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Gameplayzer '15

miketheslummy

Youth Team
Hello guys and Hello fifaCCitiu

First of all through your mods I had mostof best FIFA moments in my life :D
Now I run just Player Career mode(PLAYING AS WHOLE TEAM). I don't know why. I'm bored of classic Cm.
I use :
- Your CL.INI
- A managerai.ini edited by me (I did it every year. I just want the cpu comes to the field with their best 11)
- a CM.INI (into the DLC ect. Dir). I don't know if it exactly works, but I edited it with your suggestions about home/away attribute modifers

Now I have two questions:
1) I love, I love your Cl.INI . I like physics of the ball and I don't want to come back.
I don't play with gameplayzed Db this year. Can you suggest to me sliders that you like or that you actually use? Maybe CPU has too much positive % on passing (always on 90%).
2)On my PS4 playing as A TEAM (my playeer career) , cpu normally do substitutions during matches. It was cool . Now for some reasons, CPU do it just if someone get injured. CPU TEAM instead do it normally. Do you have any suggestion or idea about it?

Hope my english was decent.
Ciao ! Sono anche io Italiano! :) complimenti!
 

bromireal

Youth Team
Hi fifaCCitiu.com
a newbie question
is this the same db used in the moddingway mod under the name of matrix? or is it different?
 

maskrey

Club Supporter
When I apply gameplayzer to Moddingway database and go to Club Transfer in game to make some transfers, the game just crashes when I make transfer on (a lot of)certain players. I tried with the original database and there is no crash. Can you look this up? I guess there must be some wrong values in the database.
I am using ver 1.3 exe so that maybe the problem?
 

johncmcleod

Youth Team
Good to see that Gameplayzer is back for FIFA 15...it's definitely the best patch out there.

Any chance that you will work on the career files this year? In FIFA 14 I ended up not being able to use this mod because I like to play deep into career mode and the regens just end up being the standard vanilla FIFA type players rather than the gameplayzed ones, making it pretty much unplayable...if someone makes the career files for this, I'll buy FIFA 15.
 

Jago88

Club Supporter
Hi Fifaccitiu, I have a strange problem. I'm using Fifa 14 with moddinway db 8 (Db fifa 15 imported in fifa 14 with winter transfers). I apply the gameplayzer14 with matrix6.csv but at the end, the new db isn't gamplayzed (I found 2 same db, as the gameplayzed isn't apply and the software create a duplicate of the original db). If I use the older gamplayzer (gameplayzer4.2) with the Matrix.csv (not the matrix6), the gameplayzer work. I write it in italian so i can be clarer...

UPDATE: I use older gameplayzer 4.2 with the new matrix6.csv and works fine. So I think the problem is the new gameplayzer 6.0.

Io ho fifa 14 aggiornato a fifa 15 con la patch moddinway db8. Ho sia il gameplayzer del 2014 (quello versione 4.2) che agisce con il Matrix.csv e ho scaricato anche il nuovo gameplayzer con all'interno quello per fifa 14 e quello per fifa 15. Se io utilizzo il gameplayzer 4.2 va tutto a buon fine e nella cartella db di fifa mi ritrovo il nuovo db con sotto il file .bak, cosi come dovrebbe andare tutto. Mentre se utilizzo il nuovo gameplayzer per faifa 14 con Matrix6.csv, sembra che vada tutto a buon fine, ma nella cartella db mi ritrovo un duplicato del db che volevo gameplayzzare, senza il file .bak e ovviamente con la patch non applicata. Non so se hai una soluzione ma volevo giusto informarti di questo problema.. Grazie di tutto!!
 

salpipatarecas

Youth Team
Hello Fifaccitiu

When i use the gameplayzer, the process stops at 30% and nothing happens. Am I doing anything wrong?



Traceback (most recent call last):
File "gameplyzer60.15s.pyw", line 137, in saveDB
File "gameplyzer60.15s.pyw", line 166, in mains
File "gameplyzer60.15s.pyw", line 2609, in applylocalization
File "locale.pyc", line 310, in atof
UnicodeDecodeError: 'ascii' codec can't decode byte 0xa0 in position 0: ordinal not in range(128)
 

fifaCCitiu.com

Senior Squad
Sorry to all if i have disappeared. I had to put all of my self into work and i haven't time to edit fifa.
The good news is that now i have a pc that can run fifa 15, so i will fix gameplayzer and release the career mode files from pc that i've extracted from ram (question: anyone has done it? i've released the files extracted from xbox360 some time ago, but i think some strings are different. If no one has done it i can do it now).
I know that is a bit too late,i apologize, but now i hope i can release something good for the community
 

fifaCCitiu.com

Senior Squad
cmsettings.ini fifa 15 pc

Code:
[WIDGETS]
NUMBER = 2

[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1
TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 1
INTERESTINGRESULTS = 1
INTERNATIONALS = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1
PLAYERFORM = 1
LOANS = 1
SCRIPTMANAGER = 1
STORYMANAGER = 1
TALKTOPRESSMANAGER = 1
SCOUTMANAGER = 1
PLAYERMORALE = 1
COMMENTATORNOTESMANAGER = 1
RADIOMANAGER = 1
COMMENTATORNOTESMANAGERDURINGSIM = 1 
YOUTHPLAYERMANAGER = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 1
PLAYERSTATUS = 1
PAPSEASONOBJECTIVEMANAGER = 1
MANAGERMODESEASONOBJECTIVEMANAGER = 1
PAPMATCHOBJECTIVEMANAGER = 1
FINANCEMANAGER = 1
UNLOCKABLESMANAGER = 1
SEASONSITUATIONSYSTEM = 1
PLAYERMONITORING = 1
STAFFMANAGER = 1
MISSIONMANAGER = 1
NEXTPREVMATCH = 1
DEBUGMATCHDAYLOGGER=1 //new
HISTORICALSTATS=1 //new

[TOURNAMENTMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
SUSPENSION = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
INTERESTINGRESULTS = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SEASONSITUATIONSYSTEM =1
CUPSITUATIONSYSTEM=1
COMMENTATORNOTESMANAGER=1
NEXTPREVMATCH=1
DEBUGMATCHDAYLOGGER=1
HISTORICALSTATS=1


[DEFAULTS]
CALSTART_DAY = 1
CALSTART_MONTH = 1
CALSTART_YEAR = 2014
NUMPLAYERSONPITCH = 11
DEFPLAYERSONBENCH = 7
MAX_SQUAD_SIZE = 42
RANDOMSEED = -1
DUMPSCREENLOG = C:\DumpScreen.txt
TOURNAMENT_MODE_SEASONS = 1		
MIN_SQUAD_SIZE = 18
MIN_GK_PER_SQUAD = 2
RUN_FIRST_SEASON_CODE = 1		
MIN_FREE_AGENTS_TEAM_SIZE = 40
FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25  
MIN_CROWD_ATTENDANCE = 60
SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1
PLAY_RADIO_ON_SIM = 1

[SAVED_INPUTS]
AUTORECORD = 1				
AUTOPLAYBACK = 0			
FLUSHFILEON_X_INPUTS = 1		
RECORDBASEPATH = C:\SavedInputs		
PLAYBACKNAME = C:\PlaybackInputs.cmsi	

[LOGGING]
POSTSIM_RESULTS = 0
POSTSIM_RESULTS_FORTEAM = -1		
NEWS = 1
AWARDS_LOGGING_TOGGLE = 1		

[SIM_STATS_LOGGING]
PLAYERID = 0
GOALS = 0
ASSISTS = 0
CONCEDED = 0
SAVES = 0
YELLOWCARDS = 0
REDCARDS = 0
MINSPLAYED = 1
SCORERATING = 1
ASSISTRATING = 1
CARDRATING = 1
INJURYRATING = 1
PENALTYRATING = 0
OLDENERGY = 1
NEWENERGY = 1
INJURY = 0
MATCHRATING = 1
MOM = 1
FORMRATING = 1

[TICKER]
ENABLED = 1
MAX_LEN = 500
MAX_FIXTURES = 4

[DYNAMICTABLE]
ENABLED = 1
NUM_ENTRIES = 20
TOP_DEALS_NUM_ENTRIES = 10
TIME_DELAY = 5

[EMAILS]
MAX_EMAILS = 20
NUM_DAYS_TO_EXPIRE = 30
CONVERSATIONS_NUM_DAYS_TO_EXPIRE = 7

[FITNESS]
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 6.0

// 0 - 33
BASE_DAY_1_1 = 60
BASE_DAY_1_2 = 15
BASE_DAY_1_3 = 15
BASE_DAY_1_4 = 15
BASE_DAY_1_5 = 15
BASE_DAY_1_6 = 15
BASE_DAY_1_7 = 15
BASE_DAY_1_8 = 15
BASE_DAY_1_9 = 15
BASE_DAY_1_10 = 15

// 33 - 66
BASE_DAY_2_1 = 50
BASE_DAY_2_2 = 12
BASE_DAY_2_3 = 12
BASE_DAY_2_4 = 12
BASE_DAY_2_5 = 12
BASE_DAY_2_6 = 12
BASE_DAY_2_7 = 12
BASE_DAY_2_8 = 12
BASE_DAY_2_9 = 12
BASE_DAY_2_10 = 12

// 66 - 100
BASE_DAY_3_1 = 40
BASE_DAY_3_2 = 10
BASE_DAY_3_3 = 10
BASE_DAY_3_4 = 10
BASE_DAY_3_5 = 10
BASE_DAY_3_6 = 10
BASE_DAY_3_7 = 10
BASE_DAY_3_8 = 10
BASE_DAY_3_9 = 10
BASE_DAY_3_10 = 10

[SUSPENSIONS]
ENABLED = 1
PLAYER_MIN_OVERALL_FOR_NEWS = 75

[NEWS]
MAX_ITEMS = 6				
SHOW_DELAY = 8				
DISPLAY_NUM = 6				
EMOTION_POSITIVE_POSITIVE = 70		
EMOTION_STANDARD_STANDARD = 75		
EMOTION_NEGATIVE_NEGATIVE = 60		
PICTURES_DIR_PATH = data/ui/artAssets/cmNews
GENERIC_VARIATIONS_RANGE = 1

