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How to build stadiums?

Jimboni66

Club Supporter
So guys. I edited the Signal Iduna Park.. back to the Westfalenstadium in Blender.. But my game crashes.. Somebody willing to look up on my blender file?
 

nikolapfc89

Youth Team
I did a video trying to explain how to import parts from other files (stadiums) to you stadium. This can increase the agility and details. You can append everything.
The video is not so good and my english isn't too, but this can help!


Cheers!!!

Hey mate or anyone can help me.

I am trying to append carpet adboards with textures.
I append from another file, so should i choose path of texture with that file before i do all stuff from video?
 

nikolapfc89

Youth Team
The problem is that the textures have the same name. I always rename them before I append them in my file but I think there must be a better solution. Do you used the tutorial from fernold2k?

Hey mate, can you just tell me what and where to rename files cause i also have mixing textures (same name as opened stadium).
I am confused what to rename and where.
 

pe pe

Club Supporter
Hello I am trying to fix adboards on Switch converted stadiums and need some advice. These are the steps that I took:
  1. In File / External data I set "Automaticall pack into .blend" to checked, as @fernold2k has suggested.
  2. I am importing stadium in Blender with this settings checked: geometry, materials, props, collision and texture file.
  3. Importing takes around 2 minutes - is it normal?
  4. Now if I am changing view to Texture from Solid, the stadium isn't textured. It displays rainbow-colored. So I am using "Fix Settings" which changes paths to textures and it seems to, well, fix this problem. Now I am seeing properly textured model so I am saving the blend file.
  5. At this point I'm altering the scene: removing current, bugged adboards and importing adboards from other stadium usinng File / Append. Saving blend file.
  6. I am prepending every group name with "stad_" prefix, i.e. "Roof" to "stad_Roof" etc.
  7. Now is time to export model and textures right? The model is exporting fine, but it takes around 10 or more minutes - again, is it normal or my PC is just too weak for this?
  8. After exporting model I try to export textures, and this gives me some problems. The script gave me these errors: first, that there aren't any textures in fifa_tools/ directory - I assumed the textures are packed in blend file, aren't they? My workaround was to extract textures from blend and move them manually to fifa_tools dir, so the FIFA Exporter stopped screaming, but then another error occured, something along "list index out of range" and I don't know how to tackle it. Whole thing seems much unreliable, I'm carefully repeat all the same steps and suddenly it worked, but only for day textures. Exporting night textures gave me again error, so I imported everything from scratch using exactly same steps like previously and it worked. I don't get it really, why sometimes it works and sometimes doesn't?
  9. The stadium ingame works kind of okay, but there are some bugs, I assume introduced by importing/exporting process? Because I didn't change anything really in model. For example the roof lightning in night is totally washed out (I know @gonzaga had the same problem in FIFA14), the adboards themselves also are too bright and "too thin" - like the "backbone stand" of them didn't appended properly? How can I make sure that while appending object from other file its textures are packed as well? Or is it something different?
  10. Also this is bothering me as well: when I am comparing rx3 containers with textures (before editing and after editing) the number and order of textures are quite different. Shouldn't they be the same if there are exported from the same model? I though I can change model and just reuse texture container without reexporting textures every time, is it possible? It seems that the order in which textures are exporting via script is totally random and different each time.
Here is the before/after screen. I noticed that after importing/exporting the stadium dressing suddenly just works now? Well that is unexpected.

 

gonzaga

Reserve Team
If you import the stadium files (model and textures) you can pack the textures even after importing them. Before import the stadium make sure you clean up the textures from previous stadium importing (the "Clean Up" button right next to "Fix Settings"). After doing this you import the stadium and then go and pack the textures. Then save the blender file. Importing time sometime takes more than 2 minutes so it's normal. It depends on you processor I guess as well as the stadium complexity.
In order to see the textured model (in Texture mode) you have to switch the Shading (when cursor is on the 3D View area press "N" to call up the additional settings pannel) from Multitextured to GLSL.
To unpack the textures: go to File-External Data-uncheck Automatically Pack Into .blend. Then again File-External Data-Unpack All Into Files-Write files to current directory (overwrite existing files). Again File-External Data-Make All Paths Absolute. Doing all this now creates a folder textures along with the stadium blender file.
You have to have textures unpacked before re-exporting the stadium.
When appending parts from other model you have to repeat the pack-unpack textures before exporting. And you have to watch out if the appended part has identic texure names, because they might replace some original texture of the stadium. The time of 10 mins for exporting is ok. Sometimes it's more sometimes it's less.
If you follow all this you shouldn't have problems. Exporting the night textures is the same routine. Make sure you have them separately exported in folder "textures_night" for example. Then after exporting the day textures "Clean Up" the exported files from fifa_tools folder and change the Time to "Night" in Stadium Properties. Next is to rename the folder "textures" to "textures_day" and folder "textures_night" to "textures". Then repeat the "pack-unpack" steps and press EXPORT TEXTURES.
Also an important note: all textures have to be .png. I think only the pitch files somehow doens't apply to this rule.
 

