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Game Clock???

Rayzor127

Youth Team
I tried searching but couldn't find anything on this. The biggest annoyance I've found in FIFA is the incorrect game clock.

As any real footy player or fan knows, the game clock never stops throughout a game for injuries or balls that go out of bounds so that is why the referee will add time to the end of each half.

Well, why in the world does the clock always stop in these situations in FIFA games? And then there is still time added on at the end of each half which is unnecessary because the clock always stops!!!

Is this obvious issue something I'm overlooking in the menus or is this something that can be fixed in a gameplay patch?

Just curious as I'd like to keep this game as realistic as possible.

Peace.
 

GuitarCrazyo

Club Supporter
Game Clock

Ive just bought GW and Im not used to updates yet. Id like to know if they are always this big

Im still downloading it, and its more than 300 mb large. Anyone knows its size?
Thanks in advance,

zazen
 

Rayzor127

Youth Team
GuitarCrazyo;2758955 said:
Ive just bought GW and Im not used to updates yet. Id like to know if they are always this big

Im still downloading it, and its more than 300 mb large. Anyone knows its size?
Thanks in advance,

zazen

What's GW and how does it relate to my question?
 

Rayzor127

Youth Team
Wow, I know its not that important of a question but after over 100 people have read this and nobody has an answer or opinion on this? I'm guessing this forum is dying down a bit.
 

regularcat

Manager
Moderator
in game go to the options menu & scroll thru until you get to the clock options & set it to continuous.
 

Champion757

Youth Team
regularcat;2775338 said:
in game go to the options menu & scroll thru until you get to the clock options & set it to continuous.

When you do this in FIFA 09 / 10 does the clock run all the time (while awaiting corner kicks, free kicks, or goal kicks). Does it run after goals are scored awaiting the kickoff? Or does it just run continuously on out of bounds throw-ins?

Also, when you set the clock to continuous, do you notice that there is more stoppage time at the end of the half then the stoppage time observed with the default setting of the clock stopping throughout the half?

For those who are interested, for anyone who has an older FIFA game (like FIFA 07 or UCL 06/07), where this continuous clock option is not available like it apparently is in FIFA 09 or FIFA 10 (don't have FIFA 09 or 10 yet so I don't know), let me know if you'd like to have the continuous clock as I have found a way to make the clock run all the time in those games. It allows you to play 45 minute halves and for the halves to go by quicker since the clock is always running.
 

regularcat

Manager
Moderator
Champion757;2777767 said:
When you do this in FIFA 09 / 10 does the clock run all the time (while awaiting corner kicks, free kicks, or goal kicks). Does it run after goals are scored awaiting the kickoff? Or does it just run continuously on out of bounds throw-ins?

Also, when you set the clock to continuous, do you notice that there is more stoppage time at the end of the half then the stoppage time observed with the default setting of the clock stopping throughout the half?

For those who are interested, for anyone who has an older FIFA game (like FIFA 07 or UCL 06/07), where this continuous clock option is not available like it apparently is in FIFA 09 or FIFA 10 (don't have FIFA 09 or 10 yet so I don't know), let me know if you'd like to have the continuous clock as I have found a way to make the clock run all the time in those games. It allows you to play 45 minute halves and for the halves to go by quicker since the clock is always running.

yes, hence the word continuous.
 

Champion757

Youth Team
Anyone know a way to get the clock to run during stoppages in FIFA 10? In Fifa 07 and UCL 06/07, all I had to do is open up A.PROFILES in a hex editor and change the CLOCK = 1 value to 0, or 2 or 3. And then the clock would run during stoppages.

When I try this in FIFA 10, it isn't able to load my profile unless CLOCK = 1. Any suggestions for FIFA 10?

There is no continuous clock option in-game in FIFA 10. Apparently there was in FIFA 09? Can anyone confirm this?
 

Champion757

Youth Team
Rayzor127, issue has been resolved for FIFA 10 at least. I assume it's the same way in FIFA 09. You may even be able to edit the A. PROFILES CLOCK parameter from 1 to 3 with a hex editor. That worked for UCL 06/07 but didnt work in FIFA 10. In FIFA 10, you have to create a new profile with a user.ini file put in your fifa main directory. Check the FIFA 10 Mods forum for a tut.
 