[PLAYER_REGEN]
AGE_BASE = 16
AGE_RANGE = 5
RETIRE_YEARS_BASE = 20
RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5

[MANAGER_SUCCESS]
LEAGUE_OBJECTIVE_WEIGHT = 45					
DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20				
EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35				
OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5			
OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 		
OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10				
OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25		
OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20					
OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80		
OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30		
OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 	
GAP_CONFIDENCE_THRESHOLD1 = 5				
GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0			
GAP_CONFIDENCE_THRESHOLD2 = 10					
GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50			
GAP_CONFIDENCE_THRESHOLD3 = 20				
GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80			
GAP_CONFIDENCE_THRESHOLD4 = 30				
GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100			
GAP_RATIO_THRESHOLD1 = 0					
GAP_RATIO_THRESHOLD1_WEIGHT = 100				
GAP_RATIO_THRESHOLD2 = 1					
GAP_RATIO_THRESHOLD2_WEIGHT = 100				
GAP_RATIO_THRESHOLD3 = 3					
GAP_RATIO_THRESHOLD3_WEIGHT = 65				
GAP_RATIO_THRESHOLD4_WEIGHT = 35				
GAP_RATIO_THRESHOLD5_WEIGHT = 10				

[AWARDS]
ENABLED = 1								
TOTW_PLAYERS_POSITION_GK = 1			
TOTW_PLAYERS_POSITION_LB = 1			
TOTW_PLAYERS_POSITION_CB = 2			
TOTW_PLAYERS_POSITION_RB = 1			
TOTW_PLAYERS_POSITION_LM = 1			
TOTW_PLAYERS_POSITION_CM = 2			
TOTW_PLAYERS_POSITION_RM = 1			
TOTW_PLAYERS_POSITION_ST = 2			
MIN_NUMBER_GAMES_RATING = 15			
USER_PLAYER_MATCH_RATING = -1			// Minus one for using the actual Match Rating of the User's player, or other value for cheating 
USER_PLAYER_FORM = -1					// Minus one for using the actual Player Form of the User's player, or other value for cheating
USER_PLAYER_APPEARANCES = -1			// Minus one for using the actual Appearances of the User's player, or other value for cheating
USER_SCORE = -1							// Minus one for using the actual Score of the User's player, or other value for cheating 
USER_CLEAN_SHEETS = -1					// Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
USER_MANAGER_RECORD = -1				// Minus one for using the actual Manager's record, or other value for cheating
USER_RANDOM_LOGIC = 1					// Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
MIN_STANDINGS_POINTS = 0				// Minimum number of reputation points.
MAX_STANDINGS_POINTS = 1500				// Maximum number of reputation points.
WINS_MULTIPLIER = 60.0					// Multiplier for won matches.
LOSSES_MULTIPLIER = -60.0				// Multiplier for lost matches.
DRAWS_MULTIPLIER = 30.0					// Multiplier for tied matches.
POINTS_QUALIFY_UEFA_CUP = 240			// Points assigned for being out of the international cup on qualifications.
POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360	// Points assigned for being out of the international cup on first stage.
POINTS_TEAM_PROMOTION = 240				// Points assigned for not winning a promotion or lower league trophies.
POINTS_TEAM_RELEGATION = -150			// Points assigned for being relegated.
POINTS_LEAGUE_TROPHIES = 400			// Points assigned for not winning a domestic cup trophies.
POINTS_LEAGUE_CUP_TROPHIES = 240		// Points assigned for not winning a domestic cup trophies.
POINTS_NATIONAL_CUP_TROPHIES = 300		// Points assigned for not winning an international cup trophies.
POINTS_CEFA_CUP_TROPHIES = 360			// Points assigned for not winning an international cup trophies.
POINTS_EUROPEAN_CUP_TROPHIES = 600		// Points assigned for not winning an international cup trophies.
POINTS_REACHING_PLAYOFFS = 90			// Points assigned for reaching playoffs.
LEAGUE_POSITION_MODIFIER = 10			// League Position Modifier.
MATCH_RATING_MODIFIER = 0.02			// Match Rating Modifier.
MATCH_IMPORTANCE_MODIFIER = 0.01		// Match Importance Modifier.

[BUDGET]
BOARD_FINANCIAL_STRICTNESS_LENIENT = 85		// percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_MODERATE = 75	// percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_STRICT = 60		// percentage of player sales that go back to the transfer budget
TRANSFER_WAGE_SPLIT_PERCENT = 80			// The default split for transfer/wage budget at the start of a season

						// 0 = small team with a low starting budget, 1 = large team with large budget
TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120	// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_0 = 100		// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 100	// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_0 = 100		// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 95		// Percentage Multiplier for transfer budget based on league objective performance

TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 110	// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_1 = 100		// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 100	// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_1 = 100		// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 95		// Percentage Multiplier for transfer budget based on league objective performance

// -----------------------------------------------------------------------------
// League data for transfer budgets
// -----------------------------------------------------------------------------

LEAGUE_BUDGET_MAX_TOP					= 25000000
LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND 	=  7000000
LEAGUE_BUDGET_MAX_13 					= 30000000
LEAGUE_BUDGET_MAX_14					=  8000000
LEAGUE_BUDGET_MAX_60					=  2000000
LEAGUE_BUDGET_MAX_61					=   900000

