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How to build stadiums?

Discussion in 'FIFA 16 Stadium Forum' started by daniel.ok, Jan 29, 2017.

  1. daniel.ok

    daniel.ok Reserve Team

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    Hello guys.

    I really want to learn building FIFA stadiums. It's a lot of stuff to learn, so I decided to open this thread in order to make the info available to all.

    So, my first question for today:

    1. Why when I try to export stadium model/textures from blender it only exports me a file of few Kilobytes? What I am doing wrong?

    I use blender 2.71 and the addon from arianos.

    Regards,
    Daniel
     
  2. RobbieD_PL

    RobbieD_PL Unreliable deceiver Staff Member Moderator

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    I also second this thread. We should be able to expand the knowledge to other forum members, so that more people can make stadiums.
     
  3. fernold2k

    fernold2k Youth Team

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    I want to learn building stadiums

    It's good to know that you want to learn!

    1 - I think you probably didn't rename the groups correctly.

    For example:

    A group called "roof" MUST be renamed to "stad_roof" the word stad CAN'T be on capital letters.
    All groups not renamed will be ignored and not exported.

    The only group that CAN'T be renamed is "PROPS"

    A tip is from group "CollisionAdboardShape" and "CollisionGeometry" these groups defines the ball collision fences. If one of this 2 groups has a number like CollisionGeometry_0_1 or other, erase the numbers and leave stad_CollisionGeometry or stad_CollisionAdboardShape to export. Can't be numbers in the name of this 2 groups!

    Cheers!!!
     
  4. daniel.ok

    daniel.ok Reserve Team

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    thank you so much! i did manage to export the stadium! & created the necessary adboards.

    i will revert in this thread in order to learn working with blender!

    god bless you fernie!!! :)
     
  5. daniel.ok

    daniel.ok Reserve Team

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    SidelineProps also to be renamed?
     
  6. fernold2k

    fernold2k Youth Team

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    Yes
     
  7. fernold2k

    fernold2k Youth Team

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    I want to learn building stadiums

    There's a command in blender called append. Using this command you can import parts from other files.
     
  8. The Wizard

    The Wizard Reserve Team

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    Great thread! I want to ask if it's possible to edit completed models? I imported a stadium, added new advertising, saved as blend file and exported the stadium. The problem is that it's only few kilobytes. Is there any possibility to export it in the right way?
     
  9. fernold2k

    fernold2k Youth Team

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    As I said, all groups must be renamed (except PROPS) adding a "stad_" before the group name. There's a group of names like mainstadium, roof, alpha etc. The parts must be inside these groups according with refereed part.

    Cheers!!!
     
  10. daniel.ok

    daniel.ok Reserve Team

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    sure mate!

    read what fernie said few posts earlier.
    rename all group/meshes with "stad_" in front of them, EXCEPT ''Props''.

    also be careful not to have number in the name of collision meshes!!

    daniel
     
  11. fernold2k

    fernold2k Youth Team

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    I did a video trying to explain how to import parts from other files (stadiums) to you stadium. This can increase the agility and details. You can append everything.
    The video is not so good and my english isn't too, but this can help!

    https://youtu.be/8m9e6eNOwUY

    Cheers!!!
     
  12. daniel.ok

    daniel.ok Reserve Team

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    next questions fernie:

    1. How do I fix "funny" lighting from some stadiums (that ugly red-ish/green-ish color in some parts of the pitch); also some stadiums in the night mode the players/stadium environment seems to be from the day mode because the lighting is wrong - is this because the texture export was made only for day-time or is more complicated than that?

    2. silly one ... how do I remove rapidly texture from a part/mesh.
    eg: I need to create collision with adboards but the mesh "stad_CollisionAdboard" is not present. So, I want to duplicate the Adboards mesh and delete the texture from it and then rename it in "stad_CollisionAdboard"

    many thanks for your support!!
    daniel
     
  13. fernold2k

    fernold2k Youth Team

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    The lights happen in some situations:

    1 - You didn't create a Vertex color called col0 or wherever

    2 - The ambienttexture isn't covering all map texture or the textures order is messed up.

    1 - You need to create a Vertex color in Vertex Color tab in the icon with a little inverted triangle. If there's a col0 there, this isin't the problem.

    2 - The order of textures inside the checkered icon must be in this order:

    Slot0 diffuseTexture
    Slot1 ambientTexture
    Slot2 coeffMap
    Slot3 normalMap
    Slot4 cubicEnvMap
    Slot5 incandescenceMap
    Slot6 alphamask
    Slot7 noiseTexture
    Slot8 pitchLinesMap
    Slot9 diffuseTexture

    All parts can have just some textures, but all parts must be a diffusetexture and an ambientTexture (except collisions parts).

    2 - To remove a texture from a part you just need to go to the checkered ball icon, choose the part that you want to take off texture, and press the - (minus) sign to remove the texture from this part

    Cheers!
     
  14. daniel.ok

    daniel.ok Reserve Team

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    i have the following problem:

    I thing the blender plugin doesn't import all textures. more exactly the one outside the stadium (in this case some hills and trees).

    i've imported the model+texture, i've renamed with the "stad_" the groups, and when I export the texture files are with 20MB smaller than the original; any idea why?

    i'm not 100% sure it's from import plugin, it's possible to miss something at export ...

    below the screen:
    [​IMG]
     
  15. fernold2k

    fernold2k Youth Team

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    There's a real MASTER called $ido (F|G).

    Almost everything that I learned about stadium edition I learned from him.

    In the beginning he teach me how to setup the blender to do a good ambient occlusion. The occlusion defines how lights and shadows works in a stadium.

    These are the steps:

    Setting the ambient:

    [​IMG]

    Unwraping a part:

    [​IMG]

    Baking:

    [​IMG]

    This creates the ambientTexture file.

    Cheers and thanks Master $ido once more!
     
    $ido (F|G) likes this.
  16. daniel.ok

    daniel.ok Reserve Team

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    thanks for info!!!


    in my screenshot the parts that are not exported are stad_Alpha2 & stad_Alpha3.

    what could be different with them?!

    edit: it's not this the problem... seems to be exported these textures, the filesize changes with them ...
     
  17. fernold2k

    fernold2k Youth Team

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    When you import a stadium you must to use the command "External Data" - "Automatically pack in to .blend etc. like in the video.

    After this, you reopen the file and go to FIFA plugin and use the options FIX Settings, Clean up and Remove unused meshs.

    Close and reopen file. If everything is fine your file will open normally, if you didn't do all steps from "External Data" command your file will be pink! All textures gone.

    When you import a stadium all texture go to a folder inside Bledner folder called fifa_tools. If you not clean this folder, it will be used all times that you export textures. It probably will case some problems in your exported model.
     
  18. daniel.ok

    daniel.ok Reserve Team

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    you are right!!!! :)
     
  19. The Wizard

    The Wizard Reserve Team

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    Thank you guys. Now I could test some things. :)
     
  20. gonzaga

    gonzaga Reserve Team

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    When you create new ambient image (step 8) you have to name it (I name it the same like the diffuse texture, just write "lm" in front of it) and give it a dimensions (128x128px, 256x256px etc). If its an object with a lot of meshes or the mesh is single but big, make the ambient image (lightmap) 1024x1024 px.
    Also very important is every object to have different material name even if few objects use the same texture.
     
      

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