them. Guys will be posting a screenshot soon.
that is great news there mate. i am defintly come to modding again as nw i can mod xbox version as well. by the way i added u on my messanger as i would luv to talk abt modding bt rite nw i dnt have internet :(
 

bassio

Youth Team
Outsider 87;2936407 said:
Great job but, if you have some patience, Rinaldo and Krystian are opening it ;)
Maybe you can help them given that the most difficult part is to find the right CRC to use to save changes :)

I sure will, but after I get sure I figured it the right way (I doubt that some other tables aren't correct :( ).

myfifa2005;2936567 said:
Well done!! Could you tell more detail about this? How can open the ng db with xml file, how can you find the offset for ng db with Hex view?

Thanks a lot~

I didn't open the xml with the db, I used Photoshop to concatenate both images (db explorer and xml file) so you can understand the table names and fields ;)

I still don't know how to use both.
 

mns

Senior Squad
Did you create your own program for opening the db? It would be great to share some of the info on the new Fifa formats, that way a lot of people could help.
 

Devil22

Club Supporter
arayas;2937066 said:
Prostanacule, esti pe un forum in limba engleza. Ori engleza, ori du-te-n ma-ta unde te pricepi. Roman prost.

Sorry guys, just another stupid guy.


lol slowly man, all we can do mistakes...
sorry guys..
 

V|rus

Club Supporter
Hi everyone,

this is my first login since April 2003, so I guess one can say I definitely haven't been around a lot. However, this is great news not only to FIFA and the modding community, but to EA communities in general. Why?

It's actually pretty simple: NHL, for example, uses exactly the same texture format (rw4xb2 headers) for its textures and I'd absolutely love to be able to mod that game as well (Xbox 360 this time). Therefore I do have a question someone will hopefully be able to help me out with:

Since 360 images to not contain an executable file like .exe, but .xex instead, I am (so far) not able to extract any textures from any files/archives (.big) by using Texmod. Do any of you have an idea how to extract these RX3 textures from within the .big-archives and -more importantly- convert them to a format that can be opened and edited in Photoshop?

I'd be damn glad if you could help me out here, for this would definitely be a huge boost to all EA gaming communities, since I hear NBA and Madden seem to be using the same texture files as well.

Regards,

- Ben
 

tanagoo

Youth Team
V|rus;2937159 said:
Do any of you have an idea how to extract these RX3 textures from within the .big-archives and -more importantly- convert them to a format that can be opened and edited in Photoshop?
You can use for extracting .big files
File master 10(easier)
http://uploading.com/files/c49cem92/Setup_FileMaster_10_1.exe/
or
fifafs (harder but more functionality on the .big files)
http://files.fifasoccer.ru/fifafs_5.2.72.zip

!!!Don't try to regenerate fifa 11 bh files withe these programs

Still there is no information how to convert the textures but soon there should be so stay tuned
 

freddan

Youth Team
tanagoo;2937187 said:
You can use for extracting .big files
File master 10(easier)
http://uploading.com/files/c49cem92/Setup_FileMaster_10_1.exe/
or
fifafs (harder but more functionality on the .big files)
http://files.fifasoccer.ru/fifafs_5.2.72.zip

!!!Don't try to regenerate fifa 11 bh files withe these programs

Still there is no information how to convert the textures but soon there should be so stay tuned

dosn't work on NHL 11 big files.. :(


FATAL C:\Users\FreddaN\Downloads\fifafs_5.3.10\fe.big is not a regular .big file

or I am doing something wrong?
 


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