LEAGUE_BUDGET_MIN_13      				=  10000000	// England Premier League	10 10 6	
LEAGUE_BUDGET_MIN_53      				=   8000000	// Spain Primera		6 6
LEAGUE_BUDGET_MIN_31      				=   7000000	// Italy Serie A		5 6
LEAGUE_BUDGET_MIN_19      				=   6000000	// Germany Bundesliga 1		7 5
LEAGUE_BUDGET_MIN_16      				=   4000000	// France Ligue 1		4 4
LEAGUE_BUDGET_MIN_10      				=   3000000	// Netherlands			4 4
				
LEAGUE_BUDGET_MIN_14      				=   1000000	// England Championship		2 
LEAGUE_BUDGET_MIN_20      				=   1000000	// Germany Bundesliga 2		1 1
LEAGUE_BUDGET_MIN_32      				=   1000000	// Italy Serie B		1 800
LEAGUE_BUDGET_MIN_83      				=   1000000	// Korea			3 500
LEAGUE_BUDGET_MIN_308     				=   1000000	// Portugal			900 1
LEAGUE_BUDGET_MIN_54      				=   1000000	// Spain Segunda A		400 500
LEAGUE_BUDGET_MIN_56      				=   1000000	// Sweden			200 500
LEAGUE_BUDGET_MIN_189     				=   1000000	// Switzerland			200 500
LEAGUE_BUDGET_MIN_39      				=   1000000	// MLS				500 250
				
LEAGUE_BUDGET_MIN_17      				=    750000	// France Ligue 2		100 500
LEAGUE_BUDGET_MIN_341     				=    750000	// Mexico			1 250
LEAGUE_BUDGET_MIN_335       			=    400000	// Chile
LEAGUE_BUDGET_MIN_336       			=    400000	// Colombia
LEAGUE_BUDGET_MIN_67      				=    500000	// Russia			1 
LEAGUE_BUDGET_MIN_80      				=    400000	// Austria
LEAGUE_BUDGET_MIN_4       				=    400000	// Belguim
LEAGUE_BUDGET_MIN_1  =400000
LEAGUE_BUDGET_MIN_68     				=    400000	// Denmark
LEAGUE_BUDGET_MIN_41      				=    400000	// Norway
LEAGUE_BUDGET_MIN_60      				=    250000	// England League One
LEAGUE_BUDGET_MIN_66      				=    250000	// Poland
LEAGUE_BUDGET_MIN_350     				=    100000	// Saudi Arabia
LEAGUE_BUDGET_MIN_351     				=    100000	// Austrailia
LEAGUE_BUDGET_MIN_353     				=    100000	// Argentina
LEAGUE_BUDGET_MIN_61      				=    100000	// England League Two
LEAGUE_BUDGET_MIN_50      				=    100000	// Scotland
LEAGUE_BUDGET_MIN_65      				=     50000	// Ireland

LEAGUE_BUDGET_MIN_DEFAULT 				=    100000
LEAGUE_BUDGET_CHANGE_RATE  				=        50
// -----------------------------------------------------------------------------
[FINANCES]
// -----------------------------------------------------------------------------
// Grant additional funds success percentage
// -----------------------------------------------------------------------------
POINT_LEFT_100 = 95
POINT_LEFT_90 = 85
POINT_LEFT_80 = 80
POINT_LEFT_70 = 75
POINT_LEFT_60 = 70
POINT_LEFT_50 = 65
POINT_LEFT_40 = 40
POINT_LEFT_30 = 25
POINT_LEFT_20 = 10
POINT_LEFT_10 = 5
POINT_LEFT_0 = 0

// -----------------------------------------------------------------------------
// Money Percentage Granted
// -----------------------------------------------------------------------------
REQUESTED_0_OBJ_INCREASE_0 = 100
REQUESTED_0_OBJ_INCREASE_1 = 100
REQUESTED_0_OBJ_INCREASE_2 = 100

