..:: First FIFA11 exports!! ::..

Americanizta

Reserve Team
bassio;2934432 said:
- Open texmod.
- Browse for FIFA11.exe.
- Choose the export folder.
- Click the "run" button.
- Use the + & - buttons on the key board to view textures.
- Use Enter button to export.

enjoy :D

i did all that but i cant get the green selection D:< lol, i press -+ and it doesnt do shizz

edit: nevermind i solved it :p
 

darkvajo

Starting XI
nice work guys, looks like modding wont be this dificult after all. i'll try to manage the db and see what happens (:
 

StealtHon

Reserve Team
First import of the face to FIFA11? :D

Yuriy Zhirkov texture replacing:



Texture:

 

G2000

Youth Team
Outsider 87;2934270 said:
How mate? :D

TextMod does work! Its not an easy process but you can mod the kits on the fly. It will NOT let you of course modify and incorporate the files into the BIG files and the drawback here is that you have to launch FIFA 11 using TextMod.

Here is an example of what I was able to modify:



NOTE: The team logo is a separate image file!!! DO NOT add it to any kits you make
 

Al Pacino PT

Starting XI
G2000;2934547 said:
TextMod does work! Its not an easy process but you can mod the kits on the fly. It will NOT let you of course modify and incorporate the files into the BIG files and the drawback here is that you have to launch FIFA 11 using TextMod.

Here is an example of what I was able to modify:



NOTE: The team logo is a separate image file!!! DO NOT add it to any kits you make

**** how did you do that?
 

G2000

Youth Team
TextMod Mini Tutorial (by TEAM GSP)

The process is a pain in the a$$ but you need to use TexMod, I'll do my best to explain it here:

EXPORTING FILES:
- Using TextMod, click on the Logging Mode tab and set an Output Folder:
- Set Output format to PNG
- Set the target application to point to the FIFA.EXE file
- In that window (logging mode tab) click RUN
- FIFA will now launch.
- Start a game and when you get to the point where you would play, hit the + button on the NUM PAD (very important)
- This will start scrolling each image on the screen. Using the ENTER key will save that image.
- The images will be saved in the OUTPUT folder mentioned above.

NOTE: You will have hundreds of textures show up, hit ENTER ONLY on the ones you wish to modify.

MOD'ing
- Modify the images you exported in the Output folder
- Once done, click on the Package Build tab in TextMod and point to the text file created there. This will ID all the textures you exported! You can delete any line within that file you dont want (in other words select on the files you edited, then save the text file)
- When ready, click on the BUILD button (you will see a message like: Success! xx Textures added). This in turn will create a tpf file!

Import an RUN!
- On the package Mode tab click on the folder icon, it will ask you where the TPF file is located (package name)
- Once added click on RUN and enjoy!!!

Notes: As I said before, it will NOT ALLOW you to import any graphics into the BIG files! It will use any files in the OUTPUT folder to override the default EA textures. YOU CANNOT run the game without TextMod and see the changes you made. This is a VERY time consuming process as you will need to scroll thru hundreds of textures to find the ones you want to modify.

Until a better method (editor) is created, this is the best we can do at this time with the tools out there.

Thanks and enjoy guys - hope you all find this mini guide useful :)
 


Top