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Gameplayzer '15

fifaCCitiu.com

Senior Squad
STATUS
GAMEPLAYZER 15 & 14
DOWNLOAD


INSTALL
Copy the files/folder in FIFA 14 or FIFA 15 main folder where the exe is placed (\Origin Games\FIFA 14 or \Origin Games\FIFA 15).
Then open gameplyzer14 if you have FIFA 14 or
open gameplyzer15arcade if you want to gameplayze normally or
open gameplyzer15sim if you want to gameplayze with simulation edits (needs to edit career inis)

WHAT IS GAMEPLAYZER?
Gameplayzer is a tool that edit the fifa database in order to give a more balanced and realistic gameplay.

HOW IT WORK?
You open the gameplayzer, select the database (fifa_ng_db.db you have to extract it from big if you haven't it in FIFA 15\data\db) , the "matrix" (a file that give the gameplayzer the styles of player, is called matrix6.csv), and the new file name. Let the program work for about 3-4 minutes, and voilà the gameplay is ready.
It work for every database, included the db of the patches released on soccergaming, so you can enjoy it with any patch you had installed.
SINCE IT MODIFY THE DATABASE, MAKE A BACKUP OF YOUR CURRENT DB. NOT SAVEGAME COMPATIBLE

GENERAL FEATURES

However, here the features list of Gameplayzer 15:


Player individual styles:
The gameplayzer will analyze every attribute of the players, as well his physical stats and find the best playing styles suited to the player, and, according to this, rewrite and balance the attribute to have the players play accordly as his playing styles.

What will change with playing styles?
The teams will have an identity.
If you don't have a playmaker is difficult to create changes, as if you don't have a second striker your first striker will be separated from the rest of the team and so on, think about real football.

Little details to improve the game:
  • Now the program will stop if you try to gameplayze a gameplayzed db.
  • Removed high club identification trait so all transfers will be possible. (for FIFA 14/15 full game)
  • Adjusted work rates for every playing style, now more realistic. A playmaker doesn't make so much runs, instead a normal midfield who support both phases of the game make more runs.
  • Mental stats reworked. They are mid high for experienced players and mid low for less experienced players. They are not overall dependent as youth doesn't have the same mind as a veteran.
  • Adjusted the poor foot attrbutes, so the player use more the dominant foot and less the other. Some technical players can use the outside of foot instead the wrong foot and less skiled players use always the dominant foot.
  • Adjusted the skill moves, so an advanced midfield from a... brazilian 2nd division can do some beautiful tricks because he can regardless form his overall.
  • Removed the arrows from tactics because if you do a substitution the arrow will remain. Work rates are important for offensive and defensive mind of the players.
  • Removed third and fourth preferred position.
  • Assigned traits judging the playing styles.
  • Lower league players aren't trash, they can be useful sometimes, because their phisical stat depends in minimal parts from the overall (5%). The technical skill will make the difference as mental attributes (older player will have better mental attribs)
  • More aggression to the players, and less balance to have more fouls and contrast.
  • More shot power and long shot ability to se more goals from long distance, as well i've incremented diving and positioning for all the keepers to balance that.

NEW OVERALL SYSTEM (ONLY GAMEPLAYZER 15 SIM or GAMEPLAYZER 14)
This new overall system simply enlarge the way the player are rated in order to make more difference from a top player to a good player to a lower division player.
Example:
Old range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:75-79
Premier League bad players:70-74
Championships top players:60-69
New range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:70-79
Premier League bad players:60-70
Championships top players:45-65

CL.INI
I'm not a fan of ini files for gameplay, but if you want this is my ini:

Code:
///////////////////////////////////////
//FIFACCITIU INI 
//////////////////////////////////////////
float_blip_speed_adjust = 0.91
float_physics_footfrictionadjust = 1.35
float_blip_opponent_radius = 1.50
float_blip_radius = 1.50
//float_blip_weight = 1.05
//float_blip_direction_weight = 20.0
bool_blip_enable = 1
REFEREE_FOUL_STRICTNESS_OVERRIDE= 0.9
EXTRA_MATH_ASSERTS = 1
ENABLE_DRIBBLE_ACCEL_MOD = 1
DRIBBLE_ENABLE_JOG45_FOR_BACKUP_COVERAGE = 1
DRIBBLE_ENABLE_SPRINT_TURN_ALL_ANGLES = 0
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=1
USE_KICK_ERROR_SYSTEM = 1
ENABLE_LOOSEBALL_TRAP_BATTLE=1
USE_NEW_INJURY_SYSTEM=1
ContextEffectBallXZSpin=2.4
ContextEffectBallYSpin=3.6
ContextEffectBallIncomingVelocity=-30.0
ContextEffectBallYVelocity=1.20
ContextEffectKickAngle = 60.0
ContextEffectBallPosition = 1.0
ContextEffectBallHeight = 1.0
ContextEffectBallLateralVelocity = 1.15
ContextEffectTrapBallBounce=2.5
ContextEffectTrapBallHeight=1.0
ContextEffectTrapBallSpin=2.3
ContextEffectTrapBallLateralVelocity=-0.95
ContextEffectDribblePressure = 0.9
ContextEffectDribbleKickAngle = 20.0
ContextEffectDribblePlayerMomentum = -10.0
ContextEffectTrapBallInAngle = 90.0
ContextEffectTrapBodyBalance= 0.40
ContextEffectTrapPlayerMomentum=-1.0
ContextEffectTrapPlayerPerception=-1.5
float_collision_stumble_force_threshold_modifier = -9.0
float_collision_stumble_likelihood = 55.0
float_collision_fall_likelihood = 40.0
ALLOW_PANIC_TURNS=0