REQUESTED_10_OBJ_INCREASE_0 = 95
REQUESTED_10_OBJ_INCREASE_1 = 95
REQUESTED_10_OBJ_INCREASE_2 = 95

REQUESTED_20_OBJ_INCREASE_0 = 15
REQUESTED_20_OBJ_INCREASE_1 = 85
REQUESTED_20_OBJ_INCREASE_2 = 95

REQUESTED_30_OBJ_INCREASE_0 = 10
REQUESTED_30_OBJ_INCREASE_1 = 80
REQUESTED_30_OBJ_INCREASE_2 = 90

REQUESTED_40_OBJ_INCREASE_0 = 5
REQUESTED_40_OBJ_INCREASE_1 = 75
REQUESTED_40_OBJ_INCREASE_2 = 85

REQUESTED_50_OBJ_INCREASE_0 = 2
REQUESTED_50_OBJ_INCREASE_1 = 70
REQUESTED_50_OBJ_INCREASE_2 = 80

REQUESTED_60_OBJ_INCREASE_0 = 0
REQUESTED_60_OBJ_INCREASE_1 = 65
REQUESTED_60_OBJ_INCREASE_2 = 75

REQUESTED_70_OBJ_INCREASE_0 = 0
REQUESTED_70_OBJ_INCREASE_1 = 45
REQUESTED_70_OBJ_INCREASE_2 = 65

REQUESTED_80_OBJ_INCREASE_0 = 0
REQUESTED_80_OBJ_INCREASE_1 = 20
REQUESTED_80_OBJ_INCREASE_2 = 30

REQUESTED_90_OBJ_INCREASE_0 = 0
REQUESTED_90_OBJ_INCREASE_1 = 5
REQUESTED_90_OBJ_INCREASE_2 = 10

REQUESTED_100_OBJ_INCREASE_0 = 0
REQUESTED_100_OBJ_INCREASE_1 = 0
REQUESTED_100_OBJ_INCREASE_2 = 5

// -----------------------------------------------------------------------------
// Manager Confidence Penalties
// -----------------------------------------------------------------------------
MANAGERCONFIDENCE_PENALTY_30 = 90
MANAGERCONFIDENCE_PENALTY_40 = 80
MANAGERCONFIDENCE_PENALTY_50 = 65
MANAGERCONFIDENCE_PENALTY_60 = 55
MANAGERCONFIDENCE_PENALTY_70 = 40
MANAGERCONFIDENCE_PENALTY_80 = 25
MANAGERCONFIDENCE_PENALTY_90 = 10
MANAGERCONFIDENCE_PENALTY_100 = 0

// -----------------------------------------------------------------------------
// Additional Transfer Funds params for success Manager
// -----------------------------------------------------------------------------
TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0
TRANSFERFUNDS_OBJECTIVESCORE = 70
TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW = 100
TRANSFERFUNDS_GAPRATIO_1STSEASON = 100
TRANSFERFUNDS_GAPRATIO = 30
TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0
// -----------------------------------------------------------------------------
// Board confidence in manager threshold
// -----------------------------------------------------------------------------
BOARD_CONFIDENCEINMANAGER = 60

// -----------------------------------------------------------------------------
// Additional transfer requests per window
// -----------------------------------------------------------------------------
MAXATTEMPTSPERWINDOW = 3

// -----------------------------------------------------------------------------
// Safety net to make harder to get request over 10 million
// -----------------------------------------------------------------------------
BUDGETSAFETYNET_THRESHOLD = 10000000
BUDGETSAFETYNET_PERCENTAGE = 20

// -----------------------------------------------------------------------------
// High Transfer Funds Percentage Requested penalties
// -----------------------------------------------------------------------------
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120
HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20
HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100


// -----------------------------------------------------------------------------

[CONVERSION]
USDOLLAR = 1.32
EURO = 1.0
POUND = 0.85

[FRIENDLY]
MAX_OTHER_TEAMS_IN_LEAGUE = 3		// Maximum number of other teams in your league to schedule friendlies for at each match day
MAX_MATCHES_SCHEDULED = 3		// Maximum number of friendly matches to schedule before the season begins
TOP_LEAGUE_TOP_PCT = 100		// Likelihood that a team from a top league would play another team from a top league
TOP_LEAGUE_MED_PCT = 0			// Likelihood that a team from a top league would play a team from a medium league
TOP_LEAGUE_LOW_PCT = 0			// Likelihood that a team from a top league would play a team from a lower league
MED_LEAGUE_TOP_PCT = 30			// Likelihood that a team from a medium league would play a team from a top league
MED_LEAGUE_MED_PCT = 40			// Likelihood that a team from a medium league would play another team from a medium league
MED_LEAGUE_LOW_PCT = 30			// Likelihood that a team from a medium league would play a team from a lower league
LOW_LEAGUE_TOP_PCT = 0			// Likelihood that a team from a lower league would play a team from a top league
LOW_LEAGUE_MED_PCT = 25			// Likelihood that a team from a lower league would play a team from a medium league
LOW_LEAGUE_LOW_PCT = 75			// Likelihood that a team from a lower league would play another team from a lower league


[INTERESTINGRESULTS]
ENABLED=1
UNDERDOG_DELTA=25
CHANCE_OF_MOTM=35
CHANCE_OF_NON_USER_RESULT_NEWS=25
CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25

[SOAK]
SCHEDULINGSOAK = 0			
REPUTATIONSOAK = 0			

[MATCH_SIMULATOR]
MSTOMIN = 300				

[CALENDAR]
CHANCE_OF_UPCOMING_MATCH_NEWS = 35

[PLAYER_FORM_EVENTS]
WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75
WEIGHT_MATCH_RATING_1 = 0.125
WEIGHT_MATCH_RATING_2 = 0.125
WEIGHT_MATCH_RATING_3 = 0.125
WEIGHT_MATCH_RATING_4 = 0.3125
WEIGHT_MATCH_RATING_5 = 0.3125
DAYS_FOR_NEWS_TO_EXPIRE = 35

[LOANS]
MAX_MONTHS_FOR_SHORT_LOAN = 3
MAX_MONTHS_FOR_SEASON_LOAN = 12

[SETUP_SCREEN]
TIME_PER_ARTICLE = 15
NUM_ARTICLES = 3

[STORY]
WINDOW = 20			// Num days that a story can be passed to Gameplay
LOGGING = 1		// Story logging on or off
STORY_LOGGING = 1

