How To Add Tattoo IDs

saeedavril

Senior Squad
Hello evey one, I want to know how can i add new id for Tattoo in skintonecode because in db master maximum number is 16 and i cannot add more than these ids, but in FIFA 12 it was 256 !!!

*I test it with FHL-DB and DB master 12 but neither did not work !!




plz help....thnx my friends :-(
 

Nedved11

Youth Team
if you have moddingway's patch, just copy the body rx3 and then update the tattos.lua or use Scouser revolution mod.
edit: just read you want to add new id's. don't know about that.
 

Sepak

Cocaine
Staff member
Moderator
use revolution mod, it's easy and you don't need to screw up your db
 

saeedavril

Senior Squad
About the Revolution Mode : in the file tattoos.lua when I enter a New ID it shows Black Skin in Game ! But when I use Defined IDs it shows them without any problem ! So How I can Add New IDs to DB And Use them without Showing Black skin instead of true skin color !
Awaiting for your Replies...
 

GS1905

Senior Squad
Yellow Card
same problem with me we need to expand our database with cm but it doesnt work some time.
 

Sepak

Cocaine
Staff member
Moderator
saeedavril;3345035 said:
About the Revolution Mode : in the file tattoos.lua when I enter a New ID it shows Black Skin in Game ! But when I use Defined IDs it shows them without any problem ! So How I can Add New IDs to DB And Use them without Showing Black skin instead of true skin color !
Awaiting for your Replies...

do not create the tattos rx3 trough cm12, it will generate a error and it will look black, I recommend you using a working tattoo, like killerito's, and with rx3 master or fifa 12 texture editor change the image inside and then change its ID, and assign it in players.lua
 

GS1905

Senior Squad
Yellow Card
sepak;3345162 said:
do not create the tattos rx3 trough cm12, it will generate a error and it will look black, I recommend you using a working tattoo, like killerito's, and with rx3 master or fifa 12 texture editor change the image inside and then change its ID, and assign it in players.lua

yes do like this its worked for me.
 

Leo_95

Reserve Team
There's no need for CM 12, just put the rx3 files in the body folder, make sure no file has the same ID there (it would ask for overwriting anyway), and then assign the tattoo IDs to the players ID in the whatever lua file you're using for tattoos.
 

saeedavril

Senior Squad
Thank you All for your efforts !
But !
I tried all of this methods ! But I have this Black Body Problem ! and I think the reason is that ID is not defined in Data Base and it doesnt Recognize the ID ! So in tattoo.lua file when I Put each ID it doesnt recognize it and make the body Black !
do u know any other way to help me solve this problem !
Thank you in Advance :)

 

Leo_95

Reserve Team
Are you trying to get a png, make an rx3 file and then import, or did you get the rx3s right away?

I didn't touch my DB, and all my tattoos are working. I'm using Kenshin's pack, so all of them come in rx3. Only thing to do is to paste the rx3s in the body folder, and make assignments in my lua file.

If you're importing a texture and then making the rx3s, you need to hex edit it (there's a tutorial in FIFA 12 Forum). Other than that, you should not have any problem with that. RM 13 doesn't look at IDs introduced in the DB, as far as I know.
 

saeedavril

Senior Squad
Leo_95;3346140 said:
Are you trying to get a png, make an rx3 file and then import, or did you get the rx3s right away?

I didn't touch my DB, and all my tattoos are working. I'm using Kenshin's pack, so all of them come in rx3. Only thing to do is to paste the rx3s in the body folder, and make assignments in my lua file.

If you're importing a texture and then making the rx3s, you need to hex edit it (there's a tutorial in FIFA 12 Forum). Other than that, you should not have any problem with that. RM 13 doesn't look at IDs introduced in the DB, as far as I know.

all testing it but no working :(
 

hayman

Club Supporter
I tried the hex today and it works. Line are different then the 12 versions.
Only thing to do is scroll all the way down in HexEdit and search for the 11 in row 2abe0 and change it into 12. That does the trick (don't forget to regenerate with Cm13)
 


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