Playervalues.ini for gameplyzer15sim and 14,
sostitute the ratingrange part with this
Code:
[RATINGRANGE]
RATING_1 = 5			// Overall ratings less than this will have a maximum base value defined by RATING_X_VAL
RATING_1_VAL = 1000		// Max base value ( define in float )
RATING_2 = 25 		
RATING_2_VAL = 14000		
RATING_3 = 35 		
RATING_3_VAL = 23000	
RATING_4 = 38		
RATING_4_VAL = 40000
RATING_5 = 41 		
RATING_5_VAL = 70000	
RATING_6 = 44 		
RATING_6_VAL = 100000	
RATING_7 = 46 		
RATING_7_VAL = 156000	
RATING_8 = 48 		
RATING_8_VAL = 229000	
RATING_9 = 50 		
RATING_9_VAL = 363000	
RATING_10 =54 		
RATING_10_VAL = 491000	
RATING_11 = 58 		
RATING_11_VAL = 686000	
RATING_12 = 62 	
RATING_12_VAL = 1125000		
RATING_13 = 66	
RATING_13_VAL = 1775000
RATING_14 = 70 	
RATING_14_VAL = 2450000
RATING_15 = 74 	
RATING_15_VAL = 3750000
RATING_16 = 78 	
RATING_16_VAL = 5500000
RATING_17 = 81			
RATING_17_VAL = 7900000
RATING_18 = 83			
RATING_18_VAL = 11100000
RATING_19 = 85			
RATING_19_VAL = 15500000
RATING_20 = 87			
RATING_20_VAL = 25900000
RATING_21 = 89			
RATING_21_VAL = 30100000
RATING_22 = 91			
RATING_22_VAL = 45500000		
RATING_23 = 93			
RATING_23_VAL = 60900000		
RATING_24 = 95			
RATING_24_VAL = 73000000
RATING_25 = 100			
RATING_25_VAL = 80000000

Playerwages.ini sostitute the wage_ratingrange part with this
Code:
[WAGE_RATINGRANGE]
RATING_1 = 10			// Overall ratings less than this will have a maximum base value defined by RATING_X_VAL
RATING_1_VAL = 250		// Max base value (define as float)
RATING_2 = 25 
RATING_2_VAL = 1000		
RATING_3 = 30 	
RATING_3_VAL = 1250		
RATING_4 = 35 	
RATING_4_VAL = 1850		
RATING_5 = 40 		
RATING_5_VAL = 2750		
RATING_6 = 45 	
RATING_6_VAL = 4000		
RATING_7 = 48 	
RATING_7_VAL = 6000		
RATING_8 = 52 		
RATING_8_VAL = 8000		
RATING_9 = 58 		
RATING_9_VAL = 12000		
RATING_10 = 64 		
RATING_10_VAL = 26000		
RATING_11 = 70 		
RATING_11_VAL = 40000		
RATING_12 = 76 	
RATING_12_VAL = 54000		
RATING_13 = 81 //				
RATING_13_VAL = 60000		
RATING_14 = 83 //				
RATING_14_VAL = 75000		
RATING_15 = 85 //				
RATING_15_VAL = 85000		
RATING_16 = 88 //				
RATING_16_VAL = 105000		
RATING_17 = 90 //				
RATING_17_VAL = 150000		
RATING_18 = 92 //				
RATING_18_VAL = 200000		
RATING_19 = 96 //				
RATING_19_VAL = 250000		
RATING_20 = 100 //				
RATING_20_VAL = 300000




.
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
Nice! Looking forward to it. Although, I do have a suggestion Don't make the ratings so low for the Championship players. The current ratings are fine :) Your ratings will make it overly easy to win against such teams. In real life, for example in the English League Cup, even Premier League teams lose to Championship teams.
 

pulga_lp

Club Supporter
Good news! Looking forward to it.
Any chances for this mod to be compatible with Fidel's Gameplay? Or these two cannot coexist?