[TALKTOPRESS]
MIN_MATCH_IMPORTANCE = 85
WINDOW = 4			
MOD_TEAM_CHANCE = 50 		
MOD_PLAYER_CHANCE = 66		

[ATTRIB_MODIFIER]
AWAY_MOD_LOW  = 98
AWAY_MOD_HIGH = 102
CAPTAIN_BASE  = 70
FORM_BASE     = 60
LOWEST_ATTRIB_VAL = 20  
VERBOSE = 0			
DERBY_AGGRESSION_MOD = 250
RIVAL_AGGRESSION_MOD = 150
MATCH_IMPORTANCE_HIGH = 95
MATCH_IMPORTANCE_MED = 80
MAX_DELTA	= 3	
CAPTAIN_WEIGHT_CONSISTENCY = 3
CAPTAIN_WEIGHT_DEFWORKRATE = 2
CAPTAIN_WEIGHT_INTERCEPTIONS = 1 
CAPTAIN_WEIGHT_ARGUES = 3
CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
CAPTAIN_WEIGHT_FAVOURITE = 2
CAPTAIN_WEIGHT_LEADERSHIP = 2
CAPTAIN_WEIGHT_SELFISH = 8
CAPTAIN_WEIGHT_AGE = 1
CAPTAIN_IDEAL_AGE = 25
CAPTAIN_AGE_MOD   = 20

[SQUAD_RANKING]
FORM_BALANCED = 6
FORM_ADJUSTMENT = 20

[TIER_DEF]
NUM_TIERS = 5
TIER_1_PERC = 2		
TIER_2_PERC = -2	
TIER_3_PERC = -5	
TIER_4_PERC = -10	
TIER_5_PERC = -50	

[UNLOCKABLES]
DEBUG_MODE = 0

[LINEUP_CHANGE]
LOG_MATCH_RESULTS=0
LOG_TEAM_ANALYZE=1
RESTING_ENERGY_TRESHOLD=60
[LINEUP_CHANGE_SCORE]
PLAYER_IN_BIAS=1.0
PLAYER_OUT_BIAS=1.12
RAND_MIN=95
RAND_MAX=110
//9a99593f = 3f59999a = 0.85
SINGLE_PLAYER_MODIFIER=0.85
[LINEUP_CHANGE_WEIGHT]
DEFAULT_FOR_PLAYER = 30
EXACT_POSITION=100
SAME_GENERAL_POSITION=100
SAME_AREA=95
[LINEUP_CHANGE_SCORE_FACT_MODIFIERS]
NONE= 0.80
MOTM= 0.95
TOP_FORM=0.85
POOR_FORM=0.95
HAT_TRICK=1.0
INJURY=0.95
SUSPENSION=0.95
RESTING=0.95
 

beta990

Reserve Team
fifaCCitiu.com;3827491 said:
cmsettings.ini fifa 15 pc

Code:
..
Thanks mate! :D

How did you did do it? :)
If more can be extracted, this will surely help with modding the career mode!

Great to see you back, I learned a lot of your work. :)
 

rasa92re

Club Supporter
Finally, you're back!

Happy to hear your schedule has cleared up. Your work has made career mode much higher more enjoyable.
 

fifaCCitiu.com

Senior Squad
playergrowth.ini

Code:
[PLAYER_GROWTH]
DUMP_PLAYERS_GROWTH_DATA = 0
MONTHLY_UPDATE_NUM_TEAMS =24
EXPERIENCE_MAX = 100				// Experience needed by the player to grow
EXPERIENCE_MIN = 0

// Match experience
MATCHEXPERIENCE_MAX = 100			// Maximum amount of match experience that a player can earn before hitting a growth point
MATCHEXPERIENCE_MIN = -50			// Minimum amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_BASE = 13			// Base amount of match experience earned 
MATCHEXPERIENCEPOINTS_MAX = 19			// Upper bound to the amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_MIN = 8			// Lower bound to the amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_INJURED_BASE = 0		// Base amount of xp points earned (negatively) for injured players
MATCHEXPERIENCE_SUBS_FACTOR = 0.79
MATCHEXPERIENCE_RESERVES_FACTOR = 0.69

// Injury factors (these factors are accumulated every day passed having the player injured)
INJURY_LIGHT_FACTOR = 1.5			// light injury
INJURY_MEDIUM_FACTOR = 2.0			// medium injury
INJURY_SEVERE_FACTOR = 2.5			// severe injury
INJURY_MAX_FACTOR = 3.0				// max injury  (the accumulated factor can't be higher than this value)

// Match type factors
MATCHTYPE_FRIENDLY = 0.85			// Friendly match
MATCHTYPE_LEAGUE = 1.00				// League match
MATCHTYPE_CUP = 1.00				// Cup match
MATCHTYPE_CONTINENTAL = 1.1			// Continental match
MATCHTYPE_INTERNATIONAL = 1.2			// International match