Jimboni66

Club Supporter
So...
Westfalenstadium 94 95 nearly done.. Was now going to see the Lights of the thing.. I followed the tutorial on youtube

ADD> Plane Axis > Rename it Lights_test
ADD> Lamp > Point
Make the "Lights_Test" the Parent

Now making the Lights..Duplicate them....

then i hit: Export Lights in FIFA 15 Exporter
Succesfull

but the inx file is 1 kb and with no Data..

What am i missing here?
 

fifayoun

Youth Team
Hi,

Can anyone help me?

No matter what I do, whenever I export a stadium model I always get this error:



Tried with 0.66b script on mutiple Blender versions and it just would not work.
 

pe pe

Club Supporter
Hi,

Can anyone help me?

No matter what I do, whenever I export a stadium model I always get this error:



Tried with 0.66b script on mutiple Blender versions and it just would not work.
Not sure whether this error is caused with compatibility issue between IE Script and Blender version or with stadium model/export settings itself, but when I had similar errors (during stadium import though) switching to 2.72 portable (this is important) version of Blender solved it.
 

Jimboni66

Club Supporter
the moment you hit "export Model" you can not be in "Edit Mode".. unselect everything with "A" , try again in Object Mode

Unknown location could be also the problem..
 

Colgado

Club Supporter
Is there a way to do crowds in Rhino and then import them into Blender ? I just can't seem to find an easy way to apply crowds to curved stands in Blender without having to do seat by seat and find the right angle which is unbearably exhausting
 

fachis46

Club Supporter
can anybody help me? I have this problem in the crowd. They are all looking sideways, in general.They're not looking at the pitch

 

The Wizard

Reserve Team
So...
Westfalenstadium 94 95 nearly done.. Was now going to see the Lights of the thing.. I followed the tutorial on youtube

ADD> Plane Axis > Rename it Lights_test
ADD> Lamp > Point
Make the "Lights_Test" the Parent

Now making the Lights..Duplicate them....

then i hit: Export Lights in FIFA 15 Exporter
Succesfull

but the inx file is 1 kb and with no Data..

What am i missing here?
I have the same problem. Anyone can help me?
 

socaltexan

Club Supporter
Is there a way to do crowds in Rhino and then import them into Blender ? I just can't seem to find an easy way to apply crowds to curved stands in Blender without having to do seat by seat and find the right angle which is unbearably exhausting
Haven't done this myself, but I've heard some people have done it by duplicating the terrace meshes, removing textures, and subdividing them into seats.
 

SimIT!

Club Supporter
Haven't done this myself, but I've heard some people have done it by duplicating the terrace meshes, removing textures, and subdividing them into seats.
That’s what I’m doing recently, not 100% great, but way way faster.

I just did for Hoofdstad in like 15 minutes, but again not perfect.

1621027063761.png
 
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Matt2106

Club Supporter
Guys, I'm trying to remake Stadio San Paolo from Classic Patch. I want to create an old San Paolo. Old fixed advertisements around the field, without a roof, etc. The problem is that none of the people in the crowd have a flag in this stadium. Is there any way to change this in Blender?
 

panin18

Youth Team
Guys, I'm trying to remake Stadio San Paolo from Classic Patch. I want to create an old San Paolo. Old fixed advertisements around the field, without a roof, etc. The problem is that none of the people in the crowd have a flag in this stadium. Is there any way to change this in Blender?
You can by putting them manually or you edit the crowds, if you assign hardcore home fans they usually wave flags
 

panin18

Youth Team
Place manually in Blender? How exactly? In the PROPS group?
No, create an object or append from other stadium and put the image with the flag you want..Raven has lots of stadiums with flags..you can append them from his stadiums and change the image
 


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