Cheers!
 

fifaCCitiu.com

Senior Squad
krisaju95;3734415 said:
Nice! Looking forward to it. Although, I do have a suggestion Don't make the ratings so low for the Championship players. The current ratings are fine :) Your ratings will make it overly easy to win against such teams. In real life, for example in the English League Cup, even Premier League teams lose to Championship teams.

Well is like a guideline, some championship players are rated over 69 so they will have an higher rating. Btw, what you said can be true, but in cup lower league teams play at their might, the great team no, cause turnover or next league fixtures....

I've played for testing more games and with this new rating way and the game is so good, with a wide overall range the players will not play all good (think of a Sassuolo vs Juve with old overalls, 71 vs 80, there isn't so much difference between them) and the teams begin to show their weakpoints.

I've tweaked and added new formulas, so this time i think i can get the full of fifa 15 gameplay.
 

xPr0metheus

Reserve Team
Same question here as on fidels gameplay: Is it possible for you to make players build up the game? passing the ball back (also to the goalie)?
 

fifaCCitiu.com

Senior Squad
xPr0metheus;3736092 said:
Same question here as on fidels gameplay: Is it possible for you to make players build up the game? passing the ball back (also to the goalie)?

I use player styles in my gameplay, so if you have midfield that are holding midfield or playmaker, they will retain the ball and look for a good pass (they've the playmaker trait, so the other players try to get free in order to receive the pass).
If you have box to box midfield, they will run with or without ball or pass it. If you have dribbler midfield, they will try to dribble and if you have a defensive midfield they will look for simple passes.
With this there are team that have players suited to buildup the game, or to make runs and so on.
So, at the end, the answer is yes/no. It depends by the players you (or the Cpu) have.
 

xPr0metheus

Reserve Team
fifaCCitiu.com;3736096 said:
I use player styles in my gameplay, so if you have midfield that are holding midfield or playmaker, they will retain the ball and look for a good pass (they've the playmaker trait, so the other players try to get free in order to receive the pass).
If you have box to box midfield, they will run with or without ball or pass it. If you have dribbler midfield, they will try to dribble and if you have a defensive midfield they will look for simple passes.
With this there are team that have players suited to buildup the game, or to make runs and so on.
So, at the end, the answer is yes/no. It depends by the players you (or the Cpu) have.

okay :) thanks for the answer
 

fifaCCitiu.com

Senior Squad
Version for full game in progress, as well the career files.
This time i've put much efforts in youth development, and studied deeply the youth system in FIFA.
Think that you can differentiate the youth players that your scout can find based by region of research, so if you search in Brazil or Argentina, you will find technical gifted players, while if you search in Africa you will find physical gifted players.
As well there are improvements in career mode as more team changes, the possibility to be fired in any point of the season for strong teams, transfers tuning and so on.
 

bjama

Youth Team
hi fifaccitiu im 'waiting for you work!!
but can i ask you something about gameplay?

i dont have handball fouls?Nothing since 24 september 2014....:-(

can i do something for the Cpu defenders'dementia? i mean, wings often fall asleep,lose the ball and i iash back with my striker and the cpu central's instead of doubling,go aroundddddd
scoring like this is too easy!!
and i put aggressivness 100 in the slides and in the teams'tactics!
i'm modifyng the database changing the values of standtackle,slidingtackle,aggresive,balance,accell eration and stamina but to solve that problem what shall i change? reactions for defenders?

and in the gameplay i found this:

DIFFICULTY=1
[CPUAI]
HOME_DIFFICULTY=1.00
AWAY_DIFFICULTY=1.00
HOME_OFFENSE_DIFFICULTY=1.00
AWAY_OFFENSE_DIFFICULTY=1.00
HOME_DEFENSE_DIFFICULTY=1.01
AWAY_DEFENSE_DIFFICULTY=1.01
[ADAPTIVE_DIFFICULTY]
ENABLED=0
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
RULE1_OUTPUT=0
RULE2_OUTPUT=0
RULE4_OUTPUT=0
RULE5_OUTPUT=0
RULE6_OUTPUT=0

my dreams is that away team to found more difficult meet home team
trait in database dont work, but the line that i wrote?what value i must change to have a very simulation game of football???
for example i want.....empoli-milan for milan too hard meet empoli from your stadium
sorry for my bad english i'm italian
thank you in advance
 

fifaCCitiu.com

Senior Squad
bjama;3744822 said:
hi fifaccitiu im 'waiting for you work!!
but can i ask you something about gameplay?