// Match importance factors
MATCHIMPORTANCE_LOW = 1.0			// Low
MATCHIMPORTANCE_MEDIUM = 1.0			// Medium
MATCHIMPORTANCE_HIGH = 1.1			// High
MATCHIMPORTANCERANGE_LOW = 0			// Low Range
MATCHIMPORTANCERANGE_MEDIUM = 50		// Medium Range
MATCHIMPORTANCERANGE_HIGH = 80			// High Range

// Match rating
MATCHRATINGBOOST_MINOR = 1.01			// Match rating boost for high rating (8)
MATCHRATINGBOOST_MODERATED = 1.03		// Match rating boost for very high rating (9)
MATCHRATINGBOOST_MAJOR = 1.05			// Match rating boost for extremely high rating (10)
MATCHRATING_MIN_VALUE = 1
MATCHRATING_MAX_VALUE = 10

OVERALL_TIER1_DIFF = 4				// Tiers for overall vs potential comparisons and factors
OVERALL_TIER1_FACTOR = 1.00
OVERALL_TIER2_DIFF = 8
OVERALL_TIER2_FACTOR = 1.00
OVERALL_TIER3_DIFF = 14
OVERALL_TIER3_FACTOR = 1.00
OVERALL_TIER4_DIFF = 25
OVERALL_TIER4_FACTOR = 1.00

OPPOSITION_VERY_STRONG = 9			// Opposition level factors
OPPOSITION_VERY_STRONG_FACTOR = 1.1
OPPOSITION_STRONG = 5
OPPOSITION_STRONG_FACTOR = 1.0
OPPOSITION_EQUAL = 0
OPPOSITION_EQUAL_FACTOR = 1.0
OPPOSITION_WEAK = -5
OPPOSITION_WEAK_FACTOR = 1.0
OPPOSITION_VERY_WEAK = -9
OPPOSITION_VERY_WEAK_FACTOR = 0.9

PLAYERGROWTH_POSITIVE_FACTOR = 1.10
PLAYERGROWTH_NEGATIVE_FACTOR = 0.9
PLAYERGROWTH_PLAYASPLAYER_FACTOR = 2.00		// Multiplier for User Player that is a real player or created player
PLAYERGROWTH_NORMAL_AVERAGE = 5
PLAYERGROWTH_HIGH_AVERAGE = 8

MAX_RATING = 10

ASSISTANTCOACHASSESSMENT_CLOSE_TO_POTENTIAL_DIFF = 2
ASSISTANTCOACHASSESSMENT_GETTING_OLD_AGE = 30
ASSISTANTCOACHASSESSMENT_YOUNG_AGE = 23
ASSISTANTCOACHASSESSMENT_HIGH_POTENTIAL_DIFF = 10
PLAYER_WITH_POTENTIAL_NOT_PLAYING_OVERALL_DIFF = 10 // We send the email of a player who reached a growth point that is not playing if Potential - Current overall > 8

MATCH_RATING_SUBS_FACTOR = 0.89
MATCH_RATING_RESERVES_FACTOR = 0.79
MATCH_RATING_YOUTH_PLAYER_FACTOR = 1.3				//MATCH_RATING_YOUTH_PLAYER_FACTOR * CPU_PLAYERS_MATCH_RATING_AVG can not pass 10

LOWER_LEAGUE_RATING_FACTOR = 1.00
MEDIUM_LEAGUE_RATING_FACTOR = 1.00
TOP_LEAGUE_RATING_FACTOR = 1.00

LOANED_PLAYERS_BASE_OPPOSING_TEAM_OVERALL = 75
LOANED_PLAYERS_NUM_MINUTES_IN_MATCH = 90
LOANED_PLAYERS_MINS_PLAYED = 90
LOANED_PLAYERS_MATCH_RATING_AVG = 6

CPU_PLAYERS_MATCH_RATING_AVG = 6.3

MAX_PLAYER_DROP_POTENTIAL_PERCENTAGE = 10

MAX_PLAYER_AGE_FOR_POTENTIAL_PLAYER = 29
MAX_AGE_FOR_POTENTIAL_GAIN = 29
MIN_MATCH_RATING_AVG_FOR_POTENTIAL_GAIN =8.5

MAX_MONTHLY_ATTRIB_GROWTH = 1
MAX_MONTHLY_ATTRIB_NEG_GROWTH = -1  // must be negative
MINS_PLAYED_IN_5_FOR_FULL_GROWTH = 270
MINS_VALUE_FOR_MINS_PLAYED_FACTOR = 0.2

NON_PRIMARY_ATTRIB_MOD_YOUNG = 0.6
NON_PRIMARY_ATTRIB_MOD_OLD  = 0.3
NON_PRIMARY_ATTRIB_AGE_DIVISION = 26

FORM_AGE_DIVISION = 23

GK_AGE_SHIFT = 12  // shifts gk growth 
MAX_GK_PHYS_GROWTH_FOR_YEAR = 5

MAX_USER_GROWTH = 0

MAX_ANNUAL_GROWTH_1 = 4
MAX_ANNUAL_GROWTH_2 = 3
MAX_ANNUAL_GROWTH_3 = 3
MAX_ANNUAL_GROWTH_4 = 2
MAX_ANNUAL_GROWTH_5 = 2
MAX_ANNUAL_GROWTH_6 = 1

