According to the instructions in the second post here http://www.soccergaming.com/forums/showthread.php?t=177012, to add a new kit for a existing team, you need first to create a new entry in the DB (using DB Master 12 with DB from FIFA 13) in the "teamkits" table (copying a field from a existing one), and changing the values according to which kind of kit one wants (1 for home, 2 for away, 3 for GK and 4 for 3rd kit). I created 2 new entries (GK and 3rd kit) for a team whoseteamkit ID is 517, which corresponds to the Botafogo club from Liga do Brasil).
Then I inserted textures (in png format) for the two new kits in CM13. I saved and quit the application. When I check the folder "\Game\data\sceneassets\kit", there are 4 rx3 files there with the ID 517, ranging from "kit_517_0_0.rx3" to "kit_517_3_0.rx3".
When I open DB Master 12 again the 2 new kit entries corresponding to the 517 teamkit ID are still there, now making 4 kits for this team(home, away, GK and 3rd/alternative), so I supposed I expanded the DB successfully.
And now, how do I regenerate? Should I use i68 FIFa 13 regenerator? Which options should I check/uncheck? Thanks in advance.
Then I inserted textures (in png format) for the two new kits in CM13. I saved and quit the application. When I check the folder "\Game\data\sceneassets\kit", there are 4 rx3 files there with the ID 517, ranging from "kit_517_0_0.rx3" to "kit_517_3_0.rx3".
When I open DB Master 12 again the 2 new kit entries corresponding to the 517 teamkit ID are still there, now making 4 kits for this team(home, away, GK and 3rd/alternative), so I supposed I expanded the DB successfully.
And now, how do I regenerate? Should I use i68 FIFa 13 regenerator? Which options should I check/uncheck? Thanks in advance.