i dont have handball fouls?Nothing since 24 september 2014....:-(

can i do something for the Cpu defenders'dementia? i mean, wings often fall asleep,lose the ball and i iash back with my striker and the cpu central's instead of doubling,go aroundddddd
scoring like this is too easy!!
and i put aggressivness 100 in the slides and in the teams'tactics!
i'm modifyng the database changing the values of standtackle,slidingtackle,aggresive,balance,accell eration and stamina but to solve that problem what shall i change? reactions for defenders?

and in the gameplay i found this:

DIFFICULTY=1
[CPUAI]
HOME_DIFFICULTY=1.00
AWAY_DIFFICULTY=1.00
HOME_OFFENSE_DIFFICULTY=1.00
AWAY_OFFENSE_DIFFICULTY=1.00
HOME_DEFENSE_DIFFICULTY=1.01
AWAY_DEFENSE_DIFFICULTY=1.01
[ADAPTIVE_DIFFICULTY]
ENABLED=0
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
RULE1_OUTPUT=0
RULE2_OUTPUT=0
RULE4_OUTPUT=0
RULE5_OUTPUT=0
RULE6_OUTPUT=0

my dreams is that away team to found more difficult meet home team
trait in database dont work, but the line that i wrote?what value i must change to have a very simulation game of football???
for example i want.....empoli-milan for milan too hard meet empoli from your stadium
sorry for my bad english i'm italian
thank you in advance

I'm italian as you... :D
About handballs i can't do anything. EA hasn't activated it by default because there are some bugs. The physical engine needs some tuning in order to work well.

About defenders dementia, a new official patch is out, maybe it fix that. But the thing you are talking happen at the low level difficult as it stated in the code you posted.
DIFFICULTY = 1 is easy difficulty and this is the only code working in the lines you posted.
Delete those lines from the gameplay and will restore original difficulty setting.
About the home away thing there is a code in carrer files that decide how the away team will play against the home team and what attributes will be decreased/increased when you're playing at away. I don't if it works in friendly modes.
Search in cmsettings.ini those lines:
[ATTRIB_MODIFIER]
AWAY_MOD_LOW = 98
AWAY_MOD_HIGH = 102
and edit to
[ATTRIB_MODIFIER]
AWAY_MOD_LOW = 97
AWAY_MOD_HIGH = 100
to have the away team to play at same level of home team or a bit less. Remeber that away strength will be a random number between 97 and 100. and some of away attributes will be reduced accordingly. So if away mod is 97 all the attributes of away team will be reduced by 3 points.

I'm going to work on a career mod, i'm still studying the career files to see how it work every line of code.

PS I can write in italian if you haven't understood what i've wrote. :)
 

fifaCCitiu.com

Senior Squad
SIA Bouncer MW;3744870 said:
Glad you're returning, I'm a big fan of your Gameplayzer :D

Thank you, i'm glad that you like it and i'm improving it everyday.

I want to add something that edit FFIA 15 player instructions but i'm still decode the code of 26 of them
 

dalb2k

Youth Team
fifaCCitiu.com;3746455 said:

My personal god of gameplay-modding is back ;)
I will test this asap !

Can you maybe explain the differences between arcade and sim a little bit? What career ini files get changed?

Would you suggest to use the cl.ini settings in your first post?
Should i start with default sliders?

Im also testing the Better Career Patch from beta990.
I love the changes he made so far, so i would love to make your two mods work together. This is the best fifa experience i can probably get ;)

Thank you fifaCCitiu !
 

fifaCCitiu.com

Senior Squad
dalb2k;3746545 said:
My personal god of gameplay-modding is back ;)
I will test this asap !

Can you maybe explain the differences between arcade and sim a little bit? What career ini files get changed?

Would you suggest to use the cl.ini settings in your first post?
Should i start with default sliders?

Im also testing the Better Career Patch from beta990.
I love the changes he made so far, so i would love to make your two mods work together. This is the best fifa experience i can probably get ;)

Thank you fifaCCitiu !

Well , simulation enlarge the overall differences between players, and because of that i posted the edit that you have to do to have realistic transfer values and wage if you use the sim.
The arcade doesn't touch the overalls.

The cl.ini i posted modify the physics of the ball and player, and increase the probability that referee call a foul, no more than that.

Start with default sliders. :D
 

dalb2k

Youth Team
fifaCCitiu.com;3746572 said:
Well , simulation enlarge the overall differences between players, and because of that i posted the edit that you have to do to have realistic transfer values and wage if you use the sim.
The arcade doesn't touch the overalls.

The cl.ini i posted modify the physics of the ball and player, and increase the probability that referee call a foul, no more than that.

Start with default sliders. :D

Thanks for your answer!

Your changes dont apply to youthplayers from scouting, right?
 


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