MAX_ANNUAL_GROWTH_DIVISION_1 = 72
MAX_ANNUAL_GROWTH_DIVISION_2 = 80
MAX_ANNUAL_GROWTH_DIVISION_3 = 86
MAX_ANNUAL_GROWTH_DIVISION_4 = 90
MAX_ANNUAL_GROWTH_DIVISION_5 = 95

STARTING_PLAYERS_CURVE_AGE = 30
STARTING_PLAYERS_CURVE_OVERALL = 80

//Normal curve
NORMAL_PHYS_X_0 = 16
NORMAL_PHYS_Y_0 = 65
NORMAL_PHYS_X_1 = 23
NORMAL_PHYS_Y_1 = 100
NORMAL_PHYS_X_2 = 30
NORMAL_PHYS_Y_2 = 85
NORMAL_PHYS_X_3 = 34
NORMAL_PHYS_Y_3 = 70

NORMAL_SKILL_X_0 = 16
NORMAL_SKILL_Y_0 = 75
NORMAL_SKILL_X_1 = 24
NORMAL_SKILL_Y_1 = 100
NORMAL_SKILL_X_2 = 29
NORMAL_SKILL_Y_2 = 87
NORMAL_SKILL_X_3 = 34
NORMAL_SKILL_Y_3 = 70

NORMAL_MENTAL_X_0 = 17
NORMAL_MENTAL_Y_0 = 80
NORMAL_MENTAL_X_1 = 29
NORMAL_MENTAL_Y_1 = 95
NORMAL_MENTAL_X_2 = 32
NORMAL_MENTAL_Y_2 = 100
NORMAL_MENTAL_X_3 = 34
NORMAL_MENTAL_Y_3 = 95

//Young curve
YOUNG_PHYS_X_0 = 16
YOUNG_PHYS_Y_0 = 75
YOUNG_PHYS_X_1 = 22
YOUNG_PHYS_Y_1 = 100
YOUNG_PHYS_X_2 = 29
YOUNG_PHYS_Y_2 = 85
YOUNG_PHYS_X_3 = 34
YOUNG_PHYS_Y_3 = 65

YOUNG_SKILL_X_0 = 16
YOUNG_SKILL_Y_0 = 75
YOUNG_SKILL_X_1 = 23
YOUNG_SKILL_Y_1 = 100
YOUNG_SKILL_X_2 = 28
YOUNG_SKILL_Y_2 = 84
YOUNG_SKILL_X_3 = 34
YOUNG_SKILL_Y_3 = 67

YOUNG_MENTAL_X_0 = 17
YOUNG_MENTAL_Y_0 = 80
YOUNG_MENTAL_X_1 = 27
YOUNG_MENTAL_Y_1 = 95
YOUNG_MENTAL_X_2 = 31
YOUNG_MENTAL_Y_2 = 100
YOUNG_MENTAL_X_3 = 34
YOUNG_MENTAL_Y_3 = 85

//Old curve
OLD_PHYS_X_0 = 16
OLD_PHYS_Y_0 = 70
OLD_PHYS_X_1 = 24
OLD_PHYS_Y_1 = 100
OLD_PHYS_X_2 = 31
OLD_PHYS_Y_2 = 85
OLD_PHYS_X_3 = 34
OLD_PHYS_Y_3 = 65

OLD_SKILL_X_0 = 16
OLD_SKILL_Y_0 = 70
OLD_SKILL_X_1 = 27
OLD_SKILL_Y_1 = 100
OLD_SKILL_X_2 = 31
OLD_SKILL_Y_2 = 95
OLD_SKILL_X_3 = 34
OLD_SKILL_Y_3 = 72

OLD_MENTAL_X_0 = 17
OLD_MENTAL_Y_0 = 80
OLD_MENTAL_X_1 = 30
OLD_MENTAL_Y_1 = 100
OLD_MENTAL_X_2 = 33
OLD_MENTAL_Y_2 = 100
OLD_MENTAL_X_3 = 35
OLD_MENTAL_Y_3 = 85

//
//Career Mode curve
CM_PHYS_X_0 = 28
CM_PHYS_Y_0 = 100
CM_PHYS_X_1 = 31
CM_PHYS_Y_1 = 92
CM_PHYS_X_2 = 33
CM_PHYS_Y_2 = 82
CM_PHYS_X_3 = 35
CM_PHYS_Y_3 = 70

CM_SKILL_X_0 = 28
CM_SKILL_Y_0 = 100
CM_SKILL_X_1 = 30
CM_SKILL_Y_1 = 96
CM_SKILL_X_2 = 32
CM_SKILL_Y_2 = 90
CM_SKILL_X_3 = 35
CM_SKILL_Y_3 = 70

CM_MENTAL_X_0 = 30
CM_MENTAL_Y_0 = 100
CM_MENTAL_X_1 = 33
CM_MENTAL_Y_1 = 100
CM_MENTAL_X_2 = 35
CM_MENTAL_Y_2 = 98
CM_MENTAL_X_3 = 37
CM_MENTAL_Y_3 = 85
 


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