Champion757

Youth Team
Rayzor127, I'd like to take the time to formally answer your original question.

The fact that by default the clock stops and then there is still time added on at the end of each half is not only unnecessary but makes no sense. Frankly, the fact that the clock stops on stoppages and you can't have matches at any length you want bothers me to no end.

Basically, FIFA games in general are designed to be a highlight reel. The engine is that of a simulation game in many ways, even moreso than PES, yet the longest half length you can select in-game is 10 minutes. And it's not even like the clock runs at normal speed and the half goes into stoppage time after the clock hits 10:00. The clock runs at a faster speed to get to 45:00 quicker. If I was going to play a match with 10 minute halves, I would like the clock to run at normal speed and go into stoppage time after the 10th minute. (not that I would do that as I only play 45 minute halves with the HALF_SECONDS parameter)

The fact that there is stoppage time added on to the half despite the fact that the clock stops is inherently wrong and incorrect. But, since the stoppage times at the end of halves varies from game to game apparently due to the amount of stoppages (goals, fouls, out of bounds, etc) I believe the way the game works is that even though the clock stops when there are stoppages, the stoppage time is calculated pretty accurately despite the stoppages. This is a good thing because when you set HALF_SECONDS = 2700 to get 45 minute halves, and set the CLOCK parameter = 3 so that the clock runs on throw-ins / after goals are scored and advances several seconds on fouls / corners, the stoppage time remains realistic. I have seen stoppage time vary anywhere from 1-4 minutes in 45 minute halves, which is similar to a real match with the continuous clock.

So, in conclusion, the way the game is designed bugs me to no end. You should be able to play halves to any time you want, and have the clock run at normal speed, instead of the clock speeding up to get to 45 minutes quicker with shorter half lengths like 10 minutes. You should be able to set the clock to be continuous (it should default to that) and you should be able to set the game clock to any half length you want (10 mins, 20 mins, 30 mins, or 45 mins).

With all that said, at least when you change the HALF_SECONDS parameter to 45 minute halves, and set parameters to make the clock semi-continuous(then create a new profile), at least the stoppage time remains accurate based on actual stoppages.

By the way, if you haven't done it, there is a thread in FIFA 10 detailing how to create 45 minute matches with a semi-continuous clock. And it does work well. The only problem is the fatigue levels drop way to quickly and players can't sprint in the second half. This is an issue I'd actually like to figure out ways to fix as in UCL 06/07 when playing 45 minute halves the fatigue levels stayed realistic and you could sprint in the second half.

EA really should try making the game play realistically over a full match of 90 minutes with continuous clock and stoppage time. They really haven't done that ever. (Even in WC 06 where they had the 45 minute half option in-game, in that game there was never more than a few seconds of stoppage time despite the clock running on throw-ins)

So this is a definitely a huge issue for me in FIFA 10. The fact that I can't really play a game and half the clock operate continuously, have the stamina levels be realistic throughout the game, have the CPU use sound logic when substituting (as referenced in the substitution bugs thread in FIFA 10 forums). Basically, I am amazed that for a game that has made so much money for EA, with all the technology we have, that they don't even make the game play like it is on TV. And this isn't just an EA soccer issue. PES / Winning Eleven games also don't have the 45 minute halves option and I believe in those games the clock isn't continuous either.

Frankly, this issue annoys me to no end. Why can't they make the game look right with how the clock operates. I'm not gunna buy a game (like I'll never buy a next-gen console FIFA game because you can't even play a 45 minute half length match with continuous clock and stoppage time, and unlike PC, there's no way to add parameters like HALF_SECONDS and CLOCK in the ini files to fix this incorrect clock issue)

Since most players just like playing a "quick game", there is apparently no real incentive to fix these issues and make it like a real match.

I wish they had stuff like being able to save a match at halftime and come back to play it later. (even online) Then people may be more willing to play 45 minute halves.

So Rayzor127, I think it's important that you observed this issue and commented on it.

There are certainly many annoyances related to this issue. And I just wish soccer games could cater itself to sim-oriented gamers who take football seriously. After all, it's not some out of the blue crazy suggestion.

All we would like to see if the game represented in the game the way it looks on TV. You would think it would be an automatic thing and "the norm" instead of the other way around. (due to the way the developers decide on things like